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Suggestion for the VIP object (trading) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Suggestion for the VIP object (trading) (/showthread.php?tid=2942) |
Suggestion for the VIP object (trading) - Ravant - 05-25-2007 While transferring VIP's from one planet to another, I was just thinking. If you were a celebrity, political figurehead, or some other very important person, wouldn't you be kinda miffed if your pilot decided to detour and take a week to reach a final destination? Maybe there's a way to add a variable to the object that gives it a time limit? I'm not sure. Yeah - they're expensive, and yeah, the decay might be a tad annoying, but therein lies the challenge. Could add to the intensity of the mod. Just a suggestion from my twisted mind as I run through the RP server.:)Take it as you will. Anyone else have any thoughts towards this? Suggestion for the VIP object (trading) - Eppy - 05-25-2007 Nice Idea. I suppose it would be fun hearing the headset say "Cargo Has Expired" of Paris Hilton, but I don't carry VIP's anyway. Profit Margin isn't high enough. Suggestion for the VIP object (trading) - Ravant - 05-25-2007 Hehe - Good point.:)It's high enough for the newer players who haven't had the time or guts to expand beyond Liberty and Rhineland, like meself.:)It's a step in the richer direction.;) |