Discovery Gaming Community
A Guide to Mounting High Tech Hardware - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399)
+--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26)
+--- Thread: A Guide to Mounting High Tech Hardware (/showthread.php?tid=198172)



A Guide to Mounting High Tech Hardware - TheKusari - 08-04-2023




[Image: goals.png]

A Guide to Mounting High Tech Hardware

( Jump Drives, Hyperspace Matrixes, Survey Modules, Cloak Disruptors and Cloaking Devices )


'Sup, everyone.

This guide is more or less attempting to educate players on which ships can mount these devices. To answer questions like "Can I use a JD4 with an Atlantis Carrier?" or "Can I use a Cloak MK3 on a Whale Transport?" - both answers are yes by the way. When it comes to these devices, they are considered the most expensive pieces on the market to equip your ships with - bar the CAU8. I can imagine a lot of newer players wanting to know exactly what ships can use what, so this guide's purpose is to fill in the gaps - at least as easily as possible. Ship types listed for each device are typically the kinds that are able to use said equipment. Let's get started:

The mechanics of jumping, surveying, matrixes, cloaks and disruptors will not be covered here. Only which ship types can use what equipment.



CLOAKING DEVICES

These ones make you invisible. Self-explanatory really.




CLOAK DISRUPTORS

These are the foil to the Cloaking Devices. Sending out a pulse that disables any active cloaks in the area, revealing any hidden player's position.




JUMP DRIVES

These allow you to effectively transport yourself to a target system. Results may vary.




SURVEY MODULES

Intentionally left blank, as new information will be released that will change the function of these devices.




HYPERSPACE MATRIXES

Allows other players with Jump Drives to jump to your exact location.


fin





RE: A Guide to Mounting High Tech Hardware - Darius - 08-04-2023

I just skimmed through the post but I believe this would do better as a pinned thread in the tutorials subforum. (Once it is completed)


RE: A Guide to Mounting High Tech Hardware - Kauket - 08-04-2023

Don't forget to include cargo ranges/limits + Class on JDs, cloaks. etc.


RE: A Guide to Mounting High Tech Hardware - TheKusari - 08-04-2023

(08-04-2023, 03:03 PM)Darius Wrote: I just skimmed through the post but I believe this would do better as a pinned thread in the tutorials subforum. (Once it is completed)

That's the plan, just wanted to get this up, even though it's incomplete. Figured with the upcoming patch I'd have to edit the thing anyways.

(08-04-2023, 03:09 PM)Kauket Wrote: Don't forget to include cargo ranges/limits + Class on JDs, cloaks. etc.

Nope, not the point of this guide. All other guides have this information and it doesn't exactly state what kind of ships can use them. Giving them "Up to 480 cargo" means nothing to a new player.


RE: A Guide to Mounting High Tech Hardware - Kauket - 08-04-2023

(08-04-2023, 03:18 PM)TheKusari Wrote:
(08-04-2023, 03:03 PM)Darius Wrote: I just skimmed through the post but I believe this would do better as a pinned thread in the tutorials subforum. (Once it is completed)

That's the plan, just wanted to get this up, even though it's incomplete. Figured with the upcoming patch I'd have to edit the thing anyways.

(08-04-2023, 03:09 PM)Kauket Wrote: Don't forget to include cargo ranges/limits + Class on JDs, cloaks. etc.

Nope, not the point of this guide. All other guides have this information and it doesn't exactly state what kind of ships can use them. Giving them "Up to 480 cargo" means nothing to a new player.

Yes, that's why you include both. If a ship surpasses that AND is the specified class, it will confuse them as to why it isn't working.