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Corsair Cruiser - Printable Version

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Corsair Cruiser - mang109 - 12-05-2009

For this excercise assume I have infinite credits ( I wish lol)

So I have a Corsair Cruiser

Currently

2* Basic Crus Missile turrets

10* Corsair Cruiser turret


I was thinking

1) do thos missiles ever hit anything?

2) how about switching to all Solaris tirrets? or some Solaris ?

3) Is a razor worth sticking on there ?



O experts of disco , I crave your advice


Corsair Cruiser - pruskis92 - 12-05-2009

4) How about selling this ship?

Edit: .. and getting a lighter one.



Corsair Cruiser - Camtheman Of Freelancer4Ever - 12-05-2009

Karolis... Seriously. *facepalm*

Well, i dont have much experience with cruisers but in my experience with people who fly them, They ussualy use 2 light mortars and a multitude of primaries. If you wish to go half and half, Equal numbers of Primaries and solaris.



Corsair Cruiser - Vladimir - 12-05-2009

Don't change anything, all the corsair cruisers should be like that.


Corsair Cruiser - pruskis92 - 12-05-2009

Seriously... Get 10 Light mortars.


Corsair Cruiser - Klatz - 12-05-2009

No-no-no! You forgot about pulses! 9 light mortars and 1 pulse cannon. It should be prettygood.


Corsair Cruiser - reavengitair - 12-05-2009

Karlois, this is a serious discussion.

Corsair cruisers... If you're going anti-cap, then go anti-cap. If you're going anti-fighter, then go anti-fighter.

Your loadout is good, I would add in 2 light motars and maybe a pulse or two, maybe replace some of those missile turrets.

Missile turrets used to be really good, but since the battleship cruise thing, it's not so good anymore.