![]() |
Smuglers ID. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Smuglers ID. (/showthread.php?tid=2357) |
Smuglers ID. - Vo - 02-07-2007 I think there should be a smugler ID, if there is not one already. They should not be able to fly trains, but pirate transports, or bounty hunter ships. I think the required rep should be remotely red to lawfull forces, and neutral forces, and neutral to pirates and bounty hunters. There should be a outcast smugler ID as well as a corsair smugler ID, There should also be some smugglers for the armed forces, for the more shady buisness. Smuglers ID. - Virus - 02-07-2007 Corsairs hardly smuggle. Its the outcasts that really do it all. Though, I'd love for Emilio to pick up a "Outcast Cardamine Smuggler" ID. That's what light fighters are good for! Smuglers ID. - OrrinDymas - 02-07-2007 Corsairs are supposed to have the artifact market cornered, so yes they do smuggle. Smuglers ID. - Koolmo - 02-08-2007 Perhaps a "junker Smuggler ID" as well? they're quite involved in the running of EVERYTHING, and i'm sure theres a few around that would make use of it. *cough* LD.Inc *Cough* Smuglers ID. - Igiss - 02-08-2007 Why not use Trader ID or Pirate ID for smuggling? I believe there's no need for additional IDs for that. And Pirate ID does allow trader ships, if I'm not mistaken now. |