Code:
;Tier 1 Fighter Codenames
[recipe]
nickname = recipe_dsy_ahriman_mark01
produced_item = dsy_ahriman_mark01, 4
infotext = 4 x AHRIMAN
craft_type = BomberCodesCommon
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_alien_artifacts, 1500
consumed = commodity_bm_munitions, 2500
consumed_dynamic_alt = 1500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_snova_phantom
produced_item = dsy_snova_phantom, 2
infotext = 2 x ASURAS
craft_type = BomberCodesCommon
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_niobium, 750
consumed = commodity_copper, 750
consumed = commodity_prototype_components, 200
[recipe]
nickname = recipe_dsy_hellion_mark01
produced_item = dsy_hellion_mark01, 4
infotext = 4 x HELLION
craft_type = BomberCodesCommon
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_molybdenum, 1500
consumed = commodity_nox, 2000
consumed = commodity_niobium, 1500
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun15
produced_item = special_gun15, 4
infotext = 4 x ARCHANGEL
craft_type = FighterCodesCommon1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_aluminium, 1500
consumed = commodity_silver, 3000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun02
produced_item = special_gun02, 4
infotext = 4 x BLOODSTONE
craft_type = FighterCodesCommon1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_gaianlife, 1500
consumed = commodity_bluediamonds, 1150
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun08
produced_item = special_gun08, 4
infotext = 4 x BLUE BLAZE
craft_type = FighterCodesCommon1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 2000
consumed = commodity_platinum, 1500
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun14
produced_item = special_gun14, 4
infotext = 4 x CERBERUS
craft_type = FighterCodesCommon1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_gaianlife, 1500
consumed = commodity_uranium, 2500
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_claymore
produced_item = dsy_claymore, 4
infotext = 4 x CLAYMORE
craft_type = FighterCodesCommon1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_aluminium, 1500
consumed = commodity_silver, 2000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun09
produced_item = special_gun09, 4
infotext = 4 x DARK BLOSSOM
craft_type = FighterCodesCommon1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 3000
consumed = commodity_alien_organisms, 2500
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun16
produced_item = special_gun16, 4
infotext = 4 x DEFILER
craft_type = FighterCodesCommon1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_mox_fuel, 5000
consumed = commodity_gallic_fuel, 5000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun20
produced_item = special_gun20, 4
infotext = 4 x DELUSION
craft_type = FighterCodesCommon1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_cardamine, 3000
consumed = commodity_stabiline, 2000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun04
produced_item = special_gun04, 4
infotext = 4 x DIAMONDBACK
craft_type = FighterCodesCommon2
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 4000, commodity_diamonds, commodity_bluediamonds
consumed = commodity_aluminium, 1000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_dulzian
produced_item = dsy_dulzian, 4
infotext = 4 x DULZIAN
craft_type = FighterCodesCommon2
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 4000
consumed = commodity_copper, 1000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun17
produced_item = special_gun17, 4
infotext = 4 x EXCALIBUR
craft_type = FighterCodesCommon2
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_silver, 2000
consumed = commodity_platinum, 1000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun22
produced_item = special_gun22, 4
infotext = 4 x GARNET
craft_type = FighterCodesCommon2
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_niobium, 2000
consumed = commodity_copper, 2000
consumed = commodity_platinum, 1000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun07
produced_item = special_gun07, 4
infotext = 4 x GOLDEN BLADE
craft_type = FighterCodesCommon2
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_iridium, 1000
consumed = commodity_platinum, 2000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun10
produced_item = special_gun10, 4
infotext = 4 x GUARDIAN
craft_type = FighterCodesCommon2
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 1000
consumed = commodity_platinum, 4000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun21
produced_item = special_gun21, 4
infotext = 4 x HAMMERFALL
craft_type = FighterCodesCommon2
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_niobium, 2000
consumed = commodity_iridium, 2000
