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[Coding] Scanned by own NPC faction - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fix awaiting release (https://discoverygc.com/forums/forumdisplay.php?fid=576) +----- Thread: [Coding] Scanned by own NPC faction (/showthread.php?tid=210409) |
[Coding] Scanned by own NPC faction - rwx - 12-27-2025 Type: Coding Bug: RFP players get scanned by Rheinland Federal Police NPCs (12-20-2025, 04:22 PM)jammi Wrote: - Fixed: FactionScan.DLL should now be functional (each faction has a list of exempt factions that they won't scan, including players affiliated with those groups - see DATA/MISSIONS/faction_scan.ini). Additional Information: https://imgur.com/a/9sJxGKm RE: [Coding] Scanned by own NPC faction - Alex. - 12-28-2025 Reproduced this through `/restart rhpolice` and `.addcargo char commodity_cardamine 70` then flying about. It's not obvious why through reading faction_scan.ini - there is this block: faction_scan.ini Wrote:[FactionScan]adoxa's FactionScan.cpp suggests this is a valid configuration. RE: [Coding] Scanned by own NPC faction - Alex. - 12-30-2025 I've been debugging this and speaking with @rwx, right now I believe FactionScan is totally misconfigured for the following factions: BPA, BAF, GNI, Gendarmerie, KNF, KSP, LN, MND, and RFP. I believe this is due to FactionScan blocks containing multiple "faction =" lines in the config. It is also partially broken for RM and LPI, due to those factions appearing twice in the config. [Coding] Scanned by own NPC faction - Alex. - 12-30-2025 Fix awaiting release |