![]() |
|
[Server Config]Nomads and human tech - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Server Config]Nomads and human tech (/showthread.php?tid=205983) |
[Server Config]Nomads and human tech - rwx - 12-05-2024 Type: Server Config Bug: Nomads can use human tech without core reduction. Additional Information: According to darkstat, Nomad ID and K'Hara ID allow sirius_tech. Vagrant ID only allows nomad_guns, siege_guns and wild_guns. RE: [Server Config]Nomads and human tech - Alex. - 07-13-2025 It looks like darkstat does not show that anymore, plus: techcompat.cfg Wrote:[faction] The sirius_tech/sirius_engines lines on Vagrants are I think redundant given the default_unlisted value So I think this got fixed |