consumed = commodity_tradelane_parts, 200
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_heimdall
produced_item = dsy_heimdall, 4
infotext = 4 x HEIMDALL
craft_type = FighterCodesCommon2
shortcut_number = 8
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_copper, 4000
consumed = commodity_oxygen, 5000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun05
produced_item = special_gun05, 4
infotext = 4 x IRON HAMMER
craft_type = FighterCodesCommon3
shortcut_number = 1
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_super_alloys, 2500
consumed = commodity_copper, 2500
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun03
produced_item = special_gun03, 4
infotext = 4 x JADE
craft_type = FighterCodesCommon3
shortcut_number = 2
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 1000, commodity_diamonds, commodity_bluediamonds
consumed = commodity_alien_organisms, 10000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_kintano
produced_item = dsy_kintano, 4
infotext = 4 x KINTANO
craft_type = FighterCodesCommon3
shortcut_number = 3
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_cobalt, 10000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun19
produced_item = special_gun19, 4
infotext = 4 x LAZURITE
craft_type = FighterCodesCommon3
shortcut_number = 4
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_cobalt, 10000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun23
produced_item = special_gun23, 4
infotext = 4 x MALACHITE
craft_type = FighterCodesCommon3
shortcut_number = 5
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_uranium, 3000
consumed = commodity_xeno_relics, 1000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_medusa
produced_item = dsy_medusa, 4
infotext = 4 x MEDUSA
craft_type = FighterCodesCommon3
shortcut_number = 6
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 3000
consumed = commodity_xeno_relics, 1000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun01
produced_item = special_gun01, 4
infotext = 4 x ONYX
craft_type = FighterCodesCommon3
shortcut_number = 7
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_firepearls, 5000
consumed = commodity_xeno_relics, 500
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_phoenix
produced_item = dsy_phoenix, 4
infotext = 4 x PHOENIX
craft_type = FighterCodesCommon3
shortcut_number = 8
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_firepearls, 10000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun12
produced_item = special_gun12, 4
infotext = 4 x PROMETHEUS
craft_type = FighterCodesCommon4
shortcut_number = 1
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_prometheum, 5000
consumed = commodity_gallic_fuel, 5000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_ragnarok
produced_item = dsy_ragnarok, 4
infotext = 4 x RAGNAROK
craft_type = FighterCodesCommon4
shortcut_number = 2
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_h_fuel, 3000
consumed_dynamic_alt = 4000, commodity_multiplexors, commodity_bioprocessors
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun06
produced_item = special_gun06, 4
infotext = 4 x SILVER FIRE
craft_type = FighterCodesCommon4
shortcut_number = 3
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 3000
consumed = commodity_firepearls, 5000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_solaris
produced_item = dsy_solaris, 4
infotext = 4 x SOLARIS
craft_type = FighterCodesCommon4
shortcut_number = 4
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_zinc, 5000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun24
produced_item = special_gun24, 4
infotext = 4 x TANZANITE
craft_type = FighterCodesCommon4
shortcut_number = 5
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_xeno_relics, 1000
consumed = commodity_cobalt, 5000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_dsy_taranis
produced_item = dsy_taranis, 4
infotext = 4 x TARANIS
craft_type = FighterCodesCommon4
shortcut_number = 6
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 3000
consumed = commodity_firepearls, 6000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun11
produced_item = special_gun11, 4
infotext = 4 x THORS HAMMER
craft_type = FighterCodesCommon4
shortcut_number = 7
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_platinum, 3000
consumed = commodity_cobalt, 5000
consumed = commodity_prototype_components, 400
[recipe]
nickname = recipe_special_gun18
produced_item = special_gun18, 4
infotext = 4 x TWILIGHT
craft_type = FighterCodesCommon4
shortcut_number = 8
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_firepearls, 10000
consumed = commodity_prototype_components, 400
;Fighter Codenames
[recipe]
nickname = recipe_special_gun_extra01
produced_item = special_gun_extra01, 1
