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HS> Information: Malta Hyperspace Starfleet - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Official Player Factions (https://discoverygc.com/forums/forumdisplay.php?fid=60) +---- Forum: Edge Worlds (https://discoverygc.com/forums/forumdisplay.php?fid=72) +----- Forum: HS> Malta Hyperspace Starfleet (https://discoverygc.com/forums/forumdisplay.php?fid=644) +----- Thread: HS> Information: Malta Hyperspace Starfleet (/showthread.php?tid=185834) |
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HS> Information: Malta Hyperspace Starfleet - Malta Hyperspace Starfleet - 01-25-2021 ![]() MALTA HYPERSPACE STARFLEET Overview: Summary: Malta Hyperspace Starfleet is an expedition force composed of cunning and dedicated Outcasts members, who want to see a better Orange tomorrow, achieving greatness through technology and science. MHS is specialized in the acquisition and usage of the latest technologies, to explore unknown regions of space and to conquer our foes. ![]() Back to Overview Origins: Founded in 827 A.S. and consolidated during the Orange Hammer operation, Malta Hyperspace Starfleet is an organization established by several secretive Dons and wealthy people interested in the advancement of Outcast society through exploration and conquest. Countless onslaughts have proven the necessity to increase resources and manpower to fulfill the Maltese requirements during long term expeditions, beyond the boundaries of Omicron Alpha. As such, Dons not only have focused their investments in quality and efficiency measures, but also developing new systems that can guarantee sustainability. As all these requirements needed a particular approach, a specialized group has been assembled to oversee this type of operations. The group is mainly composed by engineers and scientists, some are warmongers and deadly combatants, and all of them share in common the skill to survive and handle unpredictable circumstances. As Outcasts, navigating Sirius could tend to hostilities; for that reason MHS does not hesitate to deploy large vessels to counter an imminent menace. It is expected that each member can fight inside a cockpit, but also fulfill the role of leadership, commanding a capital vessel with Maltese and slaves. The duties of a MHS member vary on their expertise and they could additionally involve reconnaissance and espionage, assistance for salvage or demolition and combat engagement. MHS vision is a pragmatic one, preferring to ask questions first before the attack, mainly in the search of knowledge and research. Information gathering and protecting the Maltese kin is part of the job for each member. Recent advancements in warfare and economic boon by Cardamine, in Outcast society, make MHS interests mostly direct into the improvement of these aspects, but also the group does not discard the possibility to expand technological frontiers by unconventional means. The creation of Malta Hyperspace Starfleet has its focus on the following scopes: 1. Exploration and Survey: ![]() 2. Science and Cardamine: ![]() ![]() Back to Overview Goals: - Spread of the Orange Dream throughout Sirius. - Advancement in scientific research and new technologies for the Maltese people. - Providing assistance to our brethren in multiple fronts, to ensure the safety of all Outcasts. Back to Overview Bases of Operations: 1. Malta Hyperspace Starfleet Headquarters – Omicron Alpha • Settled in a secluded and highly controlled area of Planet Malta, this facility serves as a nexus hub, focused in the control, logistics and general administration of the organization. ![]() 2. Corsica Complex – Omicron Alpha • Corsica is a ship haven for all Outcasts. For Starfleet, it is the main engineering center. ![]() 3. Galicia Research Station – Omicron Beta • This research station has been an exclusive place for the most brilliant Maltese minds, and Starfleet is in the middle of it. ![]() Back to Overview Diplomacy: The following table shows the current situation of our organization with other entities:
Golden Chrysantemums: The closest distributors of Cardamine to us, the sisterhood has proved their resilience and combat skills constantly alongside us. Their main goals are indifferent to us, if they can continue to sustain the spreading of the Orange Dream in Kusari and beyond. Liberty Rogues: Proficient combat support in Liberty space. They constantly wreak havoc against police and military targets, allowing us to open a gap for our distributors to continue their journey. Lane Hackers: Savants regarding transportation systems, certainly a skillful ally to have with in Liberty. Their grudge against Ageira and their knowledge could prove valuable as technological asset. Junkers: Scrap dealers and smugglers, these salvagers are the link to connect with those locations that could be troublesome for us to interfere directly. Their effectiveness to carry and deliver commodities in the most distant corners of Sirius makes them suitable as trading and business partners. Zoners: Sirius hobos with trading capabilities in some cases. Their Freeport bases work as convenient stopovers and ideal business spots. Their presence is