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New Ship Design - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: New Ship Design (/showthread.php?tid=16352) |
New Ship Design - worldstrider - 02-11-2009 It's a little more refined here. This is just some slap on textures and a poor render but you can see it. Its about a 21k poly count. I've gotten better at the Milkshape thing now that it isn't crashing every time. No put down at all on the other barge which looks great. Just wanted to show this as I have the ship version (shown here) but also a slight modification of it as a station as well. What is distinctive about it is that it has places for up to 4O train cargo pods (as you buy on Pittsburgh for example for a train). Could work well for role play as a station or "barge". Missions could be run to destroy/preserve so many cargo boxes in order to win. Cash could be placed and given after the battle for each barge destroyed or left intact. Just some ideas for using it. I used the frames from the train for the pods to make sure they are sized properly--they are just modified a little. Here is the model file: model (freely usable so long as you understand its FREELY usable--meaning I or anyone else can use it too. Anyone who wants can modify it as they please with proper attribution ('natch!) Here are a couple of pics: ![]() ![]() It is not properly textured and I left a "cockpit" off (I don't think it needs one but it can be easily added. There is also room in the "habitat ring" for a few modules to be placed in it. Not hard pointed either (me no know how to do). I'll throw on an antenna or two later. Would make a great base (the dockable version has a top spire and docking bay like the small police/border stations). Love to hear thoughts on it. New Ship Design - Hawk - 02-11-2009 Very impressive. I'm curious, can those cargo pods be shot off as they can on a train or transport? New Ship Design - worldstrider - 02-11-2009 ' Wrote:Very impressive. I'm curious, can those cargo pods be shot off as they can on a train or transport? Yep--that's the whole idea of it assuming the hardpoints are done. Wouldn't it be fun? My original idea was to give it a monstrous hull but weak shield so the point would be to target the pods as opposed to destroying the whole ship. Here's the size comparison to the advanced train:
New Ship Design - CCI45-px/Probe149 - 02-11-2009 Holly crap. Now that will definatly not fit through any Jumpgate. And if through an asteroid field, i doubt. New Ship Design - worldstrider - 02-11-2009 ' Wrote:Holly crap. Now that will definatly not fit through any Jumpgate. And if through an asteroid field, I doubt. Yes--a limited use ship--role play only. Has to be too big to stop power trading--but makes a good station too. New Ship Design - Dopamino - 02-11-2009 If I owned a ship building company, I wouldn't even build that one. Way too much wasted space. Wasted space in a trading vessel is the ultimate evil. New Ship Design - ioha - 02-11-2009 Hmm... 2001 Space Odyssey inspiration?:laugh: Looks a lot like the space station at the beginning. For a tradeship... don't know. Huge trade ships okay, but bigger than stations? (though, well, the station sizes aren't realistic at all...) New Ship Design - Derkylos - 02-11-2009 For a station in "modern" terms, I can see it...the spacing would be perfect for induced gravity. For "FL terms", as previously stated, all that empty space going to waste, dunno... New Ship Design - Linkus - 02-11-2009 Give it a jumpdrive, problem solved. Balancing issues? Whack the drive charge up time to 2 minutes. Remember it won't fit in trade lanes either, though you could slow down it's cruise if you wanted too. New Ship Design - Blackvertigo1 - 02-11-2009 Jump-drive? It's called FLhook, but that belongs to the administrators. |