infotext = THUNDERWAVE
craft_type = FighterCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_molybdenum, 750
consumed = commodity_niobium, 750
consumed_dynamic_alt = 1000, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75
[recipe]
nickname = recipe_special_gun_extra02
produced_item = special_gun_extra02, 1
infotext = TDGWM5K
craft_type = FighterCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_copper, 750
consumed_dynamic_alt = 1000, commodity_diamonds, commodity_bluediamonds
consumed = commodity_boron, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 15
consumed = commodity_cryo_organisms, 75
[recipe]
nickname = recipe_special_gun_extra03
produced_item = special_gun_extra03, 1
infotext = SUPERSONIC
craft_type = FighterCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_beryllium, 750
consumed = commodity_silver, 1000
consumed = commodity_optronics, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75
[recipe]
nickname = recipe_special_gun_extra04
produced_item = special_gun_extra04, 1
infotext = ACROBATIC
craft_type = FighterCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 750, commodity_multiplexors, commodity_bioprocessors
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_platinum, 1000
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 20
consumed = commodity_cryo_organisms, 50
[recipe]
nickname = recipe_special_gun_extra05
produced_item = special_gun_extra05, 1
infotext = FEUERBALL
craft_type = FighterCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_aluminium, 1000
consumed_dynamic_alt = 500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_optronics, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 150
[recipe]
nickname = recipe_codegun_fighter_whitestar
produced_item = codegun_fighter_whitestar, 1
infotext = QUASAR
craft_type = FighterCodes1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 750, commodity_multiplexors, commodity_bioprocessors
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_iridium, 1000
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 15
consumed = commodity_organic_capacitors, 25
consumed = commodity_cryo_organisms, 50
[recipe]
nickname = recipe_special_gun25
produced_item = special_gun25, 1
infotext = TREMOR
craft_type = FighterCodes1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 750
consumed = commodity_copper, 1000
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 30
[recipe]
nickname = recipe_special_turret_extra01
produced_item = special_turret_extra01, 1
infotext = MELES
craft_type = FighterCodes1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 1000
consumed = commodity_copper, 750
consumed_dynamic_alt = 750, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 25
consumed = commodity_organic_capacitors, 25
[recipe]
nickname = recipe_code_fighter_beowulf
produced_item = code_fighter_beowulf, 1
infotext = BEOWULF
craft_type = FighterCodes2
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 1250
consumed = commodity_h_fuel, 1250
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_iridium, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 50
consumed = commodity_reflective_lattices, 25
consumed = commodity_organic_capacitors, 5
consumed = commodity_cryo_organisms, 75
[recipe]
nickname = recipe_event_fighter_gun01
produced_item = event_fighter_gun01, 1
infotext = FROSTBITE
craft_type = FighterCodes2
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_molybdenum, 1250
consumed = commodity_azurite_gas, 1250
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_iridium, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 5
consumed = commodity_organic_capacitors, 25
consumed = commodity_cryo_organisms, 100
[recipe]
nickname = recipe_dsy_lamia_mark01
produced_item = dsy_lamia_mark01, 1
infotext = LAMIA
craft_type = FighterCodes2
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 500
consumed = commodity_copper, 500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 10
consumed = commodity_organic_capacitors, 30
consumed = commodity_cryo_organisms, 30
[recipe]
nickname = recipe_code_fighter_rosethorn
produced_item = code_fighter_rosethorn, 1
infotext = ROSETHORN
craft_type = FighterCodes2
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 1500
consumed_dynamic_alt = 750, commodity_multiplexors, commodity_bioprocessors
consumed = commodity_silver, 1250
consumed = commodity_xeno_relics, 1000
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 25
[recipe]
nickname = recipe_special_gun_extra06
produced_item = special_gun_extra06, 1
infotext = TRIPLETTE
craft_type = FighterCodes2
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_molybdenum, 750
consumed = commodity_niobium, 750
consumed = commodity_iridium, 1000
