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Recruiting: Economy and Story devs - Printable Version

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Recruiting: Economy and Story devs - jammi - 11-18-2023

Hi all. I'm looking for developer recruits in Story and Economy - if this sounds like something you might be interested in, read on! To explain what these roles are for and what you'll be doing:
  • Story - you will help shape the mod's lore by creating and discussing plot proposals, soliciting feedback from players, preparing the infocards needed to actualise plot developments, organising community contributors / infocard review projects, and working closely with event and systems devs to ensure the story is a playable experience the community can actively interact with.

  • Economy - you will primarily be responsible for assigning commodity buy, sell and resell points to expand the existing trade system (commodity prices are calculated automatically). You will be involved in coordinating with story and systems devs to ensure that changes are well reflected in the game economy. You will be assist with balancing the dynamic player economy, which incorporates mining, POB construction / modules / recipes, refining, and manufacturing.
We're taking a slightly different approach than normal, in that there's a practical element to applications. Fill out the developer application form as normal.

Additionally:


What we're primarily looking for are people who are ready and willing to put pen to paper and push out infocards and econ tweaks. Contributing ideas is all well and good, but we need to be able to keep up the tempo on delivering actual results for the community.

If you're interested, please consider putting in an application for either (or both!). If you would like to discuss things first, feel free to reach out to me on Discord (generalretreat) and I'll be happy run through any questions you may have.



RE: Recruiting: Economy and Story devs - Karlotta - 11-20-2023

Since you seemed to be a somewhat reasonable person in some of the work in the past you did I'd apply, if it werent for the fact that glorious team discovery still has their priorities not only wrong but on backwards, and any nitpicking small details wont change the wrong direction the most important aspects are being taken to. Any work put into the mod is wasted if that doesnt change.