tolerated for deals, but they are also suitable as targets that could be released from their valuable cargo. Freelancers: People willing to do the job if the pay goes well. Not a group themselves, they must be treated separately, as a possible ally or enemy. Artificial Intelligence: Constructs looking for a purpose. Autonomous tech set in motion and a curiosity for Sirius. Their main intentions in the long run remain unknown, but their cultural difference with humanity and aliens gives them the possibility for more fruitful interactions. Their knowledge could prove useful, if we obtain more from them. Xenos: Murderers and the scum of Liberty, our relationship with them is, in a word, complicated. While we have no intention of keeping them around long term, and they hate us as much as we hate them, they have proved a desire for Cardamine, and they expand it's markets through their terrorism. Keep them at arms reach. Blood Dragons: Allies to Golden Chrysanthemums, these “honorable” men and women disagree with our views and Cardamine. They are fierce warriors trying to prove their worth, trying to overthrow the current Kusarian government. Their intentions help us indirectly, but their vision is twisted and they could prove bothersome if our ideals clash with theirs. Gaians: Delusional eco-scum group that has been openly doing some business with Corsairs in the past. Their current activities and motivations make us consider them not as a real threat, but they are certainly not a trusty bunch. Mollys: Dublin revolutionary group who have helped Corsairs in their incursions. Our group has no interest in them and their fight is pointless and narrow-viewed. Red Hessians: Headache to Corsairs. Their influence is far from ours, so we do not have negotiations with them, yet; but they do not seem friendly enough to reach them to fight against the savage foe. Nomads: Aliens, who tried to wipe out humanity decades ago, now apparently roam the void with no agenda whatsoever. Not all of them act hostile to us and they even can be curious of our ways. Outcast society is divided regarding them; our organization, in the other hand, wants to keep a look at these ones, but not too close. They are known for attacking some of our brethren before and they must not be taken lightly. Core: Supremacist traitors who desire no more than wealth and the domination of the Omicrons. Once they were a useful asset to us - no longer. Engage them at your own discretion. Corsairs: There is filth cleaner than these savages. Since our disagreements in the Hispania, until our skirmishes in the recent days; Corsairs have no reason to exist any longer. Hogosha: Corsair puppets dealing with Artifact trading. Hogosha are troublesome for our golden allies, disrupting them and helping our enemies. Kill on sight is the only option to these disgusting ones. Order: They served to humanity against the alien threat, once. Once. Today their agenda as “saviors of humanity” is more than obsolete; they have not achieved significant contributions in that matter and they have been a thorn in our side, proclaiming that we are just followers to the Nomads, attacking our people. Humanity attacking humanity, an organization currently established by hypocrisy; their removal is advisable. Maquis: Radicals from Gallia. They hate Gallia Royalists more than us, so they can be used as shield in crossfire. Nevertheless, they have been recently travelling our domains carelessly. Maquis despise Cardamine and they have no quarrels intercepting our transports. MHS shows no mercy to them. IMG: Independent Miners Guild is a nuisance that has to be removed due to their non-stop insolence, occupying our nearby space and impeding some of our operations. Gas Miners Guild: The biggest H-fuel provider in all Sirius, and they do not make business with us. Such a potential lost, but also a good target practice. Their supposed acclaimed dominion in Sigmas is just a testimony of its deluded ambition. Coalition: If Corsairs were a cake, this could be the cherry on the top of it. Their intervention in the Hispania is unforgivable and their boldness to try to claim all Sirius for their own is laughable, beyond any redemption whatsoever. Technocracy of Auxo: Tech-savvy cult that has special interest in Nomad technology for their devious needs. They do not appreciate our own advancement as society and they tend to engage Outcasts on all fronts. Their removal is most preferable. Unione Corse: Gallic organization focused in the interference of our Cardamine convoys and the spreading of their insipid product: Nox. Furthermore, they collaborate with multiple entities to harass and attack all Outcasts. The sooner we stop their operations, the better. House Militaries: High caliber puppets, each House possess an armada, fleets waiting for the biggest offensives. Obliterating their vessels and their so precious military back up will be the fall of each House. House Polices: Their sense of justice is only compared to their corruption and non-sense. Police tries to interdict our convoys, trying to stop the spreading of our Orange Dream. House Corporations: Groups of traders, engineers and scientists making deals, improving