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perhaps more time free - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: perhaps more time free (/showthread.php?tid=151619) |
perhaps more time free - NoMe - 07-04-2017 hi all, i can't find the answer, is the base plugin is disabled for hollydays this year? i mean about the fow and repair thanks by advance NoMe RE: perhaps more time free - diamond1 - 07-04-2017 Last time it was disabled, it was the main cause for the crashes and issues around the server. so unless there has been a fix for it, i doubt. RE: perhaps more time free - NoMe - 07-04-2017 damage it was very usefull for 2 month RE: perhaps more time free - Laura C. - 07-04-2017 As far as I remember, it was always disabled only for Christmas (and New Year) holidays, but never for summer holidays. Thus I don´t think FOW consuption and wear damage are going to be disabled. Also like diamond said, last time it caused some issues and we don´t know if they were fixed already. RE: perhaps more time free - NoMe - 07-04-2017 perhaps a memory default, 2 month free can be interesting RE: perhaps more time free - ronillon - 07-04-2017 The trouble is, that repairs are very inefficient. The base takes 2RA every 20 seconds, and it does not matter how much is the base damaged. If I remember right 2RA are able to repair up to 60k damage, but they are consumed even for repairing 400 damage of Wear&Tear. If it was possible to set the base to use 1RA instead of 2RA, it would effectively decrease the RA consumption per day to 50% (4320 RA) allowing a Core1 base with 2x storage to last almost 3 weeks without maintenance. RE: perhaps more time free - Cursetantine - 07-04-2017 Perhaps a setting to make base start repairing at 60k damage? That would solve the problem too. If you are under threat you could turn this off via a command, i have no idea how it is to mess with flhook, though. |