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The Pros and Cons of Official Factions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: The Pros and Cons of Official Factions (/showthread.php?tid=198658) |
The Pros and Cons of Official Factions - Fab - 09-16-2023 official faction owners/HC. What are the advantages and disadvantages of creating, maintaining and developing an official faction and its player base? What makes it better than staying an indie? is it even worth the hassle? RE: The Pros and Cons of Official Factions - Groshyr - 09-16-2023 The only real advantage to me as an-ex 1ic and a founder of several factions that have become official over time has always been a possibility to have a dedicated forum subsection where I could keep stuff tidied and easily accessible for unfamiliar with the faction. Other than that, the official faction leadership was rather a headache for me as a person that doesn't possess any management skills or leadership traits. RE: The Pros and Cons of Official Factions - Sombs - 09-16-2023 When Foxglove and I founded and made the Vagrants official, we took it more as a challenge than an attempt to become official for the sake of officialdom perks. Back then, the Vagrants were different from what they are now, mind you. We simply wanted to have an alternative to K'Hara with our own little bit of lore, an evolution system, missions and achievements (trials) and generally wanted to provide a less shooty-shooty and more strategic approach on nomads. Eventually it lead to the Vagrants becoming an NPC faction, which I myself did not really want but Foxglove enjoyed that thought so he went through with it. Another advantage of being official is that people are more likely to contact you as established and approved faction than a faction that was conjured into existence within a month or two and pretends to have a say over anything while not having accomplished anything yet. Without official factions, that is something anyone could do. Just spawn a faction and respond to comms any way they like. It is mostly a passive boon of official factions, but to people like me, they have worked hard to have a better roleplay foundation than unofficial factions. That being said, there are obviously a few unofficial factions that either used to be official (like [LN]) and some unofficial factions that never were official but managed to become seen as an established group to contact for serious and valuable roleplay. So even that is not a firm thing. If you want my honest opinion, there is no negative thing from trying to become official, but I would also avoid stressing out over the process. All in all, it is just a nice achievement with a bunch of perks, but what should always be the primary goal for any player is to enjoy the game and never turn it into a job. RE: The Pros and Cons of Official Factions - Shimamori - 09-16-2023 I've led a few factions in the past that managed to get offdom, some of those, arguably, are fondly remembered. So here is my take. Pros:
And tbh, that's it for me. Quality of RP is subjective, so I won't list OF as superior in RP. I've seen both subjectively good and terrible Rp coming out of OF, not to mention that OF also do have silent traders. Same for quality of interactions in general. These days with small population of server and many ppl fed up with their old factions, etc, there are a lot of indies/unoff that can offer you better interactions. Cons:
Ofc, all of this is subjective. In my opinion, the benefits are too insignificant and situationally advantageous compared to cons that spill into irl. It's simply not worth it unless you are really passionate about the faction and/or have plenty of time to invest. RE: The Pros and Cons of Official Factions - SnakThree - 09-16-2023 (09-16-2023, 04:21 PM)Shimamori Wrote: I've led a few factions in the past that managed to get offdom, some of those, arguably, are fondly remembered. So here is my take. Very much agree to this. I have to add that faction perks in a form of mining bonus, additional ID lines or extra technology cells is also important advantage. As for cons, I will also add that becoming and official factions leaves you stagnant and sticking to same old routines. Unofficial factions can spur out of interesting ideas that are not usually available or possible as an already established official faction |