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Pirate ID's forced enemies - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Pirate ID's forced enemies (/showthread.php?tid=22860) Pages:
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Pirate ID's forced enemies - Drake - 07-06-2009 First off, thanks. I've been a big supporter of the idea of ID's making the proper factions hostile for a long time, long before this kinda thing was actually implemented. Now to the point: Generic pirates shouldn't be hostile to the IMG. Some may be, but certainly not all. Why? Well, because the IMG run two Freeports, and one of them (Hood) is notorious for it's unlawful elements. Hackers land on Freeport 4, and as far as I know they have no special arrangement with the IMG. So, please, the Pirate ID shouldn't make the IMG hostile. Pirate ID's forced enemies - Thexare - 07-06-2009 Meh. I can think of enough possible RPs for pirates not being hostile to various specific lawful elements (IMG just being a particularly egregious case) that I think forcing any enemies on a generic ID is a horrendously stupid idea. Imagine the situation QCP would've been in if this was done when they didn't have a privateer ID. Whoops, no faction for you! But then, if the system is to be kept, I'd only want it used for absolutely indisputable cases - Corsairs, for example, forced to be hostile to the BHG, Outcasts, Mollys, and Hessians (examples; I don't play Corsairs, I don't know the specifics) Pirate ID's forced enemies - Virus - 07-06-2009 When I get a chance, I'll look at the RepNinja and check. Pirate ID's forced enemies - Virus - 07-06-2009 Okay. Gone and checked. IMG was hostile. It's been cleared. Apologies. Pirate ID's forced enemies - farmerman - 07-06-2009 ' Wrote:First off, thanks. I've been a big supporter of the idea of ID's making the proper factions hostile for a long time, long before this kinda thing was actually implemented. Rogues and, I think, even Xenos come to visit FP4, as well. I'd say generic pirates should really only be hostile to police, military, and possibly corporations. Pirate ID's forced enemies - Drake - 07-06-2009 ' Wrote:Okay. Gone and checked. IMG was hostile. It's been cleared. Apologies.Thanks much. Once the ID stops making a faction hostile, will it become non-hostile if it was before the ID was mounted? Pirate ID's forced enemies - swift - 07-06-2009 ' Wrote:Thanks much.It won't. It can only do it if it's set to force neutral reps with IMG. Pirate ID's forced enemies - Luis - 07-06-2009 Talking about Pirate ID, where can i get one? Pirate ID's forced enemies - Drake - 07-06-2009 ' Wrote:It won't.Oh well, IMG bribe it is then. Pirate IDs can be bought on Barrier Gate in Coronado, as well as many pirate/unlawful bases. Pirate ID's forced enemies - Gemini893 - 07-14-2009 ' Wrote:Oh well, IMG bribe it is then. They can also be found on some Junker bases. Speaking of IMG hostility, they're hostile to Junkers too. Could this be fixed, please? |