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[Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +---- Thread: [Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process (/showthread.php?tid=209488) |
[Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process - Loophole - 09-17-2025 Type: Render Bug: Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process Reproduction Steps:
Expected behaviour: Kill the Freelancer.exe process. This doesn't happen on DirectX 8 (native). RE: [Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process - Aingar - 09-21-2025 Pushed a renderer related update just now that might have resolved this issue, please retest and report back. RE: [Render] Quitting Freelancer on dx9 (dxwrapper) doesn't actually kill the process - Loophole - 09-21-2025 Hello. I've updated the launcher and tried again. It seems like it's still happening: ![]() The launcher recognises the process and prompts to kill it when clicking "Launch Game": ![]() Clicking "yes" indeed kills the process and starts a new one. Exiting the game doesn't kill the new process: ![]() |