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República Liparia | Feedback - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: República Liparia | Feedback (/showthread.php?tid=171080) |
República Liparia | Feedback - República Liparia - 06-02-2019 ![]() República Liparia Feedback Once known as the Republic of Malta, and the Maltese 72nd Fleet before that, the Liparian Republic is a marginally independent microstate in the northern Taus that aims to bring about a truly free and independent Tau sector governed by those that live within it, unburdened by the constant warring of the Houses and the raiding of the Nationalists of Malta. All are welcomed within the Republic with open arms, with many who make up the microstate's population being refugees from Leeds and Erie, with the rest comprising a mixture of enterprising souls seeking opportunity, outlaws hoping for a fresh start, and countless other origins from across Sirius and Gallia.
Like the renegade Maltese state that predeced it, Lipari is tied intimately with the Crayter Republic, and is itself a client state within the Crayter Federal Republic, albeit with a largely independent foreign policy and military defense force. This association has had its ups and downs, with much of the Republic's recent headaches arising from the deeply admonished Treaty of Harris; Though Lipari is not itself a signatory, its association with Crayter has not made relations with its prospective Tau partners easy, Treaty or no. Similar to the Republic of Malta before, Lipari does not outright ban the buying and selling of cardamine; In fact, the trade is largely regulated where possible, with efforts made to help facilitate the import of cardamine where possible to alleviate the ailments of the populace that require it, as well as to continue the Republic's efforts in studying potential applications for the drug. Despite this pragmatic approach, the lack of exposure to Malta's atmosphere saw many of the old Republic's leadership die off in the years preceding the Blackout, with the heads of government shifting from those with militant background to ones that largely preferred diplomacy. A nation of morals as well as laws, 'idealism' is for many the over-arching goal of daily life. Whether it's braving the bitter cold of the Bornean surface to attending conferences with less-than-savory groups, Lipari is driven by a dream to see their home become a beacon of liberty, and the Taus to power the future of the cluster. A never-ending mission to help the helpless, champion democracy, and bring peace and law to space that has only seen death and chaos. It is an aim that has stood true since the days of the 72nd Fleet, and one that will persist as long as the nation does. While only a microstate, the Republic functions more or less like any other nation of Sirius would. This explanation here is merely that, in the event that people wonder from an oorp perspective what this faction's position is. The Republic is the product of nearly a decade of continuous, ever changing roleplay that has never strayed from being a malleable fabric from which to work off of. Every action that has been put on the 72nd Fleet, as well as the Republic, is ingrained into their lore. Every player-made interaction, every fight, every bit of comm-based roleplay has been incorporated into making the Republic as fleshed-out and player-built as any other faction in Discovery. Good and bad decisions will be made, RP will go both ways, but in the end the Republic will always be what it has been for almost a decade: A player-made experience of a story an entire Discovery lifetime in the making. I keep a high bar set for this faction, like I do any others I'm in or leading. If you have any constructive feedback, or you want to help with improving this project, feel free to post here, or join the Republic's discord server: https://discord.gg/wYajqy2 Cheers ~ @Spectre, and *L| RE: Republica de Malta | Feedback - Kalhmera - 06-02-2019 Looking over your reputation sheet I came across your total war section and saw NC there. How will you go about fighting them if your an Outcast and they are outcasts. I dont think you can shoot each other right? Just curious how that will work? RE: Republica de Malta | Feedback - Mr.Cardaminum - 06-02-2019 Interesting concept, although I cannot truly fathom the logic behind all rebellious factions as if all people do is rebel. Especially it is prominent with Malta, since inRP any rebels would be cut off the Cardamine by the government and left to slowly die, making the rebellion nigh impossible. Same applies to the maintenance of any big park of ships that, without economy to sustain it, would just rot. More especially without the support of the Orange Alliance - right now the economy of Malta is quite highly dependent on Cardamine, like, say, Saudi Arabia on oil in real world. Being cut off from it would mean a deep and turbulent crisis, and chosen allies of Crayter or Commonwealth of Liberty, who are weak economically, make the political and economical agenda even more questionable. Also peculiar how the lore presents Republic of Malta as a "alternative" to current, for some reason "corrupt" (every revolutionary faction in Disco uses this word) while current Maltese regime IS a republic (albeit plutocratic). The faction concept is interesting, though. Fancier MOA with consistent lore. RE: Republica de Malta | Feedback - Nika - 06-02-2019 (06-02-2019, 07:50 AM)Mr.Cardaminum Wrote: Interesting concept, although I cannot truly fathom the logic behind all rebellious factions as if all people do is rebel. Especially it is prominent with Malta, since inRP any rebels would be cut off the Cardamine by the government and left to slowly die, making the rebellion nigh impossible. Same applies to the maintenance of any big park of ships that, without economy to sustain it, would just rot. More especially without the support of the Orange Alliance - right now the economy of Malta is quite highly dependent on Cardamine, like, say, Saudi Arabia on oil in real world. Being cut off from it would mean a deep and turbulent crisis, and chosen allies of Crayter or Commonwealth of Liberty, who are weak economically, make the political and economical agenda even more questionable. There is an alternative for Cardamine and alternative ways to build the economy. Besides, the Republic of Crayter, Hellfire Legion and the Independent Miners Guild have shipyards in their possession, and it is highly likely that one of those entities allow maintenance of their allies' ships on those installations, likely, Sabah is utilised in that case. If Spectre decided to take more of a civilised approach - there might be a deal with Cryer about Cardamine Stabiline supplies to subsequently replace the high demand in the drug native to Malta. Also, some of revolutionary factions may have some shadow funding by influential people occupying a certain high rank in a corporation, this might be the case as well. RE: Republica de Malta | Feedback - Mr.Cardaminum - 06-02-2019 (06-02-2019, 08:15 AM)Pitohui Wrote:(06-02-2019, 07:50 AM)Mr.Cardaminum Wrote: Interesting concept, although I cannot truly fathom the logic behind all rebellious factions as if all people do is rebel. Especially it is prominent with Malta, since inRP any rebels would be cut off the Cardamine by the government and left to slowly die, making the rebellion nigh impossible. Same applies to the maintenance of any big park of ships that, without economy to sustain it, would just rot. More especially without the support of the Orange Alliance - right now the economy of Malta is quite highly dependent on Cardamine, like, say, Saudi Arabia on oil in real world. Being cut off from it would mean a deep and turbulent crisis, and chosen allies of Crayter or Commonwealth of Liberty, who are weak economically, make the political and economical agenda even more questionable. It might be, depending on the scope. Cardamine might be bought from 3rd party (although already problematic due to disliking unlawful elements), and would be pretty costly. Alternative ways of building economy still involve having a basis - either a resource basis or human resource basis, e.g. building IT sector exclusively based on qualified human resources. This, however, still will require to penetrate the market that can be, depending on the industry, saturated. So far, since the capital is basically 1 ship + a few warships I can assume that the population will not exceed in best case a few tens of thousands (if not less). No material resources, not enough human resources to build any economy. The scope makes the funding of such project by foreign powers illogical, albeit possible. Using someone's else facilities to support will mean basically being not a quasi-state in this case but a sort of "government in exile" and being located far away (especially in case of Hellfire) from the home base of operations. Aligning with Cryer would basically make their public support on Malta go to 0%, hence removing the purpose of faction's existence. The feedback caption amply explains that the project is an RP-story, which will totally justify the concept of a nano-state. RE: Republica de Malta | Feedback - República Liparia - 06-02-2019 (06-02-2019, 07:24 AM)Kalhmera Wrote: Looking over your reputation sheet I came across your total war section and saw NC there. How will you go about fighting them if your an Outcast and they are outcasts. I dont think you can shoot each other right? Just curious how that will work? As per the ID lines of the Outcast ID, we can engage the NC at will, which we intend to do. There are no rules stating that ships of the same ID cannot engage be engaged by each other, and as long as there are none, we intent to follow our ID to the letter. (06-02-2019, 07:50 AM)Mr.Cardaminum Wrote: Interesting concept, although I cannot truly fathom the logic behind all rebellious factions as if all people do is rebel. Especially it is prominent with Malta, since inRP any rebels would be cut off the Cardamine by the government and left to slowly die, making the rebellion nigh impossible. Same applies to the maintenance of any big park of ships that, without economy to sustain it, would just rot. More especially without the support of the Orange Alliance - right now the economy of Malta is quite highly dependent on Cardamine, like, say, Saudi Arabia on oil in real world. Being cut off from it would mean a deep and turbulent crisis, and chosen allies of Crayter or Commonwealth of Liberty, who are weak economically, make the political and economical agenda even more questionable. Normally, yes, this would be an issue. However, Crayter being an ally and having access to ship-maintenance facilities is the Republic's main mode of resupply. In addition, the rest of the faction is quite small, and as such could feasibly be fueled on standard trade, especially with Crayter and Bretonia. Crayter's economy, despite being a minor house, is comparable to house corps in terms of profit, so it's not outside the realm of being possible. The Cardamine issue is more or less solved by the fact that not everyone within the Republic is an addict. There are obvious members who are, and their needs are seen to, but the saving grace of this faction once again is their alliance to Crayter, who does have cardamine stores for their citizens who are dependent on it. In addition, stabiline is welcomed into the nation, and Crayter once more is the primary source. Honestly, it's easy to say that this faction inRPly runs off of the CR. (06-02-2019, 08:15 AM)Pitohui Wrote: There is an alternative for Cardamine and alternative ways to build the economy. Besides, the Republic of Crayter, Hellfire Legion and the Independent Miners Guild have shipyards in their possession, and it is highly likely that one of those entities allow maintenance of their allies' ships on those installations, likely, Sabah is utilised in that case. This, more or less, explains it as well. I want to say that only Crayter's shipyard is used, since the IMG are still on a cordial level and the Legion's is top secret. Still, it's got more than enough production capacity to maintain a fleet of exiled Maltese warships, especially those of a long-standing ally. Cryer isn't involved - yet - so the PR of the faction wouldn't entirely be in shambles. RE: Republica de Malta | Feedback - SnakThree - 06-02-2019 Orange Alliance Orange Treaty RE: Republica de Malta | Feedback - República Liparia - 06-02-2019 (06-02-2019, 09:22 AM)SnakThree Wrote: Orange Alliance Thank you for the clarification. Info page has been updated to fix this discrepancy. RE: Republica de Malta | Feedback - Capt. Henry Morgan - 06-02-2019 (06-02-2019, 08:41 AM)Republica de Malta Wrote: The Cardamine issue is more or less solved by the fact that not everyone within the Republic is an addict.The problem with that statement is the nature of Cardamine itself. It's present in the biosphere everywhere on Malta, and everyone living there develops a permanent dependence on it, even if they've never used it for its psychoactive properties. The only people who wouldn't be addicts (not sure addiction is the right word here, but let's go with it) are ones that have never been to Malta in the first place. RE: Republica de Malta | Feedback - Alex(Pineapple) - 06-02-2019 U WOT M8 |