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 75
consumed = commodity_reflective_lattices, 5
[recipe]
nickname = recipe_special_gun13
produced_item = special_gun13, 1
infotext = WILD FIRE
craft_type = FighterCodes2
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 500
consumed = commodity_molybdenum, 500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 10
consumed = commodity_reflective_lattices, 20
[recipe]
nickname = recipe_special_gun31
produced_item = special_gun31, 1
infotext = STELLAR
craft_type = FighterCodes2
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_niobium, 500
consumed = commodity_copper, 500
consumed = commodity_silver, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 40
consumed = commodity_organic_capacitors, 15
consumed = commodity_cryo_organisms, 25
[recipe]
nickname = recipe_special_gun32
produced_item = special_gun32, 1
infotext = HOWLER
craft_type = FighterCodes2
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 500
consumed = commodity_copper, 500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 10
consumed = commodity_organic_capacitors, 30
consumed = commodity_cryo_organisms, 30
[recipe]
nickname = recipe_special_gun_extra07
produced_item = special_gun_extra07, 1
infotext = SURIEL
craft_type = FighterCodes3
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 1000
consumed = commodity_copper, 250
consumed_dynamic_alt = 500, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 30
consumed = commodity_cryo_organisms, 30
[recipe]
nickname = recipe_special_gun33
produced_item = special_gun33, 1
infotext = AC-8 Autocannon
craft_type = FighterCodes3
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_osmiridium_panels, 1200
consumed = commodity_osmiridium_cylinders, 800
consumed = commodity_optronics, 750
consumed = commodity_high_temp_alloys, 750
consumed = commodity_tungsten, 500
consumed = commodity_super_alloys, 350
consumed = commodity_prototype_components, 150
;Gunboat Codenames
[recipe]
nickname = recipe_gunboat_heavy_code_pulse01
produced_item = gunboat_heavy_code_pulse01, 1
infotext = DOOM Gunboat Turret
craft_type = GunboatCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_molybdenum, 2000
consumed = commodity_platinum, 1500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed_dynamic_alt = 750, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 100
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 50
consumed = commodity_cryo_organisms, 100
[recipe]
nickname = recipe_gunboat_heavy_code_primary01
produced_item = gunboat_heavy_code_primary01, 1
infotext = QUAKE Gunboat Turret
craft_type = GunboatCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_molybdenum, 2000
consumed = commodity_platinum, 1500
consumed = commodity_niobium, 750
consumed = commodity_aluminium, 750
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 100
consumed = commodity_reflective_lattices, 15
consumed = commodity_organic_capacitors, 100
consumed = commodity_cryo_organisms, 25
[recipe]
nickname = recipe_gunboat_forward_gun_railgun_internal
produced_item = gunboat_forward_gun_railgun_internal, 1
infotext = Gunboat Railgun (INTERNAL)
craft_type = GunboatCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_molybdenum, 2000
consumed = commodity_platinum, 1500
consumed_dynamic_alt = 1500, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 300
[recipe]
nickname = recipe_gunboat_forward_gun_railgun
produced_item = gunboat_forward_gun_railgun, 1
infotext = Gunboat Railgun (EXTERNAL)
craft_type = GunboatCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_molybdenum, 2000
consumed = commodity_platinum, 1500
consumed_dynamic_alt = 1500, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 300
[recipe]
nickname = recipe_gunboat_heavy_w02
produced_item = gunboat_heavy_w02, 1
infotext = IFRIT Gunboat Turret
craft_type = GunboatCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_firepearls, 2000
consumed = commodity_platinum, 1500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 750
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 75
consumed = commodity_reflective_lattices, 75
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 15
;Cruiser Codenames
[recipe]
nickname = recipe_dsy_codecr_blaster
produced_item = dsy_codecr_blaster, 1
infotext = Cruiser Blaster Turret
craft_type = CruiserCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed_dynamic_alt = 1500, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1500
consumed = commodity_niobium, 1000
consumed = commodity_copper, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 125
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75
[recipe]
nickname = recipe_dsy_codecr_ionblaster
produced_item = dsy_codecr_ionblaster, 1
