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New turret model problems - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: New turret model problems (/showthread.php?tid=18850) |
New turret model problems - Cellulanus - 04-05-2009 As I'm sure you know, all fighter turrets got a slightly different model that features a longer barrel, a side effect of not allowing the turret to shoot straight up. This means that on ships where the turret is placed in an up/down position like the Wrath it is not capable of even firing, and I'm sure this could be a problem for certain freighters as well. I suggest that we go back to the vanilla model. New turret model problems - sean24 - 04-05-2009 Hmmm...yes. The turret is designed to shoot and kill, the model is deseinged to look good. Which comes first? New turret model problems - AdamantineFist - 04-05-2009 ' Wrote:Hmmm...yes.Just make the barrel shorter... New turret model problems - Cellulanus - 04-05-2009 ' Wrote:Just make the barrel shorter... Which is exactly what sticking the vanilla model onto it would do. Come to think of it, why was the turret model changed in the first place? New turret model problems - mjolnir - 04-05-2009 So that it looks better;) Both are vanilla models btw. New turret model problems - Cellulanus - 04-05-2009 ' Wrote:So that it looks better;) Well, now its evident why the game developers chose one over the other... New turret model problems - mjolnir - 04-05-2009 It's not to me.... since both models have same amount of "movement" and same projectile exit come, so they should fire into same directions. The "game developers" also didn't use some 70% of all the models that they made. Should we just keep all unused? (examples: Nuke Dropper, CB launcher, Sidewinder/Firestalker launcher +++) |