![]() |
|
[Ships] Some vanilla ships have subobject groups that mess with SNACs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Ships] Some vanilla ships have subobject groups that mess with SNACs (/showthread.php?tid=180609) |
[Ships] Some vanilla ships have subobject groups that mess with SNACs - Kazinsal - 06-09-2020 ==================== Type: Ship Stats Bug: Some vanilla ships have subobject groups that mess with SNACs ==================== SNACs deal incorrect damage to certain vanilla ships that have dsy_ player variants due to the dsy_ player variants having the same destructible subobject system as the original vanilla non-player ships. Confirmed that this happens with the Passenger Liner (dsy_prison) and Luxury Liner (dsy_liner). Not sure which else. See discussion in the dev #general chat. RE: [Ships] Some vanilla ships have subobject groups that mess with SNACs - Haste - 06-16-2020 I've removed those two ships' collision groups. I did a very quick search through shiparch.ini for further potentially problematic groups and didn't bump into any. Maybe we can do a more thorough check, but at the very least those two should be fixed now. RE: [Ships] Some vanilla ships have subobject groups that mess with SNACs - Alex. - 06-16-2020 Let's mark this fixed then, can always report more later. |