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Cardamine problems? Cardamine solution - Printable Version

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Cardamine problems? Cardamine solution - The_Godslayer - 04-24-2022

As the venerated and incredible group of people who accidentally find themselves in a position to be spoken to by me during late hours of the night know, I have a habitual tendency to intake LORE through the nose with a rolled up dollar bill and then ramble incoherently to nearby targets in an attempt to make it fit together. Today's subject? Cardamine. Why? Cause I think I did pretty good this time.



Round 1: Fight!

Cardamine is, in it's most basic form, an addictive drug produced and exported solely by the Outcasts on Planet Malta. It is an orange powder produced from an orange grass. Addiction to this drug is permanent, and withdrawal is fatal. It is banned in every house, and is used by a vast array of criminals.

This is what we got from vanilla. It's very simple, yes?

Part 2: Disco boogaloo

Discovery Freelancer has its own canon. Within that, Cardamine has its own canon too. Although Discovery canon is widely based on Vanilla canon, it is not entirely the same. Cardamine now has Nomad and DKV connections, and it now takes the form of the common orange powder, or the rarer purple liquid (I LOVE LEAN ?!!!), which is what we operate with. Everything I have to say here is based on Discovery canon.

Now, [Image: lettuce.jpg] begin.



What is a cardamine?

From a series of infocards I tricked @Toaster into compiling for me, Cardamine is a product harvested from the Cardamine grass on planet Malta. The active ingredient modifies DNA and RNA on a molecular level. Use of Cardamine manifests as decreased aging, increased cognitive and motor functions, immunity to disease, increased stamina, and reproductive sterilization.

What is a cardamine to a nomad?

First: aaͧ̊a͈̲ȃa͈͡a͔ͤͬä̪́aa͆͠aȃ͈aͤa̢a̧ͤ͝aa͂a̧͋āaá͏̎a͎a͋̈aaͬ͞



Second: Discovery nomad lore has varying canonicity. The nomads themselves have a lore document that they work with, however 1)not everything there is canonized 2)not everything there has references and 3)some of the reference links have since become defunct and result in 404s. The best answer, however, comes from the lore document.

The reference link in this part of the document is broken. 404s are neat. Important part is that this is not directly canon, not by infocards, rumors, or RCR. The key points of this is where I'll derive the conclusion, though.

The other material used for this is Chris Todd's Freelancer: Nomad Faction Overview. A specific excerpt from it will be posted below, however the description of nomads as

Without getting into what a nomad is (please), the nomads possessed the trait of self-genetic-modification. The lore doc says that cardamine is used by the nomads, and Chris Todd's work does as well.

Once again, the canonicity of these materials is not exact, and in some cases just isn't. Malta being called Ishmael is funny though, perhaps...? Anyway, with the infocard of the Wild Temple on Malta that described Nomads coming to graze cardamine grass gone, the options are slightly more open ended. However, cardamine to a Nomad is a non-necessary but useful supplement to their physiological functions.

Using these points, I have drawn a full solution to cardamine which should be easy to use for science roleplay and should cover all canon lore points, and also cover most if not all common RP points as well.



The Cardamine solution wall of text.

Orange bits will be the not-canon-but-makes-everything-work bits.

Cardamine is an orange grass that grows on Planet Malta. Possibly for the Outcasts to maintain their monopoly, or possibly due to environmental needs, it is not grown anywhere else (Galicia Research Station not withstanding) . The enzymes in Cardamine are the active ingredient for all of its effects, and are only ever recorded elsewhere in a specific set of alien organisms. These enzymes put the DNA and RNA into a free-float state, where they can be modified and then reassembled without the body using them for it's processes. The effect of these enzymes in the human body leads to enhanced strength, speed, reaction, lifespan, and intelligence, slowly transforming heavier users and their descendants into superhumans. Due to humans having a foundational genetic code, when cardamine use stops, the DNA and RNA assemble into roughly the most optimal human genetic code. Since the resulting code, however, is neither the body's original code nor is it necessarily stable, withdrawal from Cardamine's DNA-use-inhibiting effects will result in headache, dizziness, nausea, shortness of breath, coughing, insomnia, diarrhea, gastrointestinal disturbances, internal pain, urinary frequency, liver and kidney damage, and death. The effect of the enzyme on DNA also propagates as reproductive sterilization. Cardamine was created and seeded onto Malta by the Da'am Kvosh for use by the Nomads to greatly ease the process of genetic reconstruction. The purified liquid cardamine is the extracted enzymes on their own, providing a stronger and more direct effect, and is the form used by Nomads.



Though I've said it a hundred times already, I'll say it one last time: this is not a statement of canon. This is merely a suggestion of canon that seems to be most optimal and most interesting. I'm putting it in a forum post primarily for having a place that is not Xenos discord to have it written down, and secondarily for feedback.

The symptom list was drawn from the real world Amatoxin, a poison found in a species of mushroom. Its effect is to inhibit RNA polymerase II, which is vital to the synthesis of mRNA, microRNA, and snRNA. This effectively makes the DNA unreadable by the cells, and stops protein synthesis. Unreadable DNA is the basis for this conclusion.

If I had spare credits, this might have just been an RCR of sorts.

Finally, this is primarily intended for Outcast, Researcher, and Nomad roleplay. I suppose it can apply to cardamine users, but I'd think it's safe to assume that the more unique effects are only present after very extensive use.

Edit: the big Chubazoidal Chungus has informed me that it is canon, not cannon. After this grammar correction I will be immidiately dying. Goodbye.


RE: Cardamine problems? Cardamine solution - AuruemSaber - 04-24-2022

yeah give me a tldr pls, i read enough of your schizo posting on discord


RE: Cardamine problems? Cardamine solution - The_Godslayer - 04-24-2022

tldr you are too lazy to understand it, go away Smile


RE: Cardamine problems? Cardamine solution - AuruemSaber - 04-24-2022

now I'm just going to stay and refuse to read it


RE: Cardamine problems? Cardamine solution - Hemlocke - 04-24-2022

more copypasta, good shizzle.


RE: Cardamine problems? Cardamine solution - Starfliers - 04-24-2022

A nice read Smile Thanks


RE: Cardamine problems? Cardamine solution - WiseTaurus - 04-24-2022

I highly approve this thread; liked and subscribed.


RE: Cardamine problems? Cardamine solution - The_Godslayer - 04-24-2022

(04-24-2022, 01:33 AM)Darkstar_Spectre Wrote: now I'm just going to stay and refuse to read it

[Image: 8b16e882-485c-421a-b524-3c321365f4e9]


RE: Cardamine problems? Cardamine solution - The_Godslayer - 04-24-2022

Ok, a tldr just for @"Darkstar_Spectre"
[Image: HuXgGFY.png]


RE: Cardamine problems? Cardamine solution - Solo Wing Sagume - 04-24-2022

Saving this thread, good enjoyable read, just leave your C*m stains outta the reading part okay?