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Rule change proposition - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Rule change proposition (/showthread.php?tid=183837) |
Rule change proposition - Username removed - 10-06-2020 delete my profile already RE: Rule change proposition - WizardLizard - 10-06-2020 Wait, im confused. Did you like the spawnkilling? do you want it back? RE: Rule change proposition - darkwind - 10-06-2020 how about no, and you will try roleplaying beyond /1/2, which you want to remove too.
RE: Rule change proposition - Username removed - 10-06-2020 delete my profile already RE: Rule change proposition - MasterL410 - 10-06-2020 (10-06-2020, 08:21 PM)Ivan Norovich Wrote: 1.Attacking -with- role play is generally understood as dropping +/- 2 engagement lines but what is understood as "reasonable time" ? How much time needs to pass between the declaration of hostility and the player's reaction to validate an attack in the scenario that the player does not react? People used to believe waiting 10 seconds is enough, as it was posted in this thread some time ago, however you will get sanctioned if you wait 13 seconds. So yes, making it less subjective would be good. RE: Rule change proposition - Lemon - 10-06-2020 People have to learn how to buttcloack properly
RE: Rule change proposition - Binski - 10-06-2020 I was under the impression that if you are attacking someone where the attack didn't hinge on getting a reply to a demand, you simply had to wait 10s before having the ship below 50% shield strength. It may sound brutal (for a video game) but for those with the clear ability to destroy a ship based on their ID lines, they shouldn't need to wait for any reply. 10 s is enough if you are paying attention to try to talk your way out, or take evasive action/fight back. As to buttcloaking, technically you can drop your rp while cloaked, and as long as you have the minimum time in, you can drop cloak and CD them after dropping your rp, and if you're not waiting for a reply, after 10s can start dealing serious damage to the other ship. As a pirate I just get them out of cruise, then drop a demand. Personally if you can attack the ship to destroy it, I could care less if there was no 10s buffer. If you are in territory where there are factions that can do that, you take the risk! Like the NPC says, look away even for a second, that's all it takes. RE: Rule change proposition - WizardLizard - 10-06-2020 Nah what i dont get is why rp should be changed? Are you a hog for the blue message? the game is supposed to be INTERESTING not getting destroyed without any warning. RE: Rule change proposition - Username removed - 10-06-2020 delete my profile already RE: Rule change proposition - Goliath - 10-06-2020 (10-06-2020, 09:55 PM)Ivan Norovich Wrote: If your attacker wants to rolepaly with you, they will roleplay regardless of the rule change, if they don't, they just need to /1 /2 /3 and wait a bit before shooting you. This happens right now without any rule change so being "a hog for the blue message" has nothing to do with it which by the way, it works both ways as according to my own proposition, I too, can be attacked this way and if you were to understand what I read, it won't be "without any warning." so why change the rule at all, then. If people are already engaging with little actual RP, this rule change is obsolete. Besides, it's kind of cringe to sneak behind transports and shoot. At least have the dignity to attack upfront a transport that is 6/10 times lightly armed or not at all. Its not like that one Mastodon's turret can inflict damage on you. It's not like you can one-tap with a SNAC literally any unarmored transport, and in other cases, 2-3 tap an armored transport. This change brings nothing to piracy RP. It brings nothing to attacking your mortal enemies either besides salt gathering up. All I'm recommending is what should've been added a long time ago: A specific minimal time requirement or some sort of estimation. 10 seconds, 10 to 15...etc. |