[WIP] Funny Additional POB Models - A Magpie - 08-31-2025
Fun Disco history fact, some Hegemon NPC assets used to be dockable.
For DATA/SOLAR/loadouts.ini
Code: [Loadout]
nickname = mining_co_01_dockable
equip = infinite_power
equip = ge_s_scanner_02
equip = mining_ship_enhaust, HpExhaust01
equip = mining_ship_enhaust, HpExhaust02
equip = mining_ship_dust01, HpDust01
equip = mining_ship_dust02, HpDust02
equip = mining_ship_armhit01, HpDust01
equip = mining_ship_armhit02, HpDust02
equip = mining_ship_hitsparks, HpDust01
equip = mining_ship_sucking01, HpSuck01
equip = mining_ship_sucking02, HpSuck02
equip = mining_ship_arms
equip = QuickDock, HpDockMountB
equip = t_turret06, HpTurretSmall01
equip = t_turret06, HpTurretSmall02
equip = t_turret06, HpTurretSmall03
equip = t_turret06, HpTurretMedium01
equip = dsy_transturret_02, HpTurretLarge01
equip = dsy_transturret_02, HpTurretLarge01
equip = t_turret06, HpTurretMedium02
equip = SlowLargeWhite, HpRunningLight01
equip = SlowLargeWhite, HpRunningLight02
equip = SlowLargeWhite, HpRunningLight07
equip = SlowLargeWhite, HpRunningLight08
equip = LargeWhiteSpecial, HpRunningLight09
equip = LargeWhiteSpecial, HpRunningLight10
equip = mining_ship_engine_sound
Code: ;Asteroid Miner
[Solar]
nickname = Roid_Miner_playerbase_01
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 750, 2000, 12000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
loadout= mining_co_01_dockable
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 12000000
[Solar]
nickname = Roid_Miner_playerbase_02
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 750, 2000, 12000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
loadout= mining_co_01_dockable
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 16000000
[Solar]
nickname = Roid_Miner_playerbase_03
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 750, 2000, 12000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
loadout= mining_co_01_dockable
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 20000000
[Solar]
nickname = Roid_Miner_playerbase_04
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 750, 2000, 12000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
loadout= mining_co_01_dockable
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 24000000
[Solar]
nickname = Roid_Miner_playerbase_05
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 750, 2000, 12000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
loadout= mining_co_01_dockable
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 28000000
Code: [Solar]
nickname = Roid_Miner_dockable
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 750, 2000, 12000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 999999961690316250000000000000000000.000000
For DATA/SOLAR/loadouts.ini
I used the pirate turrets to represent that any group with the need and ability to field one probably isn't strictly lawful.
Code: [Loadout]
nickname = dockable_civ_carrier_loadout
archetype = dsy_barge
equip = infinite_power
equip = ge_s_scanner_03
equip = sfx_rumble_battleship
equip = gf_br_largeengine03_equip, HpEngine01
equip = gf_br_largeengine03_equip, HpEngine02
equip = gf_br_largeengine03_equip, HpEngine03
equip = gf_br_largeengine03_equip, HpEngine04
equip = gf_br_largeengine03_equip, HpEngine05
equip = gf_br_largeengine03_equip, HpEngine06
equip = infernocannon, HpTurretLarge01
equip = small_station_turret_pi, HpTurretMedium01
equip = small_station_turret_pi, HpTurretMedium02
equip = infernocannon, HpTurretSmall01
equip = infernocannon, HpTurretSmall02
equip = small_station_turret_pi, HpTurretSmall03
equip = small_station_turret_pi, HpTurretSmall04
equip = small_station_turret_pi, HpTurretSmall05
equip = QuickDock, HpDockMountA
Code: ;Civilian Carrier
[solar]
nickname = dsy_civcarrier_playerbase_01
ids_name = 503753
ids_info = 503755
DA_archetype = ships\civilian\cv_carrier\cv_carrier.cmp
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
loadout = dockable_civ_carrier_loadout
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = ku_battleship_explosion
destructible = true
hit_pts = 12000000.000000
fuse = player_base_damage1, 0.000000, 2000000
fuse = player_base_damage2, 0.000000, 800000
fuse = player_base_damage3, 0.000000, 100000
fuse = player_base_explode_fuse, 0.000000, 1
[solar]
nickname = dsy_civcarrier_playerbase_02
ids_name = 503753
ids_info = 503755
DA_archetype = ships\civilian\cv_carrier\cv_carrier.cmp
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
loadout = dockable_civ_carrier_loadout
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = ku_battleship_explosion
destructible = true
hit_pts = 16000000