their beloved Houses, through mostly non-lethal methods. Good forced labor and source of income for some of our forces. Vagrants: After the Nomad war, Vagrants directly intervened in it, and they were cast out by the final events of that conflict. They were expected to have been gone, but they have returned in unusual ways. Intelligence reports have shown distinct technology that has helped them to achieve their comeback. As MHS, it is in our interest to know their capabilities, and subdue them to gather more information. Their intent to destroy humanity is an offense to the vision of an Outcast future, domination must be by our hand, not theirs; Vagrants deserve the worst. K'Hara: Nomads appeared to be an amalgamated force, but it seems some have major hierarchy in front of others. These “higher” nomads have shown some self-restrain to hostilities beforehand, to our group, until now. They are not to be trusted and their agenda probably remains similar to the one they tried 3 decades ago. If they attack our people, aggressive negotiations from our part will be guaranteed. Be advised, this state is subject to change, if MHS requires it. Back to Overview Ranks: Alpha Command: ![]() ![]() ![]() Members: ![]() ![]() ![]() ![]() ![]() Back to Overview Roster: Alpha Command: 1ic: @BobMacaroni 2ic: @Karidon 3ic: @"0xCosmin" Observers: @"Dragomar" @Reno Surveyors: Seekers: @Wolverine518 Scouts: @Kustien @CuteyCAI @mustbeaguy Wanderers: @Creutzfeuer @"Assassin123" @"shadowkain666" Alpha Emeritus: @WiseTaurus @CommodoreShawn @Hunor Missing In Action: @Aereon @AirDreamRK @Maltz @TapeWormMarine @leki @jollyrogersfolly @ @cyber @DonSam @Laurent @Gabriel @ Back to Overview Communications: Outgoing: [Secure Transmission TO: John Toccata || From: HS>]: To: Freelancers and recipients; From: HS>, Prof. Petra Ferrari; Subj: Business: To: Gen'an; From: HS>, Julia López; Subj: Business Proposal: TO: Los Zetas Cartel: From Isabel Montalban to the Gen'an Chrysanthemums: Destinatario: .:j:. Junker Congress; Remitente: HS> Malta Hyperspace Starfleet: To Gen'an Re: Prisoner Transfer Para: Starflier NX-01 | De: HS> To: Outcasts, GC, Freelancers, Zoners | Emergency Broadcast from HS> HS> To Gen'an Chrysanthemums To: All Outcasts, Junkers, Freelancers, Zoners To: Lane Hackers, from MHS To: Golden Chrysanthemums and Blood Dragons To: Malta Research Station | From: HS> To: All Maltese To: Starfliers | From: HS> To: Phoenix | From: HS> To: Reincarnation Outpost To: Outcasts, Core, Zoners To: [>MRI<] To: Junkers Congress TO: Rogues | Hackers Incoming: To; All Sirians: Mayday, Mayday!: To: Outcasts, Lane Hackers, Liberty Rogues: To: Rogues, Hackers, Outcasts: To: Outcasts - Sender: Gen'an GC: To: Outcast - Sender: Gen'an: To: ImpCo HS> Gen'an from Zetas Cartel: To: Maltese Leadership - Sender: Gen'an GC: To: ImpCo HS> and rest of Maltese (Private RP): To: GC, Rogues, Lane Hackers, Outcasts: From: 101st Ghosts of Razgriz To: ImpCo, HS>, >ZC|: To: HS>, From: "JJ": To: Outcasts - From Gen'an GC: *Highly Classified* to HS> ; From Murdock McFlanagen TO: Malta Hyperspace Fleet | From: Comandante De Marco To:Malta Hyperspace Starfleet From: Mainframe_Moebius To: Malta Hyperspace Starfleet | From: Anita Moreno TO: Malta Hyperspace Fleet | From: Comandante De Marco: TO: Maltese Defense Forces | From: Fiorella de Marco To: HS> | From: Albert, Starflier NX-01 To: Hyperspace Starfleet of Malta »: Hispania Imperial, Malta Hyperspace Fleet To: HS> - Sender: GC- To: HS> | From: Rex, Starfliers TO: HS> To: HS> | From: Starfliers To: Outcasts To: Other Maltese Groups | From: Cmdr. F. A. de Marco To: Core units; CC: Outcasts | From: WV Invictus To: Malta Hyperspace Fleet | From: F. A. de Marco To: Outcasts, Independent Miners Guild To: Maltese Dons To: Maltese Families To: Malta Hyperspace Starfleet HS> To: Maltese Dons | From: Fiorella de Marco >> To: All Outcast Raiders To: Malta Hyperspace Fleet;HS> »TO: HS> HC To: Maltese Council of Dons | From: Fiorella Arianna de Marco HS> Senor Alejandro Harabero To : HS> = Hyperspace Starfleet | FROM : NCB To: Malta Hyperspace Starfleet. To: Maltese Dons | From: Fiorella de Marco o: HS> || From: Halpert Kennedy To: Great Dons of Malta | From: Giovanni Piacentini To: HS>, DTR- || From: '\S/' To: Don Alejandro Harabero | From: Fiorella de Marco TO: Malta's Hyperspace Starfleet FROM: Ivan Gutierrez To: Maltese representatives / From: MRI To: Malta Council of Dons [Exclusively] To Alejandro Harabero, HS> ATTN: Outcast Dons To: HS> from Donna Menendez To: The Outcasts Dons Stories: Birthday of Don by Zenos Cartel Aftermath by Hispania Imperial Starfliers Training 102 by Starfliers Xi Peace Summit by Starfliers Relaxation in Death by Malta Hyperspace Starfleet Events: By @CommodoreShawn: Outcast v Corsairs: Skirmish in the Sigmas Outcast v Corsairs: Cruiser Clash Outcast v Corsairs: Campeador's Revenge Outcasts v Corsairs: Delaying Action Outcast/Core v Corsairs/Order: At the Gates Outcast v Corsairs: Relic Acquisition Goes Wrong - Cancelled OC+GC v Liberty: Convoy Clash OC+GC+R+LH v Liberty+BHG: Escalation By @BobMacaroni: The First Steps OC+R+LH+GC v Liberty and BHG: Outpost Raid By @"0xCosmin": Operation Botte Arancione Back to Overview |