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Finding actual weapon damage - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Finding actual weapon damage (/showthread.php?tid=2279) |
Finding actual weapon damage - Denier-of-Soup - 01-27-2007 I'm working on the next version of Polaris, and it seems that I've forgotten how to mod Freelancer. I'd really appreciate it if you guys could help me regain my bearings. In the first version of Polaris, I boosted the capitol ship weapon damage rates. I want to adjust those values, but the problem is that the values I've found don't match the actual values I see in the game. Take the Osiris, for example... The Osiris has 6 energy turrets and 2 missile turrets in the game. But in loadouts_special.ini, all I can see is 8 energy turrets. Quote:From: loadouts_special.ini Secondly, the weapon damage rates don't match either. According to loadouts_special.ini, the Osiris mounts four "li_battleship_turret04" turrets. Let's have a look at how much damage it does... Quote:From: weapon_equip.ini In the game, all six energy turrets do more than 1000 hull damage, and more than 1000 shield damage. Am I looking in the wrong place or something? None of these values make sense. >_< Finding actual weapon damage - Denier-of-Soup - 01-27-2007 Yep, I was looking at the wrong file. The player ship loadouts are in Goods.ini. |