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[Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process - Printable Version

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+---- Thread: [Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process (/showthread.php?tid=209488)



[Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process - Loophole - 09-17-2025

Type: Render
Bug: Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process

Reproduction Steps:
  • On DSLauncher: click "Render Mode" and select DirectX 9 (dxwrapper); Use Desktop Resolution ON; Windowed Mode OFF (i.e. exclusive fullscreen on)
  • Launch Game, wait for it to load
  • Quit the game
  • Notice how the Freelancer.exe process still exists in the task manager (under the details tab).

Expected behaviour: Kill the Freelancer.exe process. This doesn't happen on DirectX 8 (native).


RE: [Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process - Aingar - 09-21-2025

Pushed a renderer related update just now that might have resolved this issue, please retest and report back.


RE: [Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process - Loophole - 09-21-2025

Hello. I've updated the launcher and tried again. It seems like it's still happening:
[Image: 5ArDjTO.png]

The launcher recognises the process and prompts to kill it when clicking "Launch Game":
[Image: Y6MsWYN.png]

Clicking "yes" indeed kills the process and starts a new one. Exiting the game doesn't kill the new process:
[Image: cTaQFfD.png]