fuse = player_base_damage1, 0.000000, 2000000
fuse = player_base_damage2, 0.000000, 800000
fuse = player_base_damage3, 0.000000, 100000
fuse = player_base_explode_fuse, 0.000000, 1
[solar]
nickname = dsy_civcarrier_playerbase_03
ids_name = 503753
ids_info = 503755
DA_archetype = ships\civilian\cv_carrier\cv_carrier.cmp
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
loadout = dockable_civ_carrier_loadout
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = ku_battleship_explosion
destructible = true
hit_pts = 20000000
fuse = player_base_damage1, 0.000000, 2000000
fuse = player_base_damage2, 0.000000, 800000
fuse = player_base_damage3, 0.000000, 100000
fuse = player_base_explode_fuse, 0.000000, 1
[solar]
nickname = dsy_civcarrier_playerbase_04
ids_name = 503753
ids_info = 503755
DA_archetype = ships\civilian\cv_carrier\cv_carrier.cmp
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
loadout = dockable_civ_carrier_loadout
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = ku_battleship_explosion
destructible = true
hit_pts = 24000000
fuse = player_base_damage1, 0.000000, 2000000
fuse = player_base_damage2, 0.000000, 800000
fuse = player_base_damage3, 0.000000, 100000
fuse = player_base_explode_fuse, 0.000000, 1
[solar]
nickname = dsy_civcarrier_playerbase_05
ids_name = 503753
ids_info = 503755
DA_archetype = ships\civilian\cv_carrier\cv_carrier.cmp
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
loadout = dockable_civ_carrier_loadout
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = ku_battleship_explosion
destructible = true
hit_pts = 28000000
fuse = player_base_damage1, 0.000000, 2000000
fuse = player_base_damage2, 0.000000, 800000
fuse = player_base_damage3, 0.000000, 100000
fuse = player_base_explode_fuse, 0.000000, 1
Code: [Solar]
ids_name = 503753
ids_info = 503755
DA_archetype = ships\civilian\cv_carrier\cv_carrier.cmp
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
loadout = dockable_civ_carrier_loadout
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000
Possibly for events. Leftover from a cancelled project.
Code: ;Nomad Lair
[Solar]
nickname = dsy_nomad_lair_playerbase01
ids_name = 10901
ids_info = 10902
type = STATION
DA_archetype = solar\dockable\nomad_lair.cmp
material_library = solar\nomad_lair.mat
LODranges = 0, 50000
mass = 1000000000.000000
loadout = dsy_nomad_lair
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_sphere = jump, HpDockMountD, 275.000000
docking_sphere = jump, HpDockMountE, 275.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_outpost
destructible = true
hit_pts = 12000000
[Solar]
nickname = dsy_nomad_lair_playerbase02
ids_name = 10901
ids_info = 10902
type = STATION
DA_archetype = solar\dockable\nomad_lair.cmp
material_library = solar\nomad_lair.mat
LODranges = 0, 50000
mass = 1000000000.000000
loadout = dsy_nomad_lair
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_sphere = jump, HpDockMountD, 275.000000
docking_sphere = jump, HpDockMountE, 275.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_outpost
destructible = true
hit_pts = 16000000
[Solar]
nickname = dsy_nomad_lair_playerbase03
ids_name = 10901
ids_info = 10902
type = STATION
DA_archetype = solar\dockable\nomad_lair.cmp
material_library = solar\nomad_lair.mat
LODranges = 0, 50000
mass = 1000000000.000000
loadout = dsy_nomad_lair
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_sphere = jump, HpDockMountD, 275.000000
docking_sphere = jump, HpDockMountE, 275.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_outpost
destructible = true
hit_pts = 20000000
[Solar]
nickname = dsy_nomad_lair_playerbase04
ids_name = 10901
ids_info = 10902
type = STATION
DA_archetype = solar\dockable\nomad_lair.cmp
material_library = solar\nomad_lair.mat
LODranges = 0, 50000
mass = 1000000000.000000
loadout = dsy_nomad_lair
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_sphere = jump, HpDockMountD, 275.000000
docking_sphere = jump, HpDockMountE, 275.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_outpost
destructible = true
hit_pts = 24000000
[Solar]
nickname = dsy_nomad_lair_playerbase05
ids_name = 10901
ids_info = 10902
type = STATION
DA_archetype = solar\dockable\nomad_lair.cmp
material_library = solar\nomad_lair.mat
LODranges = 0, 50000
mass = 1000000000.000000
loadout = dsy_nomad_lair
docking_sphere = berth, HpDockMountA, 4.500000
docking_sphere = berth, HpDockMountB, 4.500000
docking_sphere = jump, HpDockMountC, 275.000000
docking_sphere = jump, HpDockMountD, 275.000000
docking_sphere = jump, HpDockMountE, 275.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_outpost
destructible = true
hit_pts = 28000000
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