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Expiring Commodities. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Expiring Commodities. (/showthread.php?tid=156319) Pages:
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Expiring Commodities. - Vulkhard Muller - 12-14-2017 Alright, so personally, I do not think they expire fast enough. Nor do I think they are high enough price. Increase their decay rate Increase their price Profit? Thoughts? RE: Expiring Commodities. - JorgeRyan - 12-14-2017 Sounds good here RE: Expiring Commodities. - Darkseid667 - 12-14-2017 Their rate is already too high, this is quite unrealistic. I know, realism in a sci-fic space game, but just look at how quickly MOX is decaying... RE: Expiring Commodities. - DarkTails - 12-14-2017 With only one unit decaying at a time, I think it would be reasonable to increase the rate and profits, make it more worth to take the risk RE: Expiring Commodities. - SnakThree - 12-14-2017 I think decay rate should be removed altogether. There should be no motivation to rush trading and roleplay even less. RE: Expiring Commodities. - JorgeRyan - 12-14-2017 You can rp while flying somewhere RE: Expiring Commodities. - SnakThree - 12-14-2017 (12-14-2017, 08:08 AM)JorgeRyan Wrote: You can rp while flying somewhere Not if you have to stop for interaction. RE: Expiring Commodities. - E X O D I T E - 12-14-2017 MOX decays 1 unit per 500 seconds, which is negligible. I, for one, would not appreciate half-lives being accurately reflected in Freelancer. 5ker losing 2500 cargo in under 10 minutes = "HOW COULD THIS HAPPEN TO ME?" RE: Expiring Commodities. - Cybertron - 12-14-2017 (12-14-2017, 08:41 AM)Exodite Asmodai Wrote: MOX decays 1 unit per 500 seconds, which is negligible. Pretty much this, have to agree. RE: Expiring Commodities. - Vulkhard Muller - 12-14-2017 (12-14-2017, 10:48 AM)Cybertron Wrote:(12-14-2017, 08:41 AM)Exodite Asmodai Wrote: MOX decays 1 unit per 500 seconds, which is negligible. I don't want something that extreme, but a middle ground would be nice. Encourage traders to take faster routes through open space in order to Maximize the chance for piracy |