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[Coding] Gallic* Jump Gates don't remove the waypoint after jump - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Coding] Gallic* Jump Gates don't remove the waypoint after jump (/showthread.php?tid=209950) |
[Coding] Gallic* Jump Gates don't remove the waypoint after jump - Kherty - 11-04-2025 Type: Systems & Server Config I assume Bug: Gallic (somehow mostly?) Jump Gates don't remove the waypoint after jump. At least observed in a few JG such as the T23 <-> Languedoc JG, the T23 <-> T31 JG, but also observed in other Sirian JGs sometimes. It is most common (as in 100% of the time) in Tau-23. - See edit for an example of a Sirian JG. Reproduction Steps: The easiest reproduction would be at the T-23 JGs
Additional Information: I had a bunch of screenshots but they've been drowned in other screenshots. I'll edit this post later to add them, but I doubt you need images. Edit: Another example would be in Coronado after jumping from Cortez. The waypoint stays. I know it isn't prioritary either like my other recent bug posts, and shouldn't be I assume, there's bigger/more important bugs but still, just a tab annoying and quite chronophagous when put together. Do not repeat this template for unrelated bugs, each needs their own thread. RE: [Coding] Gallic* Jump Gates don't remove the waypoint after jump - Alex. - 12-22-2025 Aingar has delivered a fix for this to be included in the next hotfix There is a threshold built into the game used to detect when you have reached a waypoint. It defaults to 300m. During racing we override it to the radius of the rings. When you jump to a Gallic gate, the closest you get is 500m, so it does not clear the waypoint. Aingar is overriding it to 510m. |