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Give us back ability to buy Code guns via Sci-data? - Printable Version

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Give us back ability to buy Code guns via Sci-data? - Couden - 01-06-2024

I am actually in urge to find myself 12 Solaris Gatling turrets and that would cost me 280+ million for 12 guns. This is insane amount of money and we're not talking about the amount of needed materials for craft and grind just to make whatever it cost no less than 4.5 million in old eco. I understand that PoBs are meant to suck among the new crafting system (MMO End game Style), but it is actually really hard to get all of those resourses alone.

You can say - Couden, We all know that you don't have friends and you're greedy, so no one would give you this opportunity, but why don't return this. Make it double Sci-data wise or tripple. but new crafting system suck balls, honestly. I am not tend to farm Gold-Iridium for 2 weeks straight just to afford myself 12 code guns. Why should this make any sense ?


Also a suggestion. What if factions that Lore-wise researched and developed codegun get a little boost to craft it: f.e .85% of needed materials to IFF that gun belongs. Like Autopulse & Solaris Gattlings are coalition development, Gale Corsairs, Sledge Rheinland and so on.


RE: Give us back ability to buy Code guns via Sci-data? - LuckyOne - 01-06-2024

Maybe the devs should consider alternate crafting recipes that would take sci-data and lootable codenames, along with reduced material costs (the lootable codenames as inputs would serve as the inRP explanation for reduced material cost). Would enable a market for the people who like research and exploration flavour as opposed to mining?


RE: Give us back ability to buy Code guns via Sci-data? - R.P.Curator - 01-06-2024

https://discoverygc.com/forums/showthread.php?tid=200977
Good luck Couden!


RE: Give us back ability to buy Code guns via Sci-data? - Ashyur - 01-06-2024

switching to sci-data as currency/main resource for pob crafting would just increase its price to match current system(supply - demand), we're just going in circle here..
they want a transfer of money from old players who horde a lot of money's to active players, this is their alternative to a character wipe

what we need to do is propose a money sink system to deal with this, after recipes for codenames are nerfed

easiest solutions that comes to my mind are death fees for traders (for combat ships can be done through ammo, you did that already) and maybe a monthly tax in percentage for amounts above 50 mils ?(can be avoided, probably useless)


RE: Give us back ability to buy Code guns via Sci-data? - Haste - 01-06-2024

Codename manufacturing might be a little excessively expensive, especially for cap guns. The problem is that, not the fact that you can no longer buy them for credits or scidata. Obviously credit prices would match roughly what players charge, so you'd be no closer to what you want.


RE: Give us back ability to buy Code guns via Sci-data? - Tenshi Kuonji - 01-07-2024

(01-06-2024, 07:36 PM)Couden Wrote: I am actually in urge to find myself 12 Solaris Gatling turrets and that would cost me 280+ million for 12 guns. This is insane amount of money and we're not talking about the amount of needed materials for craft and grind just to make whatever it cost no less than 4.5 million in old eco. I understand that PoBs are meant to suck among the new crafting system (MMO End game Style), but it is actually really hard to get all of those resourses alone.

You can say - Couden, We all know that you don't have friends and you're greedy, so no one would give you this opportunity, but why don't return this. Make it double Sci-data wise or tripple. but new crafting system suck balls, honestly. I am not tend to farm Gold-Iridium for 2 weeks straight just to afford myself 12 code guns. Why should this make any sense ?

Also a suggestion. What if factions that Lore-wise researched and developed codegun get a little boost to craft it: f.e .85% of needed materials to IFF that gun belongs. Like Autopulse & Solaris Gattlings are coalition development, Gale Corsairs, Sledge Rheinland and so on.

If you send me a PM, and allow me to supply your base i can do it in a diary basis, of course, items price + some bonus for delivery and time ... so you don't get "Hard time to collect and do the routing" ...
Stop being so "Greedy" and get into the opportunity, you win, i win too, simple as that! ... have you tried? ... no?? then why you don't ask???

That way maybe you will not be paying 23M~ per gun, ....

//But 12 Solaris Gattling Turrets?!
THEY ARE SOLD ALMOST EVERYWHERE!!! what the heck you drink or you smell?? ... don't make me laught with, i belived i was on the "FLOOD" Topic ....