infotext = Cruiser Ion Blaster
craft_type = CruiserCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_platinum, 1500
consumed = commodity_silver, 1500
consumed = commodity_molybdenum, 1000
consumed = commodity_aluminium, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 125
consumed = commodity_reflective_lattices, 25
consumed = commodity_organic_capacitors, 25
consumed = commodity_cryo_organisms, 50
[recipe]
nickname = recipe_dsy_codecr_mauler
produced_item = dsy_codecr_mauler, 1
infotext = Cruiser Mauler Turret
craft_type = CruiserCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_copper, 1500
consumed_dynamic_alt = 1250, commodity_diamonds, commodity_bluediamonds
consumed_dynamic_alt = 1250, commodity_gold, commodity_pirate_gold
consumed = commodity_molybdenum, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 125
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75
[recipe]
nickname = recipe_dsy_codecr_repeater
produced_item = dsy_codecr_repeater, 1
infotext = Cruiser Repeater Turret
craft_type = CruiserCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_iridium, 1500
consumed = commodity_aluminium, 1500
consumed_dynamic_alt = 1000, commodity_gold, commodity_pirate_gold
consumed = commodity_niobium, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 125
consumed = commodity_reflective_lattices, 30
consumed = commodity_organic_capacitors, 25
consumed = commodity_cryo_organisms, 25
[recipe]
nickname = recipe_cruiser_heavy_railgun
produced_item = cruiser_heavy_railgun, 1
infotext = Cruiser Railgun
craft_type = CruiserCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_iridium, 1500
consumed = commodity_aluminium, 1500
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_niobium, 2000
consumed = commodity_prototype_components, 800
[recipe]
nickname = recipe_cruiser_heavy_weapon02
produced_item = cruiser_heavy_weapon02, 1
infotext = Cruiser Crimson Blaster
craft_type = CruiserCodes1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_iridium, 1500
consumed = commodity_aluminium, 1500
consumed_dynamic_alt = 1000, commodity_gold, commodity_pirate_gold
consumed = commodity_niobium, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 60
consumed = commodity_reflective_lattices, 60
consumed = commodity_organic_capacitors, 50
consumed = commodity_cryo_organisms, 40
[recipe]
nickname = recipe_cruiser_heavy_autocannon
produced_item = cruiser_heavy_autocannon, 1
infotext = Cruiser Heavy Autocannon
craft_type = CruiserCodes1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_iridium, 1500
consumed = commodity_aluminium, 1500
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_niobium, 1000
consumed = commodity_prototype_components, 800
consumed = commodity_chiromaterials, 150
consumed = commodity_cryo_organisms, 100
;Battlecruiser Codenames
[recipe]
nickname = recipe_dsy_codebc_ppac
produced_item = dsy_codebc_ppac, 1
infotext = Battlecruiser PPAC
craft_type = BattlecruiserCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 7500
consumed = commodity_copper, 1250
consumed = commodity_silver, 1250
consumed = commodity_iridium, 1250
consumed = commodity_molybdenum, 1250
consumed_dynamic_alt = 1250, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 250
consumed = commodity_chiromaterials, 200
consumed = commodity_reflective_lattices, 25
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 50
[recipe]
nickname = recipe_dsy_codebc_breaker
produced_item = dsy_codebc_breaker, 1
infotext = Battlecruiser Breaker Turret
craft_type = BattlecruiserCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 15000
consumed = commodity_niobium, 2500
consumed = commodity_molybdenum, 2500
consumed_dynamic_alt = 2500, commodity_gold, commodity_pirate_gold
consumed = commodity_platinum, 2500
consumed = commodity_iridium, 2500
consumed = commodity_prototype_components, 500
consumed = commodity_chiromaterials, 400
consumed = commodity_reflective_lattices, 40
consumed = commodity_organic_capacitors, 100
consumed = commodity_cryo_organisms, 200
[recipe]
nickname = recipe_bc_heavy_w01
produced_item = bc_heavy_w01, 1
infotext = Battlecruiser Moonfire Turret
craft_type = BattlecruiserCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = blueprint_bc_heavy_w01, 1
consumed = commodity_ablativearmor, 15000
consumed = commodity_optronics, 3000
consumed_dynamic_alt = 2100, commodity_multiplexors, commodity_bioprocessors
consumed_dynamic_alt = 500, commodity_gold, commodity_pirate_gold
consumed_dynamic_alt = 500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_high_temp_alloys, 1750
consumed = commodity_energy_field_equip, 1500
consumed = commodity_super_alloys, 1200
consumed = commodity_prototype_components, 500
[recipe]
nickname = recipe_bc_heavy_w02
