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Noth Squadron - Official Faction Creation Request - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Player Requests (https://discoverygc.com/forums/forumdisplay.php?fid=244) +---- Forum: Official Faction Requests (https://discoverygc.com/forums/forumdisplay.php?fid=245) +----- Forum: Official Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=134) +------ Forum: Approved Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=136) +------ Thread: Noth Squadron - Official Faction Creation Request (/showthread.php?tid=207825) Pages:
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Noth Squadron - Official Faction Creation Request - Noth Squadron - 05-09-2025 ![]() "For every vessel, an enlightened pilot."
"For every foe, a bullet." Faction Name: Noth Squadron ID/IFF: Rheinland Wild ID (Indie) Naming convention: -Snubs: Noth- (1, 2, 3...30) -Gunboats: Noth- (1, 2, 3...30) -Transport(s): [N/A] "Noth Squadron is one of the many Wild families operating covertly in Sirius. Unlike other, more enlightened servants, Noth does not occupy a place of influence or a seat at the winners' table. They are otherwise known as an expendable resource - thralls - used for gathering supplies through any means necessary in order to fuel their masters' plans.
This unlawful ID is used by members and affiliates of Noth Squadron who: - Cannot demand credits. - Can demand cargo from any ship. - Can attack combat ships. - Can attack any ship that is the target of a contract. -Cannot use Cruisers, Battlecruisers, Battleships or ships with more than 4,300 cargo space. Zone of Influence - Bretonia, Rheinland, Kusari and their bordering systems, Omegas and bordering systems, Omicrons, Sigmas, Systems which contain a Wild Base. Ⅰ. GENERAL CONCEPT & INFORMATION Noth Squadron represents an introduction to old tactics employed by the Nomads during the Colony Wars, and an attempt to expand on Wild lore as detailed by @jammi in The Nature of Nomad Infiltration. No war was ever won through sheer, brute force and a seemingly unlimited amount of supplies. The number of incubi that can be employed to the creation of Wild Agents should also be fairly limited. They can't be harvested like sunflower seeds on a farmland. This faction employs the idea of non-infected humans enthralled by the Nomads through psychic manipulation as opposed to every Agent acting as a host to incubi, or even wilful subjects who were coerced into betraying Humanity for one reason or another. As such, they gain no psychic abilities, heightened reflexes or otherworldly endurance. This allows them to act covertly within the Houses' Underworld population with the intent to siphon resources and further enable their masters' insidious plans. They can do so either through cargo piracy or deals with different factions on a case by case basis (ex: Unioners, Mollys, Hessians...etc). They might as well be considered some sort of pseudo-Wild mercenaries. In addition to what is predominantly a snub-focused group and a Gunboat here and there, a few transports also carry out logistical needs between remote hideouts on demand or as haulers for when an unlucky trader is stripped of their loot. This completes the circle of a piracy, trading and "mercenary work" kind of faction. Ⅱ. TECHNOLOGY Because of their nature, Noth Squadron does not make use of hybrid technology for their vessels. As such they are limited to Border Worlds, CTE (primarily damaged Eagles), Rheinland Military snubcraft (Banshee, Valkyrie, Revenant, Spectre, Poltergeist) and whatever else they can get their hands on within reason (excludes capital ships). Hybrid vessels such as the dreaded Scorpion or the Northern Fleet's 'improved' fighters are treated not unlike divine emissaries of the Nomads' wrath. Almost every thrall aspires to fly in space using the beautifully mutated wings of a Valkyrie, while at the same time carry a deep fear of failing their masters enough to be integrated into golems of flesh and metal. Ⅲ. HIERARCHY Noth Squadron has no official leadership. They're all able fighters expected to participate into battle. Amongst themselves there is, however, a ranking system which makes some pilots stand out, and thus being entrusted to organize the rest of the pack during operations. It is usually those who belong to Official Wild Factions that assume leadership of the Squadron whenever possible and within reason and as long as it does not put their cover through unnecessary risk. In short, they exist to complement other factions. Never to supersede or assert some form of control. The term Altair Command is often thrown around in the debriefing channel and transmissions addressed to other Wild factions, subgroups and individuals. They are Noth Squadron's official owners who are composed of high ranking Wild Agents which possess an incubi and further report to the Nomad Mainshare. Their orders take priority. This aspect exists as to reinforce the idea that the Squadron is nothing more than rank-and-file thralls. The really important people reside on Altair Research Complex and will never put themselves in harm's way. That's what cannon fodders are for. Each Number represents a different Noth Operative. One character cannot inhabit two numbers. Transports, however, are a different story and deserve a completely separate section. If a Noth Pilot ever dies or breaks away from psychic control, their number is re-assigned to a future recruit, so lorewise there were about a dozen Ones or Twos or Fives before what characters are currently active. The system is designed this way, because there can't be more thralls than the defined amount set by Altair Command. Ⅳ. OTHER THREADS Over time, more threads will appear here for ease of access. Active links are: Pilots Database - Different pilots that are part of the so called 'faction'. Who they were before matters as much as who they are now. Debriefing Channel - JIN-13 is Noth Squadron's 'Mission Commission'. This individual relays orders that come directly from Altair Command - those who control the squadron's every objective. Ⅴ. TRIVIA • Subjugated thralls are often tortured prior or during the enthralling process. Wild Agents claim that this increases the chances of survival by 'tenderizing' the psyche. This practice has been disproven numerous times, but carries on as an unofficial form