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Junkers & Scrap Metal idea - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Junkers & Scrap Metal idea (/showthread.php?tid=207966) |
Junkers & Scrap Metal idea - Leo - 05-27-2025 Over the past few weeks, I've been really enjoying playing my Junker character(s). However while bringing in contraband perfectly legal cargo to various locals, I've come to the realization that other than pirating and smuggling, there really isn't much more Junkers can actually do. Sure they can smelt Scrap Metal into Basic Alloy but...with Basic Alloy basically being sold everywhere (even if sold for higher prices in certain places), they really don't have much else to do. Now, I've come up with ideas for the Junkers before and have been basically gently shot down for those ideas without anyone else responding to what they think of them. This has lead me to pretty much keeping my ideas to myself...but that really doesn't do anyone any favors. I was looking through various things concerning Discovery where Junkers are concerned and I came up with a workable idea surrounding them and how they operate, please tell me what you think. The Problem As stated above, the problem is Junkers don't have any thing to do outside of:
Junkers are tinkerers, crafters, McGuivers, and (insane) geniuses with tech and making things work because they have no other option. So...why not emphasize that in a new gameplay loop? Using existing systems for new gameplay loops So the idea I have involves, you guessed it: Scrap Mining. Currently Scrap Mining only serves one purpose. A purpose that most players ignore in lieu of simply going to an NPC base to grab Basic Alloy because rarely are there Junker stations around that actually smelt Scrap Metal. Why smelt Scrap when you can do other modules and make more money? My idea revolves around chance drops of certain items.
All items have a chance to drop from mining Scrap Metal. Four of the five items can actually be constructed using Scrap Metal in high enough numbers. The Fusion Crystal is the only item that has to be actually mined and it's drop chance is lower than that of the other items. These five items can create a "Shifting Dynamic Component" which can be used as a wildcard for any recipe in the game. Maybe simply a shipyard component or a dynamic item for any crafted component. This can even be tied into my earlier Boneyards idea for extra incentive to mine for Scrap. It's always a fun exercise to come up with ideas for various factions that don't really have any purpose outside of basic Freelancer activities. Basic activities being those outside of the added features from FLHook. Anyway, I just wanted to post this fun idea for others to see and hear what they think. |