produced_item = bc_heavy_w02, 1
infotext = Battlecruiser Novaspear Turret
craft_type = BattlecruiserCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = blueprint_bc_heavy_w02, 1
consumed = commodity_ablativearmor, 15000
consumed = commodity_optronics, 3000
consumed = commodity_high_temp_alloys, 2750
consumed = commodity_superconductors, 1900
consumed = commodity_energy_field_equip, 1100
consumed = commodity_super_alloys, 900
consumed = commodity_copper, 500
consumed = commodity_aluminium, 500
consumed = commodity_prototype_components, 500
[recipe]
nickname = recipe_bc_heavy_railgun
produced_item = bc_heavy_railgun, 1
infotext = Battlecruiser Dual Railgun Turret
craft_type = BattlecruiserCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 7500
consumed_dynamic_alt = 2500, commodity_gold, commodity_pirate_gold
consumed = commodity_silver, 1250
consumed = commodity_iridium, 1250
consumed = commodity_niobium, 2500
consumed = commodity_prototype_components, 500
[recipe]
nickname = recipe_bc_primary_weapon03
produced_item = bc_primary_weapon03, 1
infotext = Battlecruiser Particle Repeater
craft_type = BattlecruiserCodes1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 7500
consumed_dynamic_alt = 2500, commodity_gold, commodity_pirate_gold
consumed = commodity_silver, 2500
consumed = commodity_iridium, 1250
consumed = commodity_energy_field_equip, 2500
consumed = commodity_prototype_components, 500
[recipe]
nickname = recipe_bc_primary_weapon04
produced_item = bc_primary_weapon04, 1
infotext = Battlecruiser Revenant Cannon
craft_type = BattlecruiserCodes1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 7500
consumed_dynamic_alt = 2500, commodity_gold, commodity_pirate_gold
consumed = commodity_silver, 2500
consumed = commodity_molybdenum, 1250
consumed = commodity_iridium, 1250
consumed = commodity_energy_field_equip, 2500
consumed = commodity_prototype_components, 250
consumed = commodity_chiromaterials, 150
consumed = commodity_reflective_lattices, 50
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75
[recipe]
nickname = recipe_bc_heavy_w03
produced_item = bc_heavy_w03, 1
infotext = Battlecruiser Hailfire Turret
craft_type = BattlecruiserCodes1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 15000
consumed = commodity_optronics, 3000
consumed = commodity_high_temp_alloys, 2750
consumed = commodity_superconductors, 1900
consumed = commodity_energy_field_equip, 1100
consumed = commodity_super_alloys, 900
consumed = commodity_copper, 500
consumed = commodity_aluminium, 500
consumed = commodity_prototype_components, 500
consumed = commodity_chiromaterials, 200
consumed = commodity_reflective_lattices, 150
consumed = commodity_organic_capacitors, 150
consumed = commodity_cryo_organisms, 200
[recipe]
nickname = recipe_bc_main_autocannon
produced_item = bc_main_autocannon, 1
infotext = Battlecruiser Kinetic Cannon
craft_type = BattlecruiserCodes2
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_osmiridium_cylinders, 3600
consumed = commodity_robotic_hardware, 3500
consumed = commodity_high_temp_alloys, 3250
consumed = commodity_optronics, 3000
consumed = commodity_osmiridium_panels, 2800
consumed = commodity_tungsten, 2500
consumed = commodity_super_alloys, 2100
consumed = commodity_energy_field_equip, 1900
consumed = commodity_prototype_components, 500
;Battleship Codenames
[recipe]
nickname = recipe_dsy_codebb_volley
produced_item = dsy_codebb_volley, 1
infotext = Battleship Volley Turret
craft_type = BattleshipCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_aluminium, 2500
consumed = commodity_copper, 1750
consumed_dynamic_alt = 1500, commodity_diamonds, commodity_bluediamonds
consumed_dynamic_alt = 1000, commodity_gold, commodity_pirate_gold
consumed = commodity_molybdenum, 750
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 125
consumed = commodity_reflective_lattices, 25
[recipe]
nickname = recipe_dsy_codebb_emfield
produced_item = dsy_codebb_emfield, 1
infotext = Battleship EMP Dissipation Field
craft_type = BattleshipCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed_dynamic_alt = 2500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_platinum, 2500
consumed = commodity_silver, 1500
consumed = commodity_iridium, 1000
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_cryo_organisms, 125
consumed = commodity_reflective_lattices, 15
[recipe]
nickname = recipe_dsy_codebb_emflak
produced_item = dsy_codebb_emflak, 1
infotext = Battleship EMP Flak Turret
craft_type = BattleshipCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed_dynamic_alt = 2500, commodity_diamonds, commodity_bluediamonds
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1500
consumed = commodity_copper, 1000
