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Primary, Secondary, Tertiary capship turret discussion - Printable Version

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Primary, Secondary, Tertiary capship turret discussion - Ant - 06-12-2007

This is a thread to discuss the various gun types. I believe many already exist in the mod but are unused.
Currently there are not that many options in capships.

Considering how the options might be opened up a bit, I'd like to propose this idea for discussion:
All guns should have similar power usage per second and speed.
Primary turrets, 1.0 refire, long range(~2400m in BS).
Secondary turrets, 2.0 refire, intermediate range(~2000m in BS).
Tertiary turrets, 4.0 refire, short range(~1600m in BS).

Thoughts?


Primary, Secondary, Tertiary capship turret discussion - Koolmo - 06-12-2007

I like this idea. Atm, all the houses have these different weapons with marginally different energy/damage, a 2.00 refire, and the same animation. This would shange it into a more realistic style, where you would need to get a balance between power and refire. It would also prevent the massive overuseage of those bloody corsair turrets...


Primary, Secondary, Tertiary capship turret discussion - Panzer - 06-12-2007

Exactly.

Although I think the absolute maximum range of fire should be about 4k.

Been also peeking around the files, using CMP editor and found tons of different turret models. Some looked really nice with 2 or 3 guns on them. Sadly none of them is being used as a player ship-mountable...

WW2 capships always had a mixture of weapons. 2 or 3 heavy turrets, for fighting against heaviest-armored targets at maximum range, Some smaller, mostly 180-150 mm "secondary" turrets against destroyers and other smaller naval targets at medium/close range and lats but not least the smalest, destroyer-grade guns, useable as heavy flak against aircraft or light naval targets as transport ships for example.

And imo, disco could go after this pattern. The limited power supply would prohibit the mounting of all-primaries, but be too much at the same time to be wasted on tetriareis only.


Primary, Secondary, Tertiary capship turret discussion - Ant - 06-12-2007

' Wrote:Exactly.

Although I think the absolute maximum range of fire should be about 4k.

Been also peeking around the files, using CMP editor and found tons of different turret models. Some looked really nice with 2 or 3 guns on them. Sadly none of them is being used as a player ship-mountable...

WW2 capships always had a mixture of weapons. 2 or 3 heavy turrets, for fighting against heaviest-armored targets at maximum range, Some smaller, mostly 180-150 mm "secondary" turrets against destroyers and other smaller naval targets at medium/close range and lats but not least the smalest, destroyer-grade guns, useable as heavy flak against aircraft or light naval targets as transport ships for example.

And imo, disco could go after this pattern. The limited power supply would prohibit the mounting of all-primaries, but be too much at the same time to be wasted on tetriareis only.
The more powerful weapons would be the Inferno, Battle Razor and Flak turrets.

The idea would be to have something to fill the gap in supporting weapons.
Power usage on these weapons would be minimal as it is with Kusari and Liberty Primaries, or Bretonia Tertiaries.
What I'm suggesting is using these weapons as a base model to expand the options, not to reinvent the wheel.


Primary, Secondary, Tertiary capship turret discussion - Eppy - 06-12-2007

We majorly need to make usable Battle Razor and Inferno variants for all the houses and pirates. As of now we just don't have a choice as far as main guns go. I know it's been discussed before, but there's no reason it wouldn't work; it just seems to have been dropped for reasons unknown.

I like the idea of the variable turrets, and I agree that it's anexcellent concept, but we still need to make them good guns, by which I mean they have to have noticeable weapons effects. These aren't little anti-aircraft guns, these are massive, sixteen-inch shells. I think it could be done, but we'd have to make it really, really good.. Also, we'd have to make sure that every faction could get their hands on them, up to and including the Phantoms and Xenos (They can still fly gunboats, can't they?).


Primary, Secondary, Tertiary capship turret discussion - BestFlyerHere - 06-12-2007

Phantoms use battleships, think of the Hellbound, or Kane's Osiris...

I think it'd be great to have different BRs and infernos. It's pretty out of RP for everyone to be carrying Outcast weapons. Also, it'd add for a lot of customization. What do you value? Range, or damage?


Primary, Secondary, Tertiary capship turret discussion - Hylden - 06-12-2007

it'd be cool to use them...
but first we should get rid of razors, mortars and infernos, nova cannons etc... i don't want to get rid of them... :P
in my opinion, the nova dmg should be reduced, and the range of bs weapons increased.:laugh:


Primary, Secondary, Tertiary capship turret discussion - Eppy - 06-12-2007

I know the Phantoms use battleships (Though somebody should model them their own capships sometime. Normal ships just don't work for them. Something black and spiny), I was just talking about the Xenos. And yes, we should have the house-specific heavy guns. Also, better turret models would be nice indeed. I know somebody brought it up a while ago, but nothing ever came of it. I think it might have been interrupted by Wolfpack leaving...


Primary, Secondary, Tertiary capship turret discussion - Dab - 06-12-2007

' Wrote:it'd be cool to use them...
but first we should get rid of razors, mortars and infernos, nova cannons etc... i don't want to get rid of them... :P
in my opinion, the nova dmg should be reduced, and the range of bs weapons increased.:laugh:

Thats because you want capships to kill everything.

Some of us want fighters to stay alive, not collect dust.


Primary, Secondary, Tertiary capship turret discussion - Eppy - 06-12-2007

Oh, was that really necessary? Of course we want fighters to stay alive, and we won't kill them. As fun as running around in the Fantasia is, there is still nothing more relaxing than going for a stroll around Alpha in a Saber, prefferably loaded with a sinful amount of IRON HAMMERS and way too much Firestalker ammo.