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It made me wonder: - Printable Version

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It made me wonder: - Saigo.Watanabe - 12-28-2008

' Wrote:Any faction? Even if they're carrying illegal goods? The RM or the BHG or the BAF or the LN...etc...the OC, the Sairs...

No capital of any faction above a gunboat can attack a trader/smuggler at any time?
Is that correct?
I was under the impression that only pirates were so constrained. If the rules have changed, and this is so...That's wonderful.


So if i Smuggled Cardamine to Texas and a cruiser told me to drop my cargo ( i refuse and he attacks me), would he be able to be sanctioned?



It made me wonder: - Tenacity - 12-28-2008

that rule is being put into effect in 4.85 i believe, as far as i know lawful capships can still currently enforce laws in their part of space.

In the next version though, no ship cruiser and up can attack a trader or smuggler, which is pretty lame if you ask me. "oh hi there cardamine smuggler, you want to land on manhattan? Ok, go right ahead, the liberty navy rule manual tells me I cant shoot at you because my ship is too big!"


EDIT:

However, according to the ID for the order guard in 4.85, I'm still allowed to demand artifacts, slaves, cardamine, and nomad remains regardless of what ship i'm flying... perhaps that should be clarified by the admins.


It made me wonder: - sovereign - 12-28-2008

Added to my question thread.

*waits*


It made me wonder: - Saigo.Watanabe - 12-28-2008

Hopefully a admin will be able to clarify this ^_^


It made me wonder: - LA-384 - 12-28-2008

What i understood from several comments over the past weeks is that in liberty, cruisers and up can only attack said ship if they're violating the restricted zone 21 (or guard system).

I believe Del made a post about it some time ago. i'll try and find it.


Stating the rule:
http://discoverygc.com/forums/index.php?sh...c=27549&hl=

Discussing the rule:
http://discoverygc.com/forums/index.php?sh...amp;hl=smuggler


It made me wonder: - Drake - 12-28-2008

IIRC, in 4.85militaries will no longer be able to scan for and stop smugglers in any ship, since that's a job for the police. Yeah, there's actually a reason for police to exist now.


It made me wonder: - Tenacity - 12-28-2008

' Wrote:IIRC, in 4.85militaries will no longer be able to scan for and stop smugglers in any ship, since that's a job for the police. Yeah, there's actually a reason for police to exist now.

well, what about groups like the order who dont have police around to do the job?

the order ID for 4.85 says "may demand slaves, cardamine, artifacts, and nomad remains, and destroy the target if the demands are ignored or refused", but doesnt say its restricted to any ship type.


It made me wonder: - Drake - 12-28-2008

' Wrote:well, what about groups like the order who dont have police around to do the job?

the order ID for 4.85 says "may demand slaves, cardamine, artifacts, and nomad remains, and destroy the target if the demands are ignored or refused", but doesnt say its restricted to any ship type.

Not totally sure, but I think the rules (rather than that specific ID) say or will say no attacking transports with anything larger than a gunboat... Unless they're in a Guard system (or Zone 21 for Liberty).


It made me wonder: - Dusty Lens - 12-28-2008

The Order ID is restricted to gunboats and allows to demand contraband.

The Order Guard ID no longer allows to demand contraband.

It would appear to have been updated.

Though it still has liners. Kurain is liner happy.


It made me wonder: - Tenacity - 12-28-2008

' Wrote:The Order ID is restricted to gunboats and allows to demand contraband.

The Order Guard ID no longer allows to demand contraband.

It would appear to have been updated.

Though it still has liners. Kurain is liner happy.

http://docs.google.com/View?docid=ddprs3c3_1gfx7dwhr

Here's what it says for the order guard ID:

The Order Guard ID
Pilot carrying this ID is in The Order Guard, who:

* Can escort traders
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
* Can only demand allied pilots or Nomad remains and destroy ships if they refuse to hand them over
* Cannot ally with any lawfuls except Zoners
* Cannot fulfill bounty contracts
* Cannot participate in any unlawful actions

Allowed ships: Fighters, Bombers, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Ok, I was a bit off, the normal order ID allows cardi/artifacts/etc. The order guard ID allows demanding pilots and nomad remains though, but does not specify ship type restrictions for that part.

So, if I see someone, regardless of ship type, carrying nomad brains, I can demand those no matter what I'm flying. At least, thats how it looks to me =P