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[Equipment] Cortez encounter code carriers - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +---- Thread: [Equipment] Cortez encounter code carriers (/showthread.php?tid=207978) |
[Equipment] Cortez encounter code carriers - TheSauron - 05-28-2025 Type: Systems Bug: Cortez encounter code carriers Additional Information: Based on singleplayer testing, the Overlords in the Zulfikar encounter in Cortez do not drop the code despite being marked as code carriers. Only the station does. RE: [Systems] Cortez encounter code carriers - Alex. - 07-06-2025 What do you mean by "marked as code carriers"? RE: [Systems] Cortez encounter code carriers - Fab - 07-06-2025 (07-06-2025, 12:17 AM)Alex. Wrote: What do you mean by "marked as code carriers"? Those are NPC ships/stations that have a chance to drop codename weaponry or equipment. RE: [Systems] Cortez encounter code carriers - TheSauron - 07-06-2025 (07-06-2025, 12:17 AM)Alex. Wrote: What do you mean by "marked as code carriers"? Their loadouts have both the Zulfikar itself and a prominent light setup, both of which usually denote enemies you have to kill to get a code drop. RE: [Systems] Cortez encounter code carriers - Alex. - 07-06-2025 Thanks @TheSauron. I have spoken with Aingar and he's clarified that SP is not a valid test environment for NPC spawn drops, as the live server has FLHook code that overrides these. However, having shot down a few of the ships that are carrying this gun on the live server, I'm not convinced the configured drop rate is being respected either. RE: [Systems] Cortez encounter code carriers - TheSauron - 07-06-2025 (07-06-2025, 01:26 AM)Alex. Wrote: Thanks @TheSauron. I have spoken with Aingar and he's clarified that SP is not a valid test environment for NPC spawn drops, as the live server has FLHook code that overrides these. However, having shot down a few of the ships that are carrying this gun on the live server, I'm not convinced the configured drop rate is being respected either. Fair enough. It is worth noting that, as far as I and anyone else is aware, a properly setup code carrier will always drop its code when killed in singleplayer. It is how players usually make sure they have identified the code carrier. To my knowledge these Overlords are the only case where this does not apply. If that assumption is wrong, I think it'd be nice to have a clarification so that we don't end up jumping at shadows and reporting non-issues. On a personal note, it has taken me somewhere in the ballpark of 60 station kills in both Omega-3 and Cortez to get a single Zulfikar drop. It wouldn't at all surprise me if something about the droprates was majorly broken under the hood. |