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Official Amendment to Faction ID Rules - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Official Amendment to Faction ID Rules (/showthread.php?tid=17559) |
Official Amendment to Faction ID Rules - Xoria - 03-10-2009 After a discussion lasting the past several weeks, the requirement of official factions to use only one ID have been officially changed. The following is the new guideline, and has been edited into the Faction Creation Rules located here : http://discoverygc.com/forums/index.php?ac...st=0#entry39866 Quote:ID Tag RulesExisting official factions may use this thread to submit their proposals for adding specialized ID's to their official faction posts. All such changes are subject to Administrative review PRIOR to implementation. If you use common sense with your choices, the review will be simple and perfunctory. Don't go overboard. The point is to broaden your faction's roleplaying, but a specialized ID may not be necessary. For instance, if your primary ID permits trading, then a secondary trading ID is unnecessary. Official Amendment to Faction ID Rules - obnoxious1 - 03-10-2009 Shadow Outcast Brigade & Blue Lotus Syndicate would like to apply for the following secondary ID tags: Slaver Smuggler [BLS] Primary role is to smuggle cardamine and unlawful goods through out our operation areas so having the smuggler ID would make some sense, although we still can do such with our OC id, but would allow us a better role play structure. [BLS] also being a primary cardi producer & requiring slaves to operate our refineries & fields, A slaver ID would also enhance our role play as we would be purchasing slave ships solely for that purpose. Having both tags added as a secondary could greatly help me establish new roleplay & divisions for the Blue Lotus Syndicate & it's future endeavors. Official Amendment to Faction ID Rules - mwerte - 03-10-2009 RepEx will be using the Merc ID for it's escort wing. Actually it has been doing so for a while now. Edit; as this is on day 8, and Xoria's post says that if nothing is heard by day 8 it's approved, I'm throwing a party. Official Amendment to Faction ID Rules - Reverend Del - 03-10-2009 LR would like our smugglers to be equipped with the smuggler ID, it would allow us much greaterrange, and allow us to trade with the Mollys, who are supposed to be our closest allies. Official Amendment to Faction ID Rules - Blodo - 03-10-2009 The Red Hessian Army will be equipping Smuggler IDs for all its transports, in order to allow trade and diplomatic missions to be conducted. Official Amendment to Faction ID Rules - Niezck - 03-10-2009 The IMG will be requesting a Special Operative ID for it's Flagship Carrier. That is, of course, unless our Guard ID allows us to fly it in the coming versions (See the ID issues thread for more details). Official Amendment to Faction ID Rules - Dieter Schprokets - 03-10-2009 BAF requires use of -BAF ID -BAF Guard ID for Caps -Bretonian Privateer ID for Privateers -Bretonian Intelligence Service ID for the Intelligence Services, MI5 If I have not named the above ID's correctly, its because I don't have the list of new ID's in front of me. Official Amendment to Faction ID Rules - Markus_Janus - 03-11-2009 Application withdrawn. Official Amendment to Faction ID Rules - Panzer - 03-11-2009 I have a question more like... The CR ID says we can use our own ships, but what of generic stuff like repair ships, miners, lifters etc? Official Amendment to Faction ID Rules - Xoria - 03-12-2009 ' Wrote:I have a question more like...Consult the ID / Faction chart in my signature. |