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anti trade lane missiles. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: anti trade lane missiles. (/showthread.php?tid=18097) |
anti trade lane missiles. - darthbeck - 03-20-2009 i think we should have lane disrupting missiles: trade lane disrupter. damage: 1000(or whatever it takes to down a trade lane). range: 4 k. tracking: fail (this weapon is not ment to do anything but take out trade lanes) explosion radius: enough to hit trade lanes if it exploded in the middle of them. ammo cost: 1000-3000? refire rate: 0.33? would need to explode in the middle of lanes. not sure what the best way to do that would be. maybe change the way they look..... like a connection in the middle of all the rings. this would need to be balanced so that it had almost no pvp use except to blow up lanes. i think the game could use one. anti trade lane missiles. - Clarkie - 03-20-2009 I dont agree, guns work fine. If you're not close enough to the lane to aim and fire guns to disrupt it, then you have less of a chance of catching any savvy trader anyway. More to the point, by the time you've spotted someone coming down a lane, you've only got a few seconds to disrupt it before they've passed you. anti trade lane missiles. - darthbeck - 03-20-2009 its for disrputing the lane when you are still pretty far from the lane. and i guess you have a point about the fact that isf they are that far away from you, they can get away on cruise. anti trade lane missiles. - Clarkie - 03-20-2009 It just seems like laziness to me. If you cant be bothered to get ahead of your prey and disrupt the lane, then you dont deserve to catch them really. Its an interesting idea, just not required in my view. anti trade lane missiles. - darthbeck - 03-20-2009 well. i suppose that it is kindof fair for them to get away if you are too far away to shoot the lane. anti trade lane missiles. - Cellulanus - 03-20-2009 Not like this would do anything even if implemented, it will just go for the centre of the TL and keep on flying. Also, add something in the middle and NPCs would keep half of the TLs permanently disrupted across the sector. anti trade lane missiles. - VincentFerrex - 03-20-2009 I don't feel this is really needed. Maybe put it in the torp/cd slot, but not as a missile. In any case, that would be indeed a lazy trick (as mentioned above) and there wouldn't be any more fun in having teammates hold up a lane as you chase down the trader.:P Teamwork. It exists for a reason. anti trade lane missiles. - Blackvertigo1 - 03-20-2009 Also, it would be a little amusing seeing an unlimited supply of missiles spouting out. Who's gunna reload it? The LPI? (RP-Wise) EDIT: *Facepalm* ... Trade Lade -Disrupter-... Oh. Well, the trade lane shield goes down pretty quick when fired upon. I would not mount such equipment like that. |