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Carriers fullfilling the wrong role. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Carriers fullfilling the wrong role. (/showthread.php?tid=26199) |
Carriers fullfilling the wrong role. - Bass_masta992 - 09-08-2009 The role of a carrier is to be a mobile base for fighters and craft, along with a proposed fleet to sail with. Carriers are not generally designed to be a massive defense fortress capable of fighting as a ship itself, because it's main purpose is to carry fighters/bombers in to battle. Some of you may see where I'm going with this. I'll use Liberty and The Order as an example, as they are both in the same situation where I can give the right examples. In "Real life" there are battleships, and there are carriers. Didn't know that? well look at this... The USS Kitty Hawk is a Carrier. It can carry up to 80 different fighters and maintain all of them. It's Freaking huge. Here are its defense systems: Quote:Armament: Not much, eh? But you're carrying 80+ Vessels on your ship, each with enough guns to eat apart base after base. The USS Iowa. Battleship. A floating fortress designed for heavy gun use. Accurate, powerful, destructive. Weapon armaments look like this: Quote: 1. MK28 5 INCH (54 CAL.)GUN MOUNTS (6): This twin barrelled 127mm gun is accurate against fast, surface targets, some air targets and shore bombardment threats. A left over from WWII it is one of the battleship's oldest weapons. Three of each of these turrents in mounted on each side. The others were removed to accomodate the Tomahawk missiles. The battleship also carrys 1 Helicopter and 3 UAV's, at the expense of not using the rear cannon. My question is this: Why can a Carrier in game outpower dreadnaughts and battleships, if that isn't their main purpose at all? Liberty's Dreadnaught: Carries 12 guns, 840000 armor, with an 8000000 Power output. Size is small, but it's capable. Liberty's Carrier: Carries 16 guns, 1,100,000 armor, with a 9000000 power output. Very large. Armor is not my concern here, size wise it seems accurate. But why would a Carrier vessel be capable of a 9000000 output weapons array along with carrying such a display of weaponry? It completely defeats the purpose of a Dreadnaught in game, if you can do the same thing as a dreadnaught in game, for the same price, as well as "Carry" Hundreds of ships. Here's one that I can relate to a bit more. The Order's capital ships. I am a co-owner of a Light carrier, that holds several other bombers/fighters. Running recon missions alongside it is a lot of fun, and it's a great help for repairs on the spot when they're needed. The Order Light carrier has 18 cruiser class guns. 18! Top a battleship shield with that, and I can take on other cruisers no problem. But, I only have so many bats/bots. The Osiris has 12 battleship guns. It can still handle a Light carrier, but the carrier is able to put up a very strong fight. It's also agile, boasting a Thruster that most other ships flying with battleship shields don't get to enjoy. But that fits, since it's "Light" right? I'll attack this at two points. a Roleplaying standpoint, and people's choices in ships. First off, is the Roleplay of the ship. A Carrier is designed to carry, but so far they are capable of mass destruction, often times outdoing the ships that are supposed to be damage weapons wise. Carriers harbor a ton of ships, and are designed to maintain them. So, they should have a large number of bats/bots and be capable of repairs to the ships going into combat. That's my first arguement: Make Carriers capable of repairs towards its harbored vessels. The second is the idea of its firepower. With the exception of some long range missiles, a Carrier isn't going to have ANY defense against another capital level ship, but it does have some defense against other fighters. They shouldn't be capable of destroying other capitals, because that isn't their role. Making a Carrier somewhat capable against other fighters/bombers. There's a huge deal of danger with this, because an anti-fighter cap would be potentially overpowered. The Carrier is not an offense ship itself, it really shouldn't be directly involved in an attack unless it is under attack. But it's not entirely the job of the carrier to protect itself, it has tons of able ships to do that for him. My third resolution to make carriers fulfill a role is Make the ships incapable against capitals. A lot of people would consider keeping the Carriers the same, as the ship doesn't "have" to be that way in order to roleplay it. But what about when people are choosing ships to fill purposes? I'll use some OOC standpoints. Someone goes in, wants to Captain a big ship because that's all the game means to him. Clearly a lolwut, but that doesn't matter. He goes and looks at ship descriptions, and sees the Carrier is much stronger and within his price range. So that's what he buys. Later, he's found soloing missions and soloing other players like nobody's business, because he happens to be good at capspam. Many people don't choose the role of the ship based on what it's supposed to do, they choose based on what it can do, so having a large transportation vessel capable of killing a battleship is very unreal to me. Many of the spammers of capital ships often fly solo, despite that being a poor idea, and potentially OORP. Carriers are not meant to be on their own, they are filled with hundreds of ships, or supposed to be. Seeing a Carrier with escorts from its hull would make sense in game, yet you'll see them flying on their own doing whatever with just their guns. This is only done because they're a better option over the ships that are supposed to be designed to handle things via Firepower. Carriers shouldn't have a power supply large enough to support 16 battleship guns, because most of the ship is supposed to be put towards supporting its fighters. But when they're firing off heavy mortars like it's nothing, there's a problem. Battleships shouldn't be flown solo, but they sure as hell should be more fitted against ships than a carrier. There's my thinking in a wall of text. If you can finish reading this, and place your comment, I applaud. Carriers fullfilling the wrong role. - El Nino - 09-08-2009 Here's a Kicker... How about giving them really crappy powerplants but in exchange some 4000 b/b so they an support their escorts with regens? Perhaps massive shields of their