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Auxiliary Guns - Printable Version

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Auxiliary Guns - Sombs - 01-25-2017

SHFs can mount two Maxims, for example, but are still only able to carry 2000 units instead of 4000 of ammo for it with them. Is that intentional?

Also, do nomads get an equivalent of that gun?


RE: Auxiliary Guns - Vendetta - 01-25-2017

HFs should have the ability to mount two, or at least their own unique equivalent of auxiliary guns so they're not a forgotten about class.


RE: Auxiliary Guns - Inferno - 01-25-2017

HFs right now can mount two CDs. Two. CDs.

I wouldn't mind two Maxims on my dual-torp HFs so I can be the A-10 I always wanted to be.


RE: Auxiliary Guns - Kaze - 01-25-2017

(01-25-2017, 05:18 PM)Inferno Wrote: .. so I can be the A-10 I always wanted to be.

I totally support this endeavour. Give this man an award for he has his priorities straight.

<3



RE: Auxiliary Guns - Sand-Viper - 01-25-2017

I'm a little behind on the times, since I don't have the time to play in-game these days. I know of VHFs all having torpedo mounts, but what is a Maxim? Seeing something with an ammo count of 2,000 kind of grabbed my attention!


RE: Auxiliary Guns - Corile - 01-25-2017

Quote:HFs right now can mount two CDs. Two. CDs.

Frankly it's pretty good.


RE: Auxiliary Guns - Sombs - 01-25-2017

(01-25-2017, 05:40 PM)Sand_Spider Wrote: I'm a little behind on the times, since I don't have the time to play in-game these days. I know of VHFs all having torpedo mounts, but what is a Maxim? Seeing something with an ammo count of 2,000 kind of grabbed my attention!

It's a very-very-very-extreme version of the Solaris concept. Low damage at high fire rate with fast projectiles that guarantee a minimal amount of damage rather than hitting nothing all the time with heavier, slower weapons.


RE: Auxiliary Guns - Foxglove - 01-25-2017

(01-25-2017, 05:14 PM)Sombra Hookier Wrote: Also, do nomads get an equivalent of that gun?

Please, it shouldn't be that difficult.


RE: Auxiliary Guns - Inferno - 01-25-2017

(01-25-2017, 05:47 PM)Sombra Hookier Wrote:
(01-25-2017, 05:40 PM)Sand_Spider Wrote: I'm a little behind on the times, since I don't have the time to play in-game these days. I know of VHFs all having torpedo mounts, but what is a Maxim? Seeing something with an ammo count of 2,000 kind of grabbed my attention!

It's a very-very-very-extreme version of the Solaris concept. Low damage at high fire rate with fast projectiles that guarantee a minimal amount of damage rather than hitting nothing all the time with heavier, slower weapons.

Can we make the default sound 'BRRRRRRRRRRT'?

(01-25-2017, 05:44 PM)Corile Wrote:
Quote:HFs right now can mount two CDs. Two. CDs.

Frankly it's pretty good.

Honestly having two CDs on a HF doesn't make sense. You can't mount a Reinforced logically and you can do everything else with a Train.


RE: Auxiliary Guns - Operator - 01-25-2017

Needless to say, Maxim requires the ENORMOUS amount of money to refill the full round of it. Also, the shotsounds. They are terrible. In all aspects. Please, stay with the vanilla way, no need to stich the shotsound with the projectile 'cause it sounds terrible, as the example, Nomad Laser Type III.