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Corsair Cruiser - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Corsair Cruiser (/showthread.php?tid=30594) |
Corsair Cruiser - mang109 - 12-05-2009 For this excercise assume I have infinite credits ( I wish lol) So I have a Corsair Cruiser Currently 2* Basic Crus Missile turrets 10* Corsair Cruiser turret I was thinking 1) do thos missiles ever hit anything? 2) how about switching to all Solaris tirrets? or some Solaris ? 3) Is a razor worth sticking on there ? O experts of disco , I crave your advice Corsair Cruiser - pruskis92 - 12-05-2009 4) How about selling this ship? Edit: .. and getting a lighter one. Corsair Cruiser - Camtheman Of Freelancer4Ever - 12-05-2009 Karolis... Seriously. *facepalm* Well, i dont have much experience with cruisers but in my experience with people who fly them, They ussualy use 2 light mortars and a multitude of primaries. If you wish to go half and half, Equal numbers of Primaries and solaris. Corsair Cruiser - Vladimir - 12-05-2009 Don't change anything, all the corsair cruisers should be like that. Corsair Cruiser - pruskis92 - 12-05-2009 Seriously... Get 10 Light mortars. Corsair Cruiser - Klatz - 12-05-2009 No-no-no! You forgot about pulses! 9 light mortars and 1 pulse cannon. It should be prettygood. Corsair Cruiser - reavengitair - 12-05-2009 Karlois, this is a serious discussion. Corsair cruisers... If you're going anti-cap, then go anti-cap. If you're going anti-fighter, then go anti-fighter. Your loadout is good, I would add in 2 light motars and maybe a pulse or two, maybe replace some of those missile turrets. Missile turrets used to be really good, but since the battleship cruise thing, it's not so good anymore. |