Discovery Gaming Community
Freelancer Sound and Music. - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Freelancer Sound and Music. (/showthread.php?tid=22222)

Pages: 1 2 3


Freelancer Sound and Music. - reavengitair - 06-23-2009

So we've discussed graphics a million and one times...

Why not sound?

We could have our own special disco music. Im talking about editing the current ones to make them.. sound better.

Now, im not saying that everyone should get started making new sounds/music. but its just an idea.


Freelancer Sound and Music. - sean24 - 06-23-2009

New music would be weird. It would be stepping away fromt the whole concept of disco. We have some 'new' sounds already I think, nomad cruise engine one and harvester weapon ones.


Freelancer Sound and Music. - reavengitair - 06-23-2009

Well, Im not talking about entirley new music,

Im more talking about... Editing the current ones.


Freelancer Sound and Music. - tansytansey - 06-23-2009

All the BGM for Gallia is unique to Disco. But I think the rest of the music is fine, it's not awful. Replacing it all would just be a lot of very unnecessary work. I also believe it was mentioned somewhere that the aim of Disco was to be an expansion of Vanilla, not a completely different game, and replacing every single music file would draw away from that dream.


Freelancer Sound and Music. - reavengitair - 06-23-2009

Once again, I repeat.

Its not so much making new ones, but editing current ones.



Freelancer Sound and Music. - Benjamin - 06-23-2009

I quite like the sound effects. Some (maybe most) of the guns sound pretty feeble (although Hell Flurries sound so feeble that it becomes awesome), but apart from that I like the noises on the whole. The music is basically what you'd expect - incidental pieces that change with what you're doing/where you are, sparse/atmospheric. I mostly play with the music off and the sound up high, sometimes with my own music on. Sometimes I'll put the FL music back up, and I don't hear it much so it still has some interest. Especially in places I don't fly to so much.
I guess I wouldn't midn some 'meatier' noises for some weaponry stuff, or just in general injecting some bass to most effects, but it's not really something I'm going to go cry about.


Freelancer Sound and Music. - reavengitair - 06-23-2009

Did this up in a few minuites... Its not very good... but...

http://www.imeem.com/people/YQ7wiJe/music/...usiclispacemp3/


Freelancer Sound and Music. - joshua_cox - 06-23-2009

I like the current ones. The music feels really atmospheric, especially when you enter an area like the Badlands, that music sends chills up my spine. Not to mention the awesome music that I don't think can normally be accessed (the one from the storyline at special moments, like when Trent takes out Capital Ships). So I reckon they should stay the same.


Freelancer Sound and Music. - reavengitair - 06-23-2009

Quote:(the one from the storyline at special moments, like when Trent takes out Capital Ships).

Im pretty sure thats there somewhere..


Freelancer Sound and Music. - Blodo - 06-23-2009

' Wrote:Did this up in a few minuites... Its not very good... but...

http://www.imeem.com/people/YQ7wiJe/music/...usiclispacemp3/
Is this... just the regular Liberty space track with an echo effect applied? Is such a subtle change worth increasing the mod size?

Also Gallia music isn't unique to discovery, it's AFAIK unused/cinematic tracks from the campaign.