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Cap turret diversity - Printable Version

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+--- Thread: Cap turret diversity (/showthread.php?tid=21531)

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Cap turret diversity - Cellulanus - 06-08-2009

As you all know, in vanilla caps had a wide array of turrets most of which did not make it into Disco, I am suggesting that we take these old and unused turrets and turn them into factionalised versions of certain speciality turrets. Now I am only listing Rheinland cap turrets because I am only familiar with their vanilla turrets, but I'm sure something similar could be applied to most of the other houses with vanilla caps.

And since they would only be given stats of already existing weapons ingame, there should be no balance issues.



Rheinland gunboat turrets:

Secondary (Currently small single barrel model): Already in game, doesn't need change.

Primary (Small double barrel turret model): I am unsure what this could be, possibly give is cerebrus turret stats or make it an alternate secondary turret.

Missile (Small single barrelled model): Already in game. No change.



Rheinland Cruiser turrets:

Defence (small single barrelled model): Giving them solarius turret stats seem the most logical to me.

Tertiary (sp? Small double barrelled model): Unsure, however giving them secondary turret stats could work to make them an smaller option for secondary's, alternatively they could also be given solarius turrets.

Secondary's (Currently named defence ingame, large double barrelled model): Already in game, no change other then properly naming them.

Primary (Large triple barrel model): One of three options seems logical to me, 1. Battle Razor stats, 2. Mortar stats or 3. Cerebres turret stats. Projectile model: The same as the RH GBs forward gun.



Rheinland Battleship Turrets:

Defence (small single barrelled model): Giving them solarius turret stats seem the most logical to me.

Tertiary (sp? Small double barrelled model): Unsure, however giving them secondary turret stats could work to make them an smaller option for secondary's, alternatively they could also be given solarius turrets.

Secondary's (Currently named defence in game, large double barrelled model): Already in game, no change other then properly naming them.

Primary (Large triple barrel model): Already in game, no change other them possibly changing the projectile model to the RH GBs forward gun model.

Flak (Currently small double barrelled model): No change, save for changing it back to it's vanilla single barrelled model.





So, looking for feed back and advise on this idea (as well as ideas for the other houses turrets), personally I think this would be a great way to give the houses something to set there caps apart from the other factions caps, and I don't think there is anything to worry about in this case about mod size since unless I'm mistaken these turrets are already in the game files, they just aren't used.


Cap turret diversity - Cellulanus - 06-10-2009

What? No one has any opinion on this idea?


Maybe if I added a poll...


Cap turret diversity - atlantis2112 - 06-10-2009

Sure would add a lot of unique-ness.

I like it :D


Cap turret diversity - jammi - 06-11-2009

More diversity = more freedom = better playing experience.

More diversity also = bigger file sizes = longer download times. The thing is though, you only download the mod once, then you can play it all you like. I'm all for the addition of the extra turrets that weren't mod included.


Cap turret diversity - Lutz - 06-11-2009

very nice I really would like to see more turrets for the house caps. Always liked the Vanilla Rheinland turrets.



Cap turret diversity - reavengitair - 06-11-2009

Definatley.

Please!

Im thinking of a few ideas for disco with this theme too..


Cap turret diversity - SevereTrinity - 06-11-2009

More file size = more server load = more lag = more forum whining.


Cap turret diversity - Cellulanus - 06-11-2009

' Wrote:More file size = more server load = more lag = more forum whining.

That's the great thing about doing this for the House caps only, these things are already in the game files unless something changed, so the actual total game size doesn't change much.


Cap turret diversity - SevereTrinity - 06-11-2009

The models that were not in use were removed, I believe, due to them not being in SP anymore. I'm on the dev team, but who say's I really pay attention to what is said? :P


Cap turret diversity - Cellulanus - 06-12-2009

' Wrote:The models that were not in use were removed, I believe, due to them not being in SP anymore. I'm on the dev team, but who say's I really pay attention to what is said?:P


Still, if we are really worried about mod space we could just scrap the NPC transport turrets and give the NPCs appropriate player turrets.


And in any case, this is only adding about 6 turrets for Rheinland, Liberty would have less, Kusari would probably have less. Not sure about Bretonia.