consumed = commodity_silver, 500
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_cryo_organisms, 100
consumed = commodity_reflective_lattices, 20
[recipe]
nickname = recipe_dsy_codebb_ionblaster
produced_item = dsy_codebb_ionblaster, 1
infotext = Battleship Heavy Ion Blaster
craft_type = BattleshipCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed_dynamic_alt = 3750, commodity_gold, commodity_pirate_gold
consumed = commodity_molybdenum, 1500
consumed = commodity_niobium, 750
consumed = commodity_silver, 750
consumed = commodity_iridium, 750
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_cryo_organisms, 50
consumed = commodity_organic_capacitors, 50
consumed = commodity_reflective_lattices, 20
[recipe]
nickname = recipe_dsy_codebb_sledge
produced_item = dsy_codebb_sledge, 1
infotext = Battleship Sledge Turret
craft_type = BattleshipCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_molybdenum, 2500
consumed = commodity_niobium, 1250
consumed = commodity_aluminium, 1250
consumed = commodity_copper, 1250
consumed_dynamic_alt = 1250, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 150
consumed = commodity_reflective_lattices, 10
[recipe]
nickname = recipe_dsy_codebb_gale
produced_item = dsy_codebb_gale, 1
infotext = Battleship Gale Cannon
craft_type = BattleshipCodes1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_niobium, 2500
consumed = commodity_molybdenum, 1500
consumed = commodity_platinum, 1500
consumed = commodity_silver, 1000
consumed = commodity_iridium, 1000
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_reflective_lattices, 50
[recipe]
nickname = recipe_dsy_codebb_thumper
produced_item = dsy_codebb_thumper, 1
infotext = Battleship Thumper Turret
craft_type = BattleshipCodes1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_aluminium, 2500
consumed = commodity_silver, 1750
consumed = commodity_iridium, 1750
consumed = commodity_molybdenum, 750
consumed_dynamic_alt = 750, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 100
consumed = commodity_reflective_lattices, 20
[recipe]
nickname = recipe_dsy_codebb_gatlinglaser
produced_item = dsy_codebb_gatlinglaser, 1
infotext = Battleship Dual Gatling Laser
craft_type = BattleshipCodes1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_silver, 2500
consumed = commodity_platinum, 2500
consumed = commodity_iridium, 1000
consumed = commodity_molybdenum, 1000
consumed_dynamic_alt = 500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 125
consumed = commodity_reflective_lattices, 15
[recipe]
nickname = recipe_dsy_codebb_autopulse
produced_item = dsy_codebb_autopulse, 1
infotext = Battleship Autopulse Turret
craft_type = BattleshipCodes2
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_platinum, 1875
consumed = commodity_silver, 1875
consumed = commodity_iridium, 1250
consumed = commodity_molybdenum, 1250
consumed_dynamic_alt = 1250, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_cryo_organisms, 200
[recipe]
nickname = recipe_dsy_codebb_terminator
produced_item = dsy_codebb_terminator, 1
infotext = Battleship Terminator Turret
craft_type = BattleshipCodes2
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_iridium, 1875
consumed = commodity_niobium, 1875
consumed = commodity_aluminium, 1750
consumed = commodity_molybdenum, 1250
consumed_dynamic_alt = 750, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 200
[recipe]
nickname = recipe_dsy_battleship_kinetic
produced_item = dsy_battleship_kinetic, 1
infotext = Battleship Kinetic Turret
craft_type = BattleshipCodes2
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_copper, 1875
consumed_dynamic_alt = 1875, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1750
consumed = commodity_niobium, 1250
consumed = commodity_platinum, 750
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 150
consumed = commodity_reflective_lattices, 10
[recipe]
nickname = recipe_bs_heavy_w07
produced_item = bs_heavy_w07, 1
infotext = Battleship Mass Driver Battery
craft_type = BattleshipCodes2
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_iridium, 1875
consumed_dynamic_alt = 1875, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1750
consumed = commodity_niobium, 1250
consumed = commodity_platinum, 1500
consumed = commodity_prototype_components, 1000
[recipe]
nickname = recipe_bs_heavy_railgun
produced_item = bs_heavy_railgun, 1
infotext = Battleship Heavy Railgun
craft_type = BattleshipCodes2
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_energy_field_equip, 2250
consumed = commodity_iridium, 1875
consumed_dynamic_alt = 1875, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1750
consumed = commodity_niobium, 2250
consumed = commodity_copper, 3000
consumed = commodity_prototype_components, 750