And don't say you are not rich! ... stop buying such lots of ships with non-sense and then start making cash! get some friends .... if you don't have them ... i could be one for you ... ~~~~ baaka.....

P.D: Consider my supply offer ................... :3


RE: Give us back ability to buy Code guns via Sci-data? - Couden - 01-07-2024

(01-07-2024, 12:52 AM)Tenshi Kuonji Wrote: //But 12 Solaris Gattling Turrets?!
THEY ARE SOLD ALMOST EVERYWHERE!!! what the heck you drink or you smell?? ... don't make me laught with, i belived i was on the "FLOOD" Topic ....

[recipe]
nickname = recipe_dsy_codebb_gatlinglaser
produced_item = dsy_codebb_gatlinglaser, 1
infotext = Battleship Dual Gatling Laser
craft_type = BattleshipCodes1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_silver, 5000
consumed = commodity_platinum, 5000
consumed = commodity_iridium, 2000
consumed = commodity_molybdenum, 2000
consumed = commodity_diamonds, 1000
consumed = commodity_prototype_components, 900
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 350
consumed = commodity_reflective_lattices, 30


RE: Give us back ability to buy Code guns via Sci-data? - Couden - 01-07-2024

(01-06-2024, 11:17 PM)Haste Wrote: Codename manufacturing might be a little excessively expensive, especially for cap guns. The problem is that, not the fact that you can no longer buy them for credits or scidata. Obviously credit prices would match roughly what players charge, so you'd be no closer to what you want.

Terminators and Dual Gattling Lasers should have reduce the amount of needed materials at least, because that's not the gun where you need 1 or 2 guns on your ship. Also The main idea is to give somewhat balanced in terms of crafting.


RE: Give us back ability to buy Code guns via Sci-data? - Lusitano - 01-07-2024

(01-06-2024, 11:17 PM)Haste Wrote: Codename manufacturing might be a little excessively expensive,

i saw one ... just one ... 1 ... gunboat turret being sold for the near price of 10 gunboats fully equiped with normal guns. if before 5.0 there were some stupid high prices, now I don't even have words to quantify this.


RE: Give us back ability to buy Code guns via Sci-data? - Tenshi Kuonji - 01-08-2024

(01-07-2024, 12:17 PM)Couden Wrote:
(01-07-2024, 12:52 AM)Tenshi Kuonji Wrote: //But 12 Solaris Gattling Turrets?!
THEY ARE SOLD ALMOST EVERYWHERE!!! what the heck you drink or you smell?? ... don't make me laught with, i belived i was on the "FLOOD" Topic ....

[recipe]
nickname = recipe_dsy_codebb_gatlinglaser
produced_item = dsy_codebb_gatlinglaser, 1
infotext = Battleship Dual Gatling Laser
craft_type = BattleshipCodes1
snip

There is a lot of difference between the "Solaris Gattling Turrets" and the "Dual Gattling Lasers" ... right?
But you talk a lot and not even answer my questioning ... with offer too ...

So i will only be saying it one more time...
Code:
If you send me a PM, and allow me to supply your base i can do it in a diary basis, of course, items price + some bonus for delivery and time ... so you don't get "Hard time to collect and do the routing" ...
Stop being so "Greedy" and get into the opportunity, you win, i win too, simple as that! ... have you tried? ... no?? then why you don't ask???

Is up to you to "Accept" my offer, but it seems you have your own suppliers or "friends" like sometimes i call, where i offered real friendship and support to help you build those ...
But i will consider your de-interest in such offer by the following 44:30 Hrs~ so think a while, i will be watching ... :3

And remember, Codename weaponry should be expected to be HIGH COST, but not equally HIGH REWARD ... it's just nice effects on your ship, and sometimes can even be not worth or useless for ships ...
But isn't like if they reduce the amount of time or items, you will reduce the price if selling them right?

Personally if they are such of it, i prefer stay as how they are ... anyone can live without Codeguns on capital ships, and if they have them, then, the high cost and probably not same "efficency ratio" against the damage or something maybe ... are not the worth, unless you want your capital ship possess nice firing effects...................................................