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Merge transports' nanobots into hull - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Merge transports' nanobots into hull (/showthread.php?tid=159910) |
Merge transports' nanobots into hull - SnakThree - 04-06-2018 The same it was done with Battleships and Battlecruisers. It would really benefit new players who have no idea how dangerous SNAC/Nova is against their transports. And it would provide more leeway for pirates to coerce unarmored transports instead of instakilling them. EDIT: Explanation by awesome member: (04-06-2018, 09:02 PM)Sand_Spider Wrote: Nanobots would be removed from transports, but the amount of armor the nanobots repair would be added to the base armor of each transport. Ergo, each nanobot removed = 200 more base armor per transport. This has zero effect on Armor Upgrade multipliers, since nanobots already repair a multiplied amount based upon your Armor Multiplier. EDIT 2: Explanation how Armor Upgrade works by @Antonio EDIT 3: Spreadsheet showing stuff RE: Merge transports' nanobots into hull - Suzumi - 04-06-2018 I quite like this idea! I'd actually enjoy if it was applied to all of the ships above fighter size, however. It makes them feel a lot more, well, 'Capital'. RE: Merge transports' nanobots into hull - SnakThree - 04-06-2018 (04-06-2018, 06:27 PM)Suzumi Wrote: I quite like this idea!I would love that too, but there was some doubt from devs I talked with. RE: Merge transports' nanobots into hull - Kazinsal - 04-06-2018 Let's go a step further in this hypothetical train of ideas. Merge AU8 into hull. RE: Merge transports' nanobots into hull - SnakThree - 04-06-2018 (04-06-2018, 06:30 PM)Kazinsal Wrote: Let's go a step further in this hypothetical train of ideas. That would suddenly make pure 5kers who like the 5000 number too hard to pirate with no drawback. RE: Merge transports' nanobots into hull - Sand-Viper - 04-06-2018 I'd be all for this on transports! Too often have I caught myself accidentally one-shot-SNAC'ing a transport without realizing "Wait, they didn't have armor? Well dang it, I wanted to scare them, not KILL them!" There are very few transports in the game that can survive a single SNAC hit to the hull without armor. This would benefit both new players who don't know about Armor Upgrades, as well as those who willingly eschew armor in favor of maximum cargo space. Indirectly, Repair Ships would also benefit from this, as they would have more "maximum health" to work with. +1 from this Burrito Cat! RE: Merge transports' nanobots into hull - Traxit - 04-06-2018 (04-06-2018, 06:32 PM)SnakThree Wrote:(04-06-2018, 06:30 PM)Kazinsal Wrote: Let's go a step further in this hypothetical train of ideas. If I recall correctly there was supposed to be a plugin that would've prevented any ship that is bigger than a freighter to equip Armor Upgrades and would have to substitute for Heavy Armor Upgrade, I wonder why it never made a comeback after it was pulled down for being a bit buggy. RE: Merge transports' nanobots into hull - HassLHoFF™ - 04-06-2018 Yep +1 to that. RE: Merge transports' nanobots into hull - R.I.P. - 04-06-2018 NO, just no. RE: Merge transports' nanobots into hull - R.I.P. - 04-06-2018 No, Just no. ( Going to tick off some of us older players who "have" invested in armor for our transports) |