of entertainment. • Noth Pilots are not bound to one region. They are recruited from all over Sirius. As a result, their individual ideologies, beliefs and superstitions often cause internal conflict. • Every Noth Pilot has their own number which is not necessarily unique to the one individual who wields it. These numbers can be lost, traded, gained or passed on to the next thrall who joins the Squadron. As such, behind every given number lays numerous generations of thralls. • Noth Squadron pilots follow their traditions with almost the same kind of fanatic zeal as they show when serving their masters. Disgracing the pack in any way often results in the perpetrator becoming an outcast and eventually executed. The number they once wore becomes taboo until the replacement passes the 'Rite of Proving' -- a ritual in they have to provide the Family with an offering so valuable that their transgressions are forgiven. They may not return to the Omicrons without said offering. • Rumors have started to spread among Wild Agents. Some speculate that the Squadron traces its roots back to a group of pirates who at some point based out of Freeport 2. They engaged in piracy against both Liberty and Rheinland convoys to earn their keep, thus earning themselves a reputation for being efficient suppliers of the Freeport's new administration. However after the Station's destruction, the original members of this group were forced to migrate toward new lands. The lack of a place to call home and dwindling supplies forced them in a Faustian Pact with the Nomads. The first ever pilot to call himself One was promised that their group will live on forever in exchange for their service. As such, One became the first betrayer who brought ruin (or enlightenment depending on how one views the story) upon every one of his brothers and sisters. In the end Noth Squadron got to live on, but none of the original members have remained alive. • The number Four is considered to be the most cursed out of all ever since one pilot who sported this given callsign has challenged an aged fifth generation One in combat for the right to lead the Family. The man in question, Kwabena Kyauta, sabotaged the fight in his favor in order to win. As such he became an outcast among his own and later charged with fratricide. The sentence resulted in public execution. Nowadays the number Four is seen as a symbol attributed to social pariahs who face constant ridicule at the start of their careers as faithful servants of the Nomads. This insult to tradition is considered to be the very first in the Squadron, but not the last. Ⅵ. RELATIONS Because of their covert nature, Noth Squadron maintains a dynamic reputation sheet. Depending on the situation, they can choose to align with any one faction in Sirius however they see fit or asked to by their superiors (such reasons can be:loot harvesting, recon, abductions, sabotage and manipulating the ongoing conflicts in the Sector towards a direction that best suits the Nomads' efforts to reclaim their inheritance). There are, however, factions to whom they cannot pledge their allegiance to. The Order and Vagrants / Wendigos are such examples. Ⅶ. NOTES • Recruitment is done as seen on the account's signature. You send a PM to show your interest in joining. • The Faction evolves over time. From a mere squadron it has all the chances to become something bigger. New features may appear over time -- some are aimed at players who wish to explore the possibilities of covert RP with greater freedom. • This is an Official Faction Application request. Money can be taken from Noth-1. • This thread is subject to small changes over time to adapt, fix or improve what has been built so far. The main idea of the faction however remains and will not change. RE: Noth Squadron - Official Faction Creation Request - Maik - 05-09-2025 Approved Faction Creation Requests > Noth Squadron - Official Faction Creation Request It was too fast. xd RE: Noth Squadron - Official Faction Creation Request - EisenSeele - 05-09-2025 8| accepted, we'll be monitoring your career with great interest JK - moved to requests instead of accepted RE: Noth Squadron - Official Faction Creation Request - Noth Squadron - 05-09-2025 (05-09-2025, 10:00 PM)Perfect Gentleman Wrote: Approved Faction Creation Requests > Noth Squadron - Official Faction Creation Request Quietly ascending to officialdom. Just as our masters intended. (I may have fatfingered the thread into the wrong subforum, just like I did when I first posted the concept. Typical.) RE: Noth Squadron - Official Faction Creation Request - EisenSeele - 05-11-2025 Money taken, tracker added. RE: Noth Squadron - Official Faction Creation Request - Noth Squadron - 06-18-2025 Small update: -Pilots database overhaul. New, clearer bbcode and introduced regional batch numbers which will play a more important role later on. -Desired ID rewritten, although as always not set in stone. The new version throws away the ability of freely attacking transports in the Omicrons unless a contract explicitly demands so. For the time being it has also been reclassified as 'Unlawful', rather than 'Alien'. A detail which is also prone to change in the future. -Expanded on ZoI coverage. Upcoming: -Other threads need a bit of rewriting, too. They will receive about the same treatment as newer comms and Pilots' Database. -Affiliate Network is about 75% done. The bbcode for this one is truly a headache to pull off. -More gossip in the Trivia tab of the faction. -A logo (I hope). RE: Noth Squadron - Official Faction Creation Request - Doc Holliday - 06-19-2025 I dig the write-up and the history. I haven't personally interacted with you in space but I have followed your postings and story line. I like it and look forward to before mentioned interaction. RE: Noth Squadron - Official Faction Creation Request - Leo - 06-19-2025 While I have not personally interacted with you all yet, I'm looking forward to doing so in the future. Good luck on officialdom! RE: Noth Squadron - Official Faction Creation Request - firesilver - 08-18-2025 Hello Noth Squadron, your application has been reviewed by the staff team and I am pleased to announce that you have been approved as an official faction! RE: Noth Squadron - Official Faction Creation Request - Jazzi - 08-18-2025 Congratulations! Fantastic news, you lot are dope af |