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[Equipment] Wild Pawn ID - Printable Version

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+----- Thread: [Equipment] Wild Pawn ID (/showthread.php?tid=179213)



[Equipment] Wild Pawn ID - Dark.Star - 05-03-2020

====================
Type: Equipment
Bug: Wild Pawn ID - Nomad weaponry reducing powerplant to 10 percent / Unable to buy Hybrid Turrets
====================

For short, the new ID does indeed give 100 percent core on Scorpion. Problem is, when you try to buy Nom GB Hybrid Turrets it says the classic ERR: You cannot buy this item because you do not have the correct ID. Nomad equipment and weaponry is an issue as well, as it gives 10 percent core.

[-Unable to buy Hybrid turrets-]
[-Nomad equipment at 10 percent output-]


RE: [Equipment] Wild Pawn ID - Shiki - 05-03-2020

Rheinland turrets are not supposed to work with this ID. Use civilian generic ones.


RE: [Equipment] Wild Pawn ID - Dark.Star - 05-03-2020

I assume then thats the same for Kusarian weaponry as well

Either way the hybrid turrets are still an issue and Nom eq per general still is


RE: [Equipment] Wild Pawn ID - Shiki - 05-03-2020

Well, with the House tech, there shall be no access as far as I am aware. As for hybrid GB guns, I am not competent to help you there, if it's intended or not.


RE: [Equipment] Wild Pawn ID - jammi - 05-03-2020

Nomad hybrid GB turrets were intended to be usable, thank you for the report. I'll update the techcompat/ID lock settings and move this thread once the changes are implemented.

House lawful tech (military ships and weapons) aren't intended to be used with the WP ID.


RE: [Equipment] Wild Pawn ID - jammi - 05-03-2020

All resolved.

-Corrected some typos that were preventing certain equipment from being purchase. There were some '=='s instead of '='s in the config file that I accidentally included while setting this up last night.
-TechCompat added for:
  • tech = fc_n_grp_guns_share, 1.0
  • tech = fc_n_grp_equipment, 1.0