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Capital ship missiles - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Capital ship missiles (/showthread.php?tid=147581) Pages:
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Capital ship missiles - TickTack - 02-01-2017 This is something I've noticed in the game for quiet a while now and I do not believe it's been mentioned yet so I'll bring it up now. Currently with the whole Lawful vs unlawful argument the Lawful have an unfair advantage when it comes to Missiles. Lets use liberty as an example, Currently if you're a lawful in liberty you can equip two variants of missiles on your ship, The liberty missile launcher and the Basic missile launcher. However as a rogue you can only equip the basic missile launcher as if one were to equip the liberty missile launcher they would get a -90% nerf to their ships power core making it pretty much useless. But why not just equip two Basic missile launchers you ask? Well simple. The answer is ammo. Capital ship ammo is limited and anyone who flies them know this which is why they equip different missile launchers if they have more than one equipped. However since the rogue can only equip one missile turret type and the Navy can equip two that means they have twice as much expendable ammo. Gunboat pilots know how quickly missile ammo can run out in a snub brawl just as cruisers and capital ships know how fast they can run out of ammo when pursuing other capitals. Now that I've explained my point I'll leave it open to the community to discuss. RE: Capital ship missiles - Freeroamer - 02-01-2017 I'd say making a rogue specific missile launcher would be nice... RE: Capital ship missiles - sasapinjic - 02-01-2017 It would be nice , but unfortunately , it is never gona happen . . . RE: Capital ship missiles - Inferno - 02-01-2017 First, welcome back TT. For the missiles I can, for once, agree. I fly a dual-missile Storta and with no faction/unlawful variants of missiles we are at a large disadvantage compared to a LSC with Basic/Lib missiles. I never realized the problem as I flew LABCs for a time. I think having a 'basic' and a 'House unlawful' would fix it. RE: Capital ship missiles - TickTack - 02-02-2017 Well it's clearly an unfair advantage as they're able to stack twice as many missiles so it's a case of the three options outlined above or just make one standard ammo type for all missile turrets of each ship class ie. GB, Cruiser, BS thus removing the lawfulls advantage of being able to stack twice as much ammo. RE: Capital ship missiles - Kauket - 02-02-2017 I thought Rogues could use the Hessian missiles with only a 75% nerf or 90% Also, it appears that only the 'largest unlawful' faction of each house gets its own missile. (Hessians, Blood Dragons... ) but it's incomplete for some, eg, HF, Mollys, Outcasts, Corsairs (or whatever the equiv would be for Bretonia) Another thing to note; you shouldn't have all unlawful factions to have multiple missiles, otherwise it'll just be a gigantic mess, as most of the pirate factions don't even gave cruiser access. RE: Capital ship missiles - TickTack - 02-03-2017 (02-02-2017, 07:25 PM)Auzari Wrote: I thought Rogues could use the Hessian missiles with only a 75% nerf or 90% Why should Rogues or any unlawful faction get a Nerf at all? I mean it's all in the interest of balance and fair play right? Also while 90% (I'm pretty sure it's 75% with LR/Hessian equip) is pretty good you're forgetting that in a cruiser 10% of your core is quiet a large amount and same goes for battleship. Quote:Another thing to note; you shouldn't have all unlawful factions to have multiple missiles, otherwise it'll just be a gigantic mess, as most of the pirate factions don't even gave cruiser access. *Goes to wiki to look up all ID's of pirate factions* Right going by pirate factions alone, only the Rogues, Outcasts, Mollys, Blood Dragons, Unioners, Corsairs have access to cruisers. Lane hackers have it listed on their ID as an allowed ship while only the Gallic Brigands Golden Chrysanthemums DON'T have access to cruisers... I could go on but I think I've made my point. Fact is Auzari "Most" PIRATE factions DO have access to cruisers and the one's that don't are left largely underplayed for example the Golden Chrysanthemums. If your going to make statements Auzari get your facts first, don't make them up and lie about them aye? Quote: you shouldn't have all unlawful