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Are inactive Jumpgates part of ID restrictions? Should we remove the line? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Are inactive Jumpgates part of ID restrictions? Should we remove the line? (/showthread.php?tid=176039) |
Are inactive Jumpgates part of ID restrictions? Should we remove the line? - SnakeLancerHaven - 01-08-2020 I was wondering since factions like AI, Core, Order etc. have those limitations like "Can't attack in systems that containt Jumpgates" does that include inactive jumpgates too? Or is that meant for only active jumpgates. RE: Are inactive Jumpgates part of ID restrictions? - SnakThree - 01-08-2020 Active. RE: Are inactive Jumpgates part of ID restrictions? - Markam - 01-08-2020 This ID line is cancer and I wish it was removed. RE: Are inactive Jumpgates part of ID restrictions? - SnakThree - 01-08-2020 (01-08-2020, 07:04 AM)Markam Wrote: This ID line is cancer and I wish it was removed. Yeah, it's honestly a horrible ID line and should be replaced with something that have clear definition in rules, like House Core or Sovereign space, etc. RE: Are inactive Jumpgates part of ID restrictions? - Inferno - 01-08-2020 PRIME didn't have that line (for some reason) but the original idea was to limit the ID without crippling it (at least for AI), since it did not have a real way to engage hostile ships (or any ship) unless being shot first. without the jumpgate clause, you'd have a terrorist ID, back then being used on what I heard was a very dangerous SHF before someone ruined it. But yes, it should be looked into. Not that anyone will. RE: Are inactive Jumpgates part of ID restrictions? - SnakThree - 01-08-2020 If anything, it should be changed to Trade Lanes, as those are put only after active JG is present. RE: Are inactive Jumpgates part of ID restrictions? - Markam - 01-08-2020 Just delete the line, see what happens. Order/Core are both dead as factions anyways. RE: Are inactive Jumpgates part of ID restrictions? - SnakeLancerHaven - 01-08-2020 (01-08-2020, 10:08 AM)Markam Wrote: Just delete the line, see what happens. I agree, add something like the coalition indie ID has like can only attack enemies specified by the faction (so you can't just shoot all red if it's not declared as an official enemy of your faction). Or I dunno, but we should give it a try, these factions are realy dead aside from their main focus in Omicrons it would at least give them to have some diversion, some spice in their life as omicroners. However, I do think Caps should be hold at Cruiser (which for some strange reason includes BCs too) like the Coalition ID has, so no Battleships. RE: Are inactive Jumpgates part of ID restrictions? Should we remove the line? - Lambda 4 - 01-08-2020 Order is still alive, core is dead RE: Are inactive Jumpgates part of ID restrictions? Should we remove the line? - Spectre - 01-08-2020 (01-08-2020, 09:42 AM)SnakThree Wrote: If anything, it should be changed to Trade Lanes, as those are put only after active JG is present.+1 I believe it's the AI and Order ID that have the line, and frankly would only do them good. For AI, it buffs their effective ZoI and makes fringe systems of even the houses dangerous places to be. Dublin could be host to brawls between AI and Mollies. Nagano could be host for an AI insurrection. That kind of stuff. For Order, indies would be allowed to assist Dragons within Nagano, or finally fly up through to Brittany without breaking their ID lines or using jump drives. Anything to spice up the gameplay. |