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Survey Module Discussion - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Survey Module Discussion (/showthread.php?tid=207918) Pages:
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Survey Module Discussion - TheKusari - 05-21-2025
RE: Survey Module Discussion - Leo - 05-22-2025 I'm not even sure if it's possible but...I'd like to see them used to chart an entire system. EX: You activate the survey module and log every item in the system. As you fly and discover things on your navmap, FLHook pops up and says something like "Planet Manhattan Charted at sector ##!" After you've charted the entire star system, you get a notification that says "New York System fully charted!" and the module deactivates, giving you an item in your hold. You can then sell this item to another player, who when using it then has that entire star system charted as well. When the item is used, it is consumed so that it can't be passed around to a bunch of other players. This generally only makes the modules an RP prop as most players can just use the Interactive Nav-Map to find items which kind of takes away from it's use outside of a strictly RP environment though. I could see how this could be used for scouting wrecks, logging items on those wrecks, logging one-off mining locations, moving jump holes (which are planned with the deep omegas in the next patch), etc. I could also see how they could be tied to an API on the forums that when someone discovers something with a survey module equipped and on will tell you the location of moving JH's for that day before reset. All of this to say, there is no guarantee that any of this is even possible in the current mod landscape but...Aingar is a practitioner of Black Magic, so who knows what is possible. RE: Survey Module Discussion - EisenSeele - 05-22-2025 Might be cool to have survey modules be used to deploy POB produced persistent and destructible jump beacons that sit in space like mining containers - and act like a matrix for anyone to jump to directly from up to 4 systems away or so. Matrixing to a player ship should be the absolute best case with a 5 system jump distance, so a passive thing should not be better than that. RE: Survey Module Discussion - The_Godslayer - 05-22-2025 I've always wanted some kind of aggressive survey (and aggressive jump) for Nomads in specific but also in general. Something that eats like 500 jump bats to tell you the general location of everyone in a system, or lets you jump onto marked targets to ambush them. Another thing was the ambush drive, because old JDs used to eat your shield, it was an idea to have a JD that had a max of 8K range and instead of sacrificing your core to cruise onto the enemy, you could sacrifice your shield and some JD batts for the exact same effect. With the JD changes comes this not really being a thing anymore, but it floated around my head back in like 2021. RE: Survey Module Discussion - TheKusari - 05-22-2025 (05-22-2025, 01:27 AM)EisenSeele Wrote: Might be cool to have survey modules be used to deploy POB produced persistent and destructible jump beacons that sit in space like mining containers - and act like a matrix for anyone to jump to directly from up to 4 systems away or so. Matrixing to a player ship should be the absolute best case with a 5 system jump distance, so a passive thing should not be better than that. I believe a suggestion was to make a PoB module that is a hyperspace matrix. So players can Jump directly to the PoB. Have crew or scientists work to run it, maybe have bats on the base as a consumable needed to "use" it. I can imagine there'd be abuse with it when it comes to PoB seiging, so tie it into the whitelist? Only whitelisted people can use that function? But I digress, we're talking about the Survey Modules specifically. RE: Survey Module Discussion - Sand-Viper - 05-22-2025 (05-22-2025, 01:27 AM)EisenSeele Wrote: Might be cool to have survey modules be used to deploy POB produced persistent and destructible jump beacons that sit in space like mining containers - and act like a matrix for anyone to jump to directly from up to 4 systems away or so. Matrixing to a player ship should be the absolute best case with a 5 system jump distance, so a passive thing should not be better than that. Ooo, I like this concept. Would be interesting if Police IDs could be notified via TLAGSNET if a jump beacon is deployed in House Space, and the responsible individual behind it. Alternatively (or perhaps in addition to?), a destructible jump beacon could tell you which player deployed it, when targeted and infocard checked. Althouugh... There's an argument to be made against name-labeling jump beacons. Namely, that it potentially discourages player encounters within house space. In any case, it would give locals a reason to patrol for and dismantle unauthorized beacons (or even take advantage of them), while encouraging their defense in the case of pre-authorized beacons! RE: Survey Module Discussion - Xenon - 05-22-2025 This is a very nice topic. Thanks to @darkwind for the inspiration and @TheKusari for making this thread happen. It would sound strange, but I would love to see the hyperspace surveys restored to their former glory. Simply, the system would return to what it was before the preset jump points system. The idea of having those coordinates expire after a while made great use of those devices. They were important and necessary for jump drives. I also would love to see those hyperspace surveyors working in the uncharted systems. Detecting hidden mining fields for unknown materials and more. The hyperspace surveys should have a role in discovering space, and especially the uncharted systems. I think that would be awesome. Something like the Discovery scanner of the Elite Dangerous - Odyssey game. I can imagine a Hyperspace Mk I for mining fields and Nebulae scanning, A Hyperspace scanner Mk II for scanning planets and it's surfaces, and a Hyperspace scanner Mk III for scanning stars, quasars, blackholes, and wormholes. I think that this will be AWESOME ![]() ![]() (05-22-2025, 01:27 AM)EisenSeele Wrote: Might be cool to have survey modules be used to deploy POB produced persistent and destructible jump beacons that sit in space like mining containers - and act like a matrix for anyone to jump to directly from up to 4 systems away or so. Matrixing to a player ship should be the absolute best case with a 5 system jump distance, so a passive thing should not be better than that. I love this idea of @EisenSeele ... That would be epic! RE: Survey Module Discussion - Leo - 05-22-2025 If jump drives came back to how they used to be, they should still be restricted to their three system jump maximum. At first I hated the way that was designed but now I've come to appreciate it more. It never made much sense from an inRP standpoint nor a balance standpoint that a ship could pop out of Omicron Gamma and just appear in some place like Orkney; across the entire breadth of Sirius to appear elsewhere. The other thing I hated was the length of the jump coordinates. Maybe there could be a way to shorten this so that a third party program is not required to paste the coordinates into the game? The previous paragraph aside, I've never really enjoyed the way each system has a preordained Jump Point so my thoughts on jump drives is to have a mix of both systems; old and new.
It merges the best of both. Who wants to jump across the entire length of Sirius anyway? RP is along the way! (If you can find it that is.) But that isn't what this post is about, it's about an alternate use for survey modules. RE: Survey Module Discussion - LuckyOne - 05-22-2025 Maybe it could be tied into the mining system? Have special surveyor ships "reveal" higher yield asteroids. Is it possible to buy navmap coordinates (similar to what the NPCs sell) for solars that can't be discovered by simply flying to them? Alternatively, have using the modules spawn NPC-like high yield asteroids, similar to the mining containers. Of course, a system would need to be devised so they can only be spawned in appropriate mining fields. RE: Survey Module Discussion - MFN Neuss/Helmut Schmid - 05-22-2025 (05-22-2025, 02:16 AM)TheKusari Wrote: I believe a suggestion was to make a PoB module that is a hyperspace matrix. So players can Jump directly to the PoB. Have crew or scientists work to run it, maybe have bats on the base as a consumable needed to "use" it. I can imagine there'd be abuse with it when it comes to PoB seiging, so tie it into the whitelist? Only whitelisted people can use that function? Only people from the same faction can dock, it is a OF POB, only people with the ID can use the feature or you get fucked up every time. |