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Disco 4.86 Update 2: Bomber weapon discussion - Printable Version

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Disco 4.86 Update 2: Bomber weapon discussion - Fletcher - 10-29-2009

Hey folks, I've not had the chance to test the altered bomber weapons yet, even in Update 1 I hadn't had a good go at them.

Igiss Wrote:- Bomber gun changes: less range, less refire, more dispersion, new models by Doom

How has the 2nd update altered the bomber weapons effectiveness in combat? I'm not much of a bomber pilot any more, but I know there is a niche of players who are bombers.

EDIT: I think I best put statistics of the old guns from Update 1, then paste in the stats for the new ones. Give me bit.

Update 1 bomber weapon stats

Bomber Energy Cannon
  • Hull Damage - 1250
  • Shield Damage - 625
  • Power Usage - 225
  • Re-fire - 4.00
  • Speed - 350m/s
  • Range - 950m
Bomber EMP Cannon
  • Hull Damage - 80
  • Shield Damage - 1000
  • Power Usage - 260
  • Re-fire - 4.00
  • Speed - 350m/s
  • Range - 950m
Update 2 bomber weapon stats - Cheers Nerevar

Bomber Energy Cannon
  • Hull Damage - 1250
  • Shield Damage - 625
  • Power Usage - 225
  • Re-fire - 3.03
  • Speed - 350m/s
  • Range - 770m
Bomber EMP Cannon
  • Hull Damage - 80
  • Shield Damage - 1040
  • Power Usage - 260
  • Re-fire - 3.03
  • Speed- 350m/s
  • Range - 770m



Disco 4.86 Update 2: Bomber weapon discussion - Ash - 10-29-2009

I'd imagine they've been nerfed down to reality. They were just too good for the last update.


Disco 4.86 Update 2: Bomber weapon discussion - Nerevar - 10-29-2009

Update 2 bomber weapon stats

Bomber Energy Cannon

* Hull Damage - 1250
* Shield Damage - 625
* Power Usage - 225
* Re-fire - 3.03
* Speed - 350m/s
* Range - 770m

Bomber EMP Cannon

* Hull Damage - 80
* Shield Damage - 1040
* Power Usage - 260
* Re-fire - 3.03
* Speed - 350m/s
* Range - 770m

That's what I got from in-game infocards. If the information is correct, then the only changes seem to be in the refire rate. And 40 extra shield damage for the EMP cannon.


Disco 4.86 Update 2: Bomber weapon discussion - Fletcher - 10-29-2009

Cheers Nerevar, as you said, it seems to be a rather minor adjustment in terms of firepower, but the slower refire may alter is some more.

Lets wait and see.


Disco 4.86 Update 2: Bomber weapon discussion - Othman - 10-29-2009

Ranges were nerfed from 950 to 770 and the refires from 4.00 to 3.03. Rest of the stats are the same. Main reason of this change was because cruisers were being chewed up rather quick. I'd still like to hear what people think about the changes after spending some time with them.


Disco 4.86 Update 2: Bomber weapon discussion - darthbeck - 10-29-2009

I'd still like to see bomber EMP guns act more like infernos. Oh well...


Disco 4.86 Update 2: Bomber weapon discussion - Boss - 10-29-2009

Old range was around 950. New range is 770? This earns Boss' Stamp of Fail.




Disco 4.86 Update 2: Bomber weapon discussion - Fletcher - 10-29-2009

' Wrote:Old range was around 950. New range is 770? This earns Boss' Stamp of Fail.
I think it was altered so to stop the cruisers being annihilated. That was the reasoning behind it I think. But I have no idea personally since I'm a bad bomber pilot.


Disco 4.86 Update 2: Bomber weapon discussion - Weedalot - 10-29-2009

' Wrote:I've tried them, they're crap, just like almost everything else in this update.

If they want to nerf the range and refire, then energy cost needs to be lowered and damage needs to be raised. Simple as that.
Thats the spirit:(

Oh well as a Bomberwhore i must say i am not so happy.. but i will deal and get used to it.. so shall the rest.

The bomber in the last update was good, and i am sure this one wont change the facts 2.5 hits on shields and thee is no shields to worry about (for fighters) Against caps this will effect the outcome.. Not so great in my opinion but nothing to get too worried about


Disco 4.86 Update 2: Bomber weapon discussion - Fletcher - 10-29-2009

Just had a go with the Energy Cannon loadout with an Upholder vs a Barghest, the Cannons are quite hard to be effective. It takes 5 seconds of concentrated fire to drop enemy shields.