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New type of Anti-cap weapon? - Printable Version

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New type of Anti-cap weapon? - X-Lancer - 03-25-2009

i am just thinking about having some pro-anti-cap hull weapon..
How does this weapon work?
acts like a non tracking missile..long range..slow re-fire (0.25~0.20)...huge hull damage (80K~90K) and low shield damage (10K~15K)..detonation distance 0.1 (as small as possible)....blast radius 10m~50m...projectile speed 400~500...energy usage same as flak..maybe abit more

consider as a regular anti-cap hull weapon because you need to calculate the lead by yourself..only good at hitting Battleship..hitting Cruiser is extremely hard...bomber and Gunboat is next to impossible..


New type of Anti-cap weapon? - GhostFace - 03-25-2009

Could be interesting...


New type of Anti-cap weapon? - Primus Avatar - 03-25-2009

' Wrote:acts like a non tracking missile..long range..slow re-fire (0.25~0.20)


sorry.... didn't quite get it... a rail gun with slow re-fire rate?


New type of Anti-cap weapon? - Rudo - 03-25-2009

I have an idea.

A high-refire, high-damage, medium power draw weapon, with an incredibly slow projectile speed and extremely short range. An artillery-grade plasma cannon.

Think Cerberus, except with about triple damage, about 300m/s velocity and a range under 500m.


Put a few on a cruiser, sidle up beside a stationary cruiser/BC and commence the point-blank BBQ.


New type of Anti-cap weapon? - Xing - 03-25-2009

I think what we need right now, are -turbo lasers-, and not the relatively useless -solaris-.


New type of Anti-cap weapon? - X-Lancer - 03-25-2009

' Wrote:sorry.... didn't quite get it... a rail gun with slow re-fire rate?

yep..Rail gun's gun barrel heats up very fast..so it needs to be cool down for abit until it can fire again...and because it's non-laser type weapon..it takes time to reload its shell..


New type of Anti-cap weapon? - pipsqueak - 03-25-2009

so it has a shell, slow speed slow refire and lots of damage.

I believe Nova torp can do all that plus it tracks a little too.

If you are asking it for a cap then it needs to give up something, like disengaging its shields every time it fires. Becasue whatever class of cap gets this will become uber anticap and Bombers will lose out in the end.


New type of Anti-cap weapon? - sovereign - 03-25-2009

Shield damage is automatically upped to half of hull damage if no higher value is set. The exact percentage of minimum proportional shield damage is in one of the .ini files (found it once, if anyone needs it I can find it again) and is the same for all weapons. If we were to make dedicated hullbusters, we would need to set a custom shield damage for every weapon. Not a problem memory-wise or anything (value is already there, just set to zero) but could be time consuming if not automated. Since it's not terribly hard to automate (look for the weapon damage value, store that, go down a line, if there's a '0' replace it with .5 * the weapon damage, I could probably write a java program to do it in a few minutes), it might be a project for 4.86 (or even an auto-update sometime).

Until the shield damage proportion is lowered, however, something with that kind of damage is impossible.

' Wrote:I have an idea.

A high-refire, high-damage, medium power draw weapon, with an incredibly slow projectile speed and extremely short range. An artillery-grade plasma cannon.

Think Cerberus, except with about triple damage, about 300m/s velocity and a range under 500m.
Put a few on a cruiser, sidle up beside a stationary cruiser/BC and commence the point-blank BBQ.

This is doable. I like it, actually, and this would mean that a CC could be specialized to fight like a BB, or a BB to specialize against other BBs at the cost of being less effective against anything faster than it... I like a lot. Slow projectile speed keeps it from being a better flak, so... sweet.

Anyone think of problems with this?


New type of Anti-cap weapon? - Kambei - 03-25-2009

- is this for bomber or cap?
- how much energy per shot?



New type of Anti-cap weapon? - Montezuma/Kukulcan - 03-25-2009

On the same topic of ideas, how about a sort of beam weapon. It would have a damage of about 40-50k hull and 10-20k sheild, a refire rate of 0.10 or something and would take up just under a full VHF powerplant. The main thing would be it having a projectile speed of something like 20,000, the actual beam of the gun would be 1000m long and a range of about 1000m. It could give VHFs an alternative to the mini-razor and a more efective option against caps. I think it would make big fights, involving multiple cruisers/battleships and swarms of fighters that would normaly be restricted to acting as escorts/bomber protection, much more interesting. It would also make it harder for gunboats and gunships to go around unthreatened by anything other than a bomber/cap. Just an idea.

Montezuma