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Removing remaining Guard IFFs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Removing remaining Guard IFFs (/showthread.php?tid=175700) |
Removing remaining Guard IFFs - SnakThree - 12-25-2019 There are multiple reasons why Guard IFFs should be finally phased out (majority of them is already gone). First one would be to not confuse players when they suddenly see their friendly navy as hostile (Ageira sees Liberty Navy Guard IFF as hostile target). Second one would be to make rephack file easier to edit in the future. I heard arguments that Guard IFF defines highly secured station or area, but that can be achieved with putting stationary NPC-like Cruisers to make that immersive-like feeling. And since RP "I landed on your highly restricted station and planted explosives/bought this ship" can be shut down with forum-side report or straight out ignored (since everyone is deserting/defecting with capital ships anyways), I don't see much reason for this argument to be valid. So here is the list of last remaining Guard IFFs and their solars. I added few duplicate IFFs that belong to same faction but for some reason it has secondary IFF. 1x Blood Dragon Guard Mito Shipyards in Chugoku 1x Lane Hacker Guard Airdrie Hideout in Alberta 1x Red Hessian Guard Wolfsburg Shipyard in Omega-54 2x Bretonia Armed Forces Guard Battleship Grimsby in Planet Darlington Fort Winchester in Manchester 2x Coalition (Not guard, but belongs to Coalition Military with 7 dockable solars) Planet Jiangxi in Omega-52 Zhukovsky Station in Omega-52 2x Corsair Guard Ciutadella Outpost in Omicron Kappa Rhodes Shipyard in Omicron Gamma 2x Kusari Naval Forces Guard Battleship Sado in Tohoku Kure Shipyard in New Tokyo 1x Rheinland Military Guard Battleship Koblenz in Frankfurt 2x The Commonwealth (Not guard, but belongs to Hellfire with 3 dockable solars) America Freeport in Kansas Planet Guadalajara in Vespucci 3x Outcast Guard Bastia Station in Omicron Phi Corsica Outer Sanctum in Omicron Phi Dreadnought Captana in Omicron Phi 3x Zoner Guard Carrier Tarrafal in Bering Livadia Shipyard in Omicron Kappa Pueblo Bonito in Baffin 4x Liberty Navy Guard Juneau Shipyard in Alaska Battleship Minneapolis in Alaska Radford Research Station in Virginia Washington Shipyard in Virginia RE: Removing remaining Guard IFFs - LaWey - 12-25-2019 About Coalition IFFs. Currently we treat Coalition as civilian IFF, and its played around. I would tbh rather fix it, instead merging. But if merge them in one, renaming needed, like Crayter Republic now. Somewhat like Sirius Coalition. RE: Removing remaining Guard IFFs - StDH - 12-25-2019 Outcasts would certainly let random people fly in the system where they construct capital ships. Guard IFF'd stations are highly restricted, just like inRL military installations and nobody besides the same faction should be able to dock. RE: Removing remaining Guard IFFs - Nika - 12-25-2019 Personally, i do not think that keeping or removing these would make that much difference in terms of gameplay: most of these IFFs are gone with the Guard systems and sticking to that obsolete concept is not necessary. For convenience's sake - let go of them with appropriate changes applied where it is necessary. Maybe, exclude the Coalition from this since it makes more sense for them to have separate IFFs. RE: Removing remaining Guard IFFs - SnakeLancerHaven - 12-25-2019 I mean if the devs would've given us the VI IFF which would've been the Coalition Civilian one like any other corps in other houses, maybe there wouldn't be such an issue for the Coalition. SCRA and SCEC would prolly use same IFF. RE: Removing remaining Guard IFFs - Maltz - 12-25-2019 (12-25-2019, 10:56 AM)SnakThree Wrote: I heard arguments that Guard IFF defines highly secured station or area, but that can be achieved with putting stationary NPC-like Cruisers to make that immersive-like feeling. Snake oil. If it ain't broke, don't fix it. RE: Removing remaining Guard IFFs - SnakeLancerHaven - 12-25-2019 (12-25-2019, 10:56 AM)SnakThree Wrote: I heard arguments that Guard IFF defines highly secured station or area, but that can be achieved with putting stationary NPC-like Cruisers to make that immersive-like feeling. To be honest, Crossfire did that and it looks pretty sick (had like 30 Order Capital Ships stationary on one place in Sol). I dunno why that hasn't been done by now anyways instead of imagining that a stationary Cap Ship is a whole battlegroup just put a couple more cruisers around or something. RE: Removing remaining Guard IFFs - Nika - 12-25-2019 (12-25-2019, 11:28 AM)Maltz Wrote:(12-25-2019, 10:56 AM)SnakThree Wrote: I heard arguments that Guard IFF defines highly secured station or area, but that can be achieved with putting stationary NPC-like Cruisers to make that immersive-like feeling. It is not broken, it is just obsolete. RE: Removing remaining Guard IFFs - Groshyr - 12-25-2019 Zoner IFF just a joke. Corsairs have two or three stations with guard IFF one of which is next to Crete. GC Guard - no stations but IFF exists. OC Guard is kind of weird. You can up their rep and come to Corsica but you can't buy liquid Cardamine. Outcasts can just classify O Phi as LN/LSF/LPI did with Alaska What's next? Most of guards IFFs don't need actually and can be used for new canonized factions. Change my mind if they don't RE: Removing remaining Guard IFFs - Groshyr - 12-25-2019 (12-25-2019, 11:02 AM)Anton Okunev Wrote: About Coalition IFFs. Sirius Coalition IFF please. Most of OF IDs are stucked to it. Like, I can't make Coalition IFF transport with Volgograd ID because all the time after /droprep I got another Coalition Military IFF |