![]() |
|
FLCompanion time calculations - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: FLCompanion time calculations (/showthread.php?tid=25711) |
FLCompanion time calculations - Alex. - 08-30-2009 Hi, I'm looking at FLCompanion's settings screen. It has this section labelled "Time calculations", with boxes for the following:
But, however I don't know where to get the other values from. These are the values it currently has:
If so, thanks! Alex. PS: This was the best forum I think it would fit in, as the values are specific to the mod. FLCompanion time calculations - Mickk - 09-01-2009 Alex, those sound pretty close to me, but I wouldn't panic too much about the times being accurate, as they are really only close if you get a 'perfect' run, as in no pirates, no TL disrupts etc. A run that FLcomp says should take me 20 mins can take 5-10 mins longer to do due to the things mentioned above and longer still if you are avoiding player Pirates! FLCompanion time calculations - darthbeck - 09-01-2009 default settings are pretty good. however, if you are skilled at quickdocking, adjusting those times a little can be accurate. |