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It't time for another EMP missile - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: It't time for another EMP missile (/showthread.php?tid=23679) |
It't time for another EMP missile - hack - 07-21-2009 Ok gang, we have an EMP missile, and here is the stats for it: N-EMP-01-"Neutralizer", Class 7 69 Hull damage 2822 Shield damage Range 1000M Speed 90M/s Refire Rate 1.0 16M blast radius Turn rate 2.90 This missile basically is for shield busting, It does drop the energy level of an opponent for a short time. Here is one that I am proposing: The next iteration of the Neutralizer N-EMP-02-"Devastator", Class 8 100 Hull damage 3000 Shield Damage Range 1000M Speed 100M/s Refire rate 1.0 100M blast radius Turn Rate 2.25 Extend the time that your energy goes low if you get hit by one of these with your shields down, like the Neutralizer. Say maybe 4 - 6 seconds. Consider it a bulked up Neutralizer. Most Militaries / Police would have had a missile like this developed in response to overwhelming numbers of Missiles being thrown at them. Comments, Ideas? This is my first try at suggesting a weapon. Edit: Edited to make it more of a beefed up Neutralizer. EDIT #2 This is not a weapon to be used on a specific ship.Should work on all ships. It't time for another EMP missile - Birdtalon - 07-21-2009 Hmm... Looks a good idea. So basicly if a missileboat attacks you can literally shut it down. I think 10 secs disable is too long though. It't time for another EMP missile - hack - 07-21-2009 Say, maybe 5 second then? It't time for another EMP missile - Tomtomrawr - 07-21-2009 I always love them EMPs. I like the idea, you got my support. I think 10 is too long and 5 is too short. And why such a round number? How about 6 seconds? It't time for another EMP missile - hack - 07-21-2009 sure, why not? It't time for another EMP missile - Birdtalon - 07-21-2009 yeh 6 seems reasonable It't time for another EMP missile - Lunaphase - 07-21-2009 Ammo for this would have to be expensive, as these wouldent be cheap to produce. also, 500m blast range? are you nuts? thats half a kilomiter range off a fighter launched missle. It't time for another EMP missile - Jordi - 07-21-2009 It could quite offset combat. Imagine a fight where someone spams you with these missiles......you would be dead in no-time. How would any GB, Cruiser DD or BS defend against that ???? They would be sitting dogs. And if Caps are fighting each other, then it is a matter of who fires the 1st EMP. Then while continue firing EMP's keeps pounding the enemy witout fear of getting damaged. Quite offsetting and unbalancing weapon.... Perhaps if time is very low (like 1-2secs), damage ratio limited to the ship where it is fired on, etc..... And yes I realise that makes it behave much less like an EMP, but otherwise I say no It't time for another EMP missile - Montezuma/Kukulcan - 07-21-2009 Wait, doesnt the Paralyzer do something like this already? It't time for another EMP missile - Stone21 - 07-21-2009 ' Wrote:Wait, doesnt the Paralyzer do something like this already? Aye,;)it does something funny. When your shields are down and someone fires a paralyzer your power energy goes low. |