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Changes to trade routes affect FLcompanion? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Changes to trade routes affect FLcompanion? (/showthread.php?tid=25440) |
Changes to trade routes affect FLcompanion? - silverleaf - 08-25-2009 Basically my main fear now is with the new proposed version with dynamic routes (DAMN I hate dynamic route games, I prefer mindless trading), will Freelancer Companion still work? Apparently we may have a problem now as the trade route finder may have some trouble finding us the routes. Well don;t make the routes so dynamic that we have to change ID every few days... Changes to trade routes affect FLcompanion? - silverleaf - 08-26-2009 //bump Changes to trade routes affect FLcompanion? - Elsdragon - 08-26-2009 YOu arent supposed to change ID's Like that >.> Dynamic traderoutes wont be implemented, DOnt worry. Would cause anzlag Changes to trade routes affect FLcompanion? - silverleaf - 08-26-2009 big, big PHEW. Changes to trade routes affect FLcompanion? - tansytansey - 08-26-2009 Dynamic economy would be done through FLhook, and FL companion only reads ini files. It wouldn't produce accurate profits for the current prices, only the 'original' values before they changed. Changes to trade routes affect FLcompanion? - kindred - 09-06-2009 It would depend on how the dynamic economy is brought into the game, void mod dynamic economy would not hinder flcompanion but hamburgh mod dynamic economy would make companion useless. Changes to trade routes affect FLcompanion? - Khellus - 09-06-2009 A Dynamic economy is a Long ways away, If we implement it. but most likely, the Routes will stay static, like always. A Dynamic economy is a Long ways away, If we implement it. but most likely, the Routes will stay static, like always. |