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Expiring Commodities. - Printable Version

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Expiring Commodities. - Vulkhard Muller - 12-14-2017

Alright, so personally, I do not think they expire fast enough. Nor do I think they are high enough price.

Increase their decay rate

Increase their price

Profit?

Thoughts?


RE: Expiring Commodities. - JorgeRyan - 12-14-2017

Sounds good here


RE: Expiring Commodities. - Darkseid667 - 12-14-2017

Their rate is already too high, this is quite unrealistic. I know, realism in a sci-fic space game, but just look at how quickly MOX is decaying...


RE: Expiring Commodities. - DarkTails - 12-14-2017

With only one unit decaying at a time, I think it would be reasonable to increase the rate and profits, make it more worth to take the risk


RE: Expiring Commodities. - SnakThree - 12-14-2017

I think decay rate should be removed altogether. There should be no motivation to rush trading and roleplay even less.


RE: Expiring Commodities. - JorgeRyan - 12-14-2017

You can rp while flying somewhere


RE: Expiring Commodities. - SnakThree - 12-14-2017

(12-14-2017, 08:08 AM)JorgeRyan Wrote: You can rp while flying somewhere

Not if you have to stop for interaction.


RE: Expiring Commodities. - E X O D I T E - 12-14-2017

MOX decays 1 unit per 500 seconds, which is negligible.

I, for one, would not appreciate half-lives being accurately reflected in Freelancer.

5ker losing 2500 cargo in under 10 minutes = "HOW COULD THIS HAPPEN TO ME?"


RE: Expiring Commodities. - Cybertron - 12-14-2017

(12-14-2017, 08:41 AM)Exodite Asmodai Wrote: MOX decays 1 unit per 500 seconds, which is negligible.

I, for one, would not appreciate half-lives being accurately reflected in Freelancer.

5ker losing 2500 cargo in under 10 minutes = "HOW COULD THIS HAPPEN TO ME?"

Pretty much this, have to agree.


RE: Expiring Commodities. - Vulkhard Muller - 12-14-2017

(12-14-2017, 10:48 AM)Cybertron Wrote:
(12-14-2017, 08:41 AM)Exodite Asmodai Wrote: MOX decays 1 unit per 500 seconds, which is negligible.

I, for one, would not appreciate half-lives being accurately reflected in Freelancer.

5ker losing 2500 cargo in under 10 minutes = "HOW COULD THIS HAPPEN TO ME?"

Pretty much this, have to agree.

I don't want something that extreme, but a middle ground would be nice. Encourage traders to take faster routes through open space in order to Maximize the chance for piracy