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commodities - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: commodities (/showthread.php?tid=1875) Pages:
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commodities - Yngen - 11-11-2006 Synthetic Marijuana seems a bit redundant to me as cardamine already has a market. In fact I would imagine the Outcasts should have some sort of turfwar against synth weed runners as it is a viable alternative to their product. Some commodities that could add more depth to RP would be: Explosives (contraband) High price at the Bundshuh, Gaians, and GC/blood dragons bases, low prices at Outcast, hogosha, junkers and Corsair bases. Weaponized bioagents (contraband) Again, high demand at terrorist bases, sold at select outcast or corsair locations. Slaves(contraband) Outcasts should start trafficking in slaves for the cardamine harvest. Hogosha, Rogues, Mollies and Hessians should sell them, Outcasts buy them at high price. Troops: Low price at the main military bases, high price at government contracted projects in the borderworlds (gate construction sites or mining operations.) commodities - Nightfall - 11-11-2006 It's just a matter of time until the spotheads will switch to heavier things - and then: we will have our 800 year old Vendetta! :crazy: commodities - Qunitinius~Verginix - 11-11-2006 Another one: Fugatives: People escaping from house planets/bases, sell high on border worlds Refugees: Kusari people or Brentonian people wanting to get away from the war illegally. sell high in Rheinland or Liberty commodities - Unseelie - 12-09-2006 more consumables, like fruits(perishable), candies, teas, because not everyone wants synth paste; mabye different levels/types of cunsumer goods (antique, handmade, etc..) commodities - Qunitinius~Verginix - 12-11-2006 And more Illegal things. That would make running contra-band more fun to choose what to transport. Also, make the "Millitary Vehicles" avaiable on more locations then on or 2 rheinland battleships. And mabey more consumer products. Aka: Alchohol, Tobbaco, Kusari Delicaies for example. there thats all for now. Verginix Out commodities - Virus - 12-11-2006 Qunitinius~Verginix,Dec 10 2006, 11:23 PM Wrote:>snip< "Mm... Vodka." "Hey! Let's go smoke some fags!" (English meaning) "Hey! Sushi!" ;D commodities - Dab - 12-11-2006 Different types of passengers.. Kusari, Bretonia, Rheinland, Liberty passengers. Miners Merchants (Transport pilots.) Engineers (Jump gate construction, base construction workers.) Mechanics (along with engineers in making ships. Obviously, sold high on shipyard bases.) Ambassadors (Bretonia, Kusari, Rheinland, Liberty. They would sell low on their home nation's capital, and be bought high at other nations capitals.) Packaged ships be sold low on shipyards, bought high on pirate bases, and military installations. Naval Academy Graduates. Sold low on academies like West Point and bought high on military installations. commodities - Yngen - 12-11-2006 Ship packages are starting to REALLY sound like EVE now lol. commodities - Dab - 12-11-2006 What can I say? I'm addicted.. And the EVE economy is a very well-made one. Alot of it is by other players. Certain players manufacture certain equipment and can go sell it, along with looted equipment. Some is server-generated, but not much. And I liked some of the commodity ideas. commodities - MS-14c Gelgoog Cannon - 12-12-2006 Hmmmm...in Freelancer they have Alien Organism... how bout....alien egg or "Nomad Egg" :cool: |