factions to have multiple missiles, otherwise it'll just be a gigantic messLove the way you said "You" there. Care to explain this statement and how it would be a mess or is it another made up fact? RE: Capital ship missiles - Kauket - 02-03-2017 (02-03-2017, 01:36 PM)TickTack Wrote:(02-02-2017, 07:25 PM)Auzari Wrote: I thought Rogues could use the Hessian missiles with only a 75% nerf or 90% 75/90 on a cruiser or BS is way more tolerable than on a GB, fighter or bomber. I've flown them before. Quote:*Goes to wiki to look up all ID's of pirate factions* >>>wuhh, you liar! get yours facts straight!!! >>>>>>wiki is outdated since forever Yeah okay. Lane Hackers don't even have cruisers on their ID. Xenos don't even get Gunboats. The only house unlawfuls that get cruisers+ (Outcasts/Corsairs dont count as they're more or less a house) are pretty much: Mollys, Rogues, Hessians, Blood Dragons, Unioners. That's not a lot of unlawfuls compared to how many are available in the game, especially that Gallic unlawfuls dont get access either, (Council aren't pirates). So, you're quite wrong there, it isn't a lot. Quote:Love the way you said "You" there. I know you have an issue with me but jesus christ, stop trying to make personal issues out of barebone basic english lmao point is, you don't want to have pirates spamming missiles and causing issues on caps, particularly in heavy cruisers either. Pirates mixmatching tech shouldn't be the meta. I don't want to see Kusari crap in Liberty, especially BD missiles. There's just no need for so much variety when there's so little point if there's so little access. The only thing that should be done is to fill in the gap for the missing major factions. RE: Capital ship missiles - Mickk - 02-04-2017 Le Sigh. Remember back when Capital ship missile launchers used power instead of ammo? You could set up a cap ship with x number of missiles 3 or 4 I think it was, spam them off one after another and then fly like a crazed humming bird while your power recharged to do it again. Fun times. Unlimited shots, if you lasted that long without power to run defensive weapons lol. We should just go back to that. RE: Capital ship missiles - TickTack - 02-07-2017 Quote:75/90 on a cruiser or BS is way more tolerable than on a GB, fighter or bomber. I've flown them before. Oh so you've fought a Battleship/cruiser at close range and won with a Cerb load out? Yes 75/90 is very tolerable.... when fighting snubs I suppose.... against caps though its a different story. Either way the end point remains if we want balance what the lawfulls have the unlawfulls should also have. Quote:Yeah okay. Lane Hackers don't even have cruisers on their ID. Xenos don't even get Gunboats. The only house unlawfuls that get cruisers+ (Outcasts/Corsairs dont count as they're more or less a house) are pretty much: Quote:That's not a lot of unlawfuls compared to how many are available in the game, especially that Gallic unlawfuls dont get access either, (Council aren't pirates). So, you're quite wrong there, it isn't a lot. Two things to point out there, -One, what I'm argueing here Nyx is about why unlawfulls don't have their own variant of a Cap ship missile launcher not who has access to what ships. -Two, I only listed the pirate factions I could list a lot more that have access to cruisers but I'm not a fan of massive walls of text and long lists. Well seems I'm only listing the notable or largest ones.... you know... the ones where you agreed with me and said. Quote:it appears that only the 'largest unlawful' faction of each house gets its own missile. Quote:point is, you don't want to have pirates spamming missiles and causing issues on caps, particularly in heavy cruisers either. Pirates mixmatching tech shouldn't be the meta. I don't want to see Kusari crap in Liberty, especially BD missiles.Lets think about that for a second.... hmmmm. Rogue dessie with an outcast missile launcher, a basic missile launcher and a rogue missile launcher meaning it gets 90% core and it's used all it's heavy slots so just about any cruiser can roll over it if it packs cerbs, hmmm yes such meta much OP .Quote:There's just no need for so much variety when there's so little point if there's so little access. The only thing that should be done is to fill in the gap for the missing major factions.Well at least there's something we can agree on, so Outcasts Rogues Mollys should have their own variant of a missile launcher. |