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we should totally have this - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: we should totally have this (/showthread.php?tid=25482) |
we should totally have this - X-Lancer - 08-26-2009 http://www.youtube.com/watch?v=EdtzWe8D1Q4 it's just nothing but AWSOME and this, Radar jamming, now we can have stealth fighter? and an actual camera ship? http://www.youtube.com/watch?v=uGVs68MJ3TE we should totally have this - Blighter - 08-26-2009 Extra camera features look incredibly shiney there. Would make a nicey nice bonus for everyone making videos. [color=#FFCCCC]And the jamming is just MEGA AWESOME. Do want. Ftw. we should totally have this - Eppy - 08-26-2009 The missile cam is cool but frivolous, no real purpose for it, I think. The radar jamming, on the other hand, THAT is awesome and we need it. we should totally have this - Cellulanus - 08-26-2009 Since the radar jammer thing is one half of a working cloak, the Nomads and Wild would totally have to get fully functional cloaks, so yeah I'd support that. Missile cams on the other hand are kinda pointless. we should totally have this - X-Lancer - 08-26-2009 ' Wrote:Since the radar jammer thing is one half of a working cloak, the Nomads and Wild would totally have to get fully functional cloaks, so yeah I'd support that. i really want to see my battleship missile at the momment when it hits the enemy. we should totally have this - Sprolf - 08-26-2009 Oh my. That radar jammer would be the coolest addition to the mod since Igiss. I can't imagine all this ways I could RP with it. Ghost ships could be done so very well. Although, traders wouldn't be able to get them, of course. we should totally have this - Tenacity - 08-26-2009 My first thought is... are those camera-view missiles controllable by the firing player, like TOW missiles? If so, then they should be implemented in replacement of capital ship missiles, and we need to give them an extra 5k range. Being able to fire a missile from your capship, safely hidden behind a planet, and guiding the missile out to the enemy fleet would be kickass... Cloak thing is cool too, should be restricted to specific ships which have stealth capabilities though, and the cloaked ship should have no shields and no weapon power while the device is active. I'd say give it to ships like the phantom fighters, order recon cruiser, etc. we should totally have this - Friday - 08-26-2009 I like the idea of conditional uses for such a device. A 'Full stealth' faction like the Order might have a version that cuts shields whilst active - or might be restricted only to certain classes of ship (which would be even MORE awesome with dockable carriers;)). Give them to the GMG - but only functional in nebulas ie: Only where it says 'sensor efficiency reduced'. Maybe some different types of condition could work for other factions... P.S You know what, having a 'third option' device like this jammer for conditional use in some factions might finally make Admin-granted factions like Nomads/Keepers/Phantoms viable for access to full cloaks. we should totally have this - Exsiled_one - 08-26-2009 we proposed the radar jammer, to mount on freighters to smuggle, didnt bounce off any green text we should totally have this - reavengitair - 08-26-2009 Whereas the missile could probably be used on battleships as kinda scouts or something... that jamming thing is AWESOME |