own. And naturaly alongside a giant nerf to their firepower. Perhaps Gunboat guns and cruiser powerplants... Carriers fullfilling the wrong role. - Cosmos - 09-08-2009 I think this is great, You have defined every possible point where the Carriers Suck. Kudos. Carriers fullfilling the wrong role. - Boss - 09-08-2009 ' Wrote:Carriers shouldn't have a power supply large enough to support 16 battleship guns, because most of the ship is supposed to be put towards supporting its fighters. But when they're firing off heavy mortars like it's nothing, there's a problem. Battleships shouldn't be flown solo, but they sure as hell should be more fitted against ships than a carrier. I'll agree on the Mortar bit, but I personally don't think it's as massive a problem as you'd think. My carrier mounds Secondaries, a Razor, and four BS missiles. Some scream missilewhore. I reply with "I use guns that only go to 1.7k, and if I miss with a missile, I've lost a quarter energy. I don't use armor. I never go anywhere without cover. And I still get shot up a lot. I don't think nerfing them is the answer. It's awareness. Carriers fullfilling the wrong role. - shadowjman - 09-08-2009 ' Wrote:I'll agree on the Mortar bit, but I personally don't think it's as massive a problem as you'd think. My carrier mounds Secondaries, a Razor, and four BS missiles. Some scream missilewhore. I reply with "I use guns that only go to 1.7k, and if I miss with a missile, I've lost a quarter energy. Well yes, some people do RP them correctly, however. there are others who do not treat them as they should be. a carrier as he stated should not be able to wipe out everything else in the capital ship range without much of a problem. and their cost is all of like 70-100 mill more which isnt that much if you think about it Carriers fullfilling the wrong role. - Tenacity - 09-08-2009 This is all mute point, since carriers in this game are not capable of fielding fighters and bombers, and the devs (well, igiss and admins, more like) have made it abundantly clear that player docking and launching npc fighters isnt going to happen. Carriers in disco are only carriers in name and RP, outside of that they're balanced like battlecruisers and battleships, and it's probably going to stay that way. Quote:The Order Light carrier has 18 cruiser class guns. 18! Top a battleship shield with that, and I can take on other cruisers no problem. But, I only have so many bats/bots. Even a poorly flown osiris can stomp an order LAC into the ground with relative ease. The carrier might scratch the battleship's hull a bit, but you're never going to win one on one. Now if you honestly want to change how the order LAC is balanced, well... the only option is to turn it into a full fledged battleship, which I'm against since we already have one available. The Geb fills a different role than the Osiris right now, and it does that role fine. The only advantage in turning it into a battleship is that fewer players will fly one, due to higher cost. Quote:so having a large transportation vessel capable of killing a battleship is very unreal to me. Once more, the Order LAC is not capable of solo killing any battleship in the game. The only exception is if the carrier is kitted all for anti-cap weaponry, and the battleship has nothing but solaris turrets... and face it, that doesnt happen often. Quote:Carriers are not meant to be on their own, they are filled with hundreds of ships, or supposed to be. Seeing a Carrier with escorts from its hull would make sense in game, yet you'll see them flying on their own doing whatever with just their guns. Once more, it is not currently possible to launch NPC fighters/bombers, and it is not feasible to always have dozens of players in smaller ships with you. Maybe you'd like to suggest to the devs how to raise the server cap to 2000 players so we can do this, eh? Didnt think so. The fighters can be RP'd, I often do this with my carrier, but past that you cannot balance the ship on the idea of always having other players around, because there will not always be other players around. This is why carriers are balanced light bc's and battleships, currently - because any other method would leave them underpowered in every situation that you can come up with. Sorry, but you're going to have to deal with it, unless you've got the source code for freelancer in your back pocket. Carriers fullfilling the wrong role. - Tenacity - 09-08-2009 Oh, and to add, why the hell dont we just re-name the carriers so we can be done with this discussion? Rename the order carrier to "Order Heavy Battlecruiser", the Aquilon to "Zoner/IMG Light Battleship", and the liberty carrier to "Liberty heavy dreadnaught", then we can finally be done with this stupid argument. Carriers fullfilling the wrong role. - shadowjman - 09-08-2009 @ Tenacity: everyone is aware that they cant make the carrier launch ships. he is just saying nerf their cap ship killing ability pretty much. carriers in all reality, absolutely cannot kill a warship that is made for killing other ships. it is a specialized class of ship not made for head to head combat, it is a glorified command chair. that is why among its fighters it also is supported by things like battleships, cruisers, and frigates. and the OLC can whack an osiris. ive seen it happen. so. a carrier should be nerfed in power output and armament to better suit its imposed class of ship. and the player should hire escorts (other players) to form a carrier group. not just be a flying fortress Carriers fullfilling the wrong role. - reavengitair - 09-08-2009 Kudos, Kudos Kudos. What I would like is for Carriers to have heaps of bb, but have less weapons. Great idea on your part. Carriers fullfilling the wrong role. - Bass_masta992 - 09-08-2009 Quote:I'll agree on the Mortar bit, but I personally don't think it's as massive a problem as you'd think. My carrier mounds Secondaries, a Razor, and four BS missiles. Some scream missilewhore. I reply with "I use guns that only go to 1.7k, and if I miss with a missile, I've lost a quarter energy. I don't so much think a nerf is needed, a change of role would be much better. Your ship is built in a way that you probably wouldn't do that great against another capital class ship. You have your ship designed in such a way that a Carrier would be designed. The power supply on the ship doesn't need to be lower, I realize that's the wrong way of looking for change. |