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What is refiring rate, how is it calculated? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: What is refiring rate, how is it calculated? (/showthread.php?tid=14965) |
What is refiring rate, how is it calculated? - triple88a - 01-04-2009 How do you calculate refiring rate? I know it says 2, 4 etc but what is that? shots per second or what exactly? It doesnt seem like shots per second which is why i'm asking. Thank you. What is refiring rate, how is it calculated? - Ichtan - 01-04-2009 It is indeed the number of times the weapon can refire in one second. For example, Skyblasts are 8.33 so they shoot at about 8/second. Also, if something has a decimal for the refire it means it will take more than one second to launch again. For example, if something had a 0.2 refire it would mean that it can shoot once every 5 seconds. What is refiring rate, how is it calculated? - triple88a - 01-05-2009 gotcha, thank you very much sir:) What is refiring rate, how is it calculated? - Sand-Viper - 01-05-2009 Also to keep in mind: Just because something has a faster re-fire rate, doesn't necessarily make it better. For example: The civilian "Chain gun" weapon series has a re-fire rate of approximately 16 shots per second. While this may seem "better" than most weapons, they require ridiculous amounts of energy to fire, while only doing a small amount of damage. If you were to have a weapon of the same class as a Chain gun except with a 4.00 re-fire rate, you will find that, even though you will hit less often, it will do much more damage than a Chain gun (assuming that all of your shots make contact with your target..). What is refiring rate, how is it calculated? - Tenacity - 01-05-2009 I find projectile speed more important than refire rate. Most weapons have similar levels of DPS (Damage-per-second) regardless of refire rate. Example: Gun #1 has: 1000 damage 1.0 refire rate 2000 m/s speed Gun #2 has: 500 damage 2.0 refire rate 1000 m/s speed Now, both do the same damage per second on constant fire, but gun #1 is -much- easier to hit a moving target with because of higher projectile speed. Not only that, but if you can learn how to 'chain fire' your weapons (firing one weapon immediately after the other, rinse and repeat) you can get a machine-gun effect from multiple slow-refire weapons, making it even more difficult for the target to dodge. |