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[Equipment] RUPTURERs and SHATTERERs are techlocked in strange ways - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Equipment] RUPTURERs and SHATTERERs are techlocked in strange ways (/showthread.php?tid=209273) |
[Equipment] RUPTURERs and SHATTERERs are techlocked in strange ways - Geno - 09-02-2025 Type: Equipment Bug: RUPTURERs and SHATTERERs are being techlocked away from Freelancers and the generic Pirate ID for some reason unknown to God, leading me to wonder if this is either a bug or a feature Reproduction Steps:
Additional Information: Do not repeat this template for unrelated bugs, each needs their own thread. Do not repeat this template for unrelated bugs, each needs their own thread. RE: [Equipment] RUPTURERs and SHATTERERs are techlocked in strange ways - Haste - 01-11-2026 Since the game has seven trillion codenames for most classes, we want to start doing more regional equipment. Admittedly I think regional codenames are unintuitive and silly, and I would have liked to see all the techlocked equipment as actual (manufactured) faction-specific equipment, rather than just magically being a techlocked codename. The DOs are mostly Antonio's brainchild, though, so ping him furiously (to little effect) if you want to lobby for changes. Edit: That does make this not a bug, so moving to invalid